is often influenced by many factors and there by delaying the dolby's fix.
On Thursday, February 20, 2014 1:41:24 PM UTC-8, Eric Ang wrote:
Hey Ubuntu, the reason the API isn't bundled is because the API makes
callbacks to the underlying Dolby Tech built into supported Devices. The
Dolby
your
source examples :-)...
Kris
On Thu, Jan 2, 2014 at 4:17 PM, Eric Ang ang...@gmail.com
javascript:wrote:
Hey Everyone,
I recently joined Dolby Laboratories and Dolby has an Android Audio API
which enhances Audio.
Is this something you folks would be interested in?
It's a Java
and popular games for quick adoption.
On Thursday, January 2, 2014 2:17:40 PM UTC-8, Eric Ang wrote:
Hey Everyone,
I recently joined Dolby Laboratories and Dolby has an Android Audio API
which enhances Audio.
Is this something you folks would be interested in?
It's a Java Library
Hey Everyone,
I recently joined Dolby Laboratories and Dolby has an Android Audio API
which enhances Audio.
Is this something you folks would be interested in?
It's a Java Library with a few simple API calls.
Anyways, I'd like to use this to get feedback as well.
The API is available at
Thanks Banu.
I didn't see a response or any notification on this. So I apologize
for my delay.
Have you attempted to initially setting it to null?
This hopefully will address your issue. Please let us know
Regards,
Sony Ericsson Developer Support
On Apr 25, 9:15 pm, banu banuchan...@gmail.com
Which Xperia Device are you guys referring to? Also can you check the
Build number? More details will be nice
Also, I haven't seen any issues with Edittext.Seterror() internally
here at SonyEricsson
Regards,
Eric @ SE Developer World
On Apr 20, 6:23 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
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