X10 Mini pro has a sliding QUERTY keyboard. I got a report from
SonyEricsson, which says that my app crashes when this keyboard is
slided. This only happens on X10 Mini pro. I don't understand why
this is happening, because the app is locked to portrait mode. I
pasted the log that I got from them
X10 Mini pro has a sliding QUERTY keyboard. I got a report from
SonyEricsson, which says that my app crashes when this keyboard is
slided. This only happens on X10 Mini pro. I don't understand why
this is happening, because the app is locked to portrait mode. I
pasted the log that I got from them
I got a mail from Android market, where they wrote:
We will be reducing the purchase refund window to 15 minutes.
So I assume that 24 hour refund is no longer available? That makes it
more important to have a trial version.
On 23 Nov, 09:44, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
Yes
I will lock the screen to portrait mode now. I got another mail from
Sonyericsson, where they said that the app still freezed sometimes
when it rotated. The freezing does not happen on any other devices
than those from SonyEricsson, so it seems to be a problem that they
should solve, related to
I have already searched this forum and others about double buffering
and I am already using SurfaceView. This is the info that I found:
The idea of a double buffer is to hide the current drawing while it's
happening and then flip to the entire drawn frame (back
buffer / front buffer). When I use
easy - provided they are willing to do this. Maybe you
can convince them?
-- Kostya
06.12.2010 12:37, Eyvind Almqvist пишет:
I have already searched this forum and others about double buffering
and I am already using SurfaceView. This is the info that I found:
The idea of a double
Yes, I have 2 threads. One is for the GUI and the other application
tasks. The other is for drawing the visual effects.
The 2 visuals that flicker, like Polar lotus, are based on your
first alternative.
The patterns for each new frame form a pattern. That is idea behind
Polar lotus, to not paint
redrawn everytime.
Justmylast two cents :)
Yahel
On Dec 3, 6:01 pm, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
I think I have fixed it now. I discovered that lots of objects were
created over and over again for every screen turn in the view
constructor. I fixed this by making
, 10:23, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
I got this test result from SonyEricsson:
We have tested your latest version which you send to me. The rotation
issue still can reproduce on both android 1.6 and 2.1. And the
reproducibility of this issue is much higher than before. On 1.6
more than 2 times.
This is very strange. I thougth that I fixed the rotation problem and
they say that it is worse now...
On 2 Dec, 20:38, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
Thanks, I read the article. Then I saw that I had a global reference
to a context, which I didn't need. I
?
On 30 Nov, 20:25, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
The only object I create in onCreate() is the view. I do this with
mView = (MView) findViewById(R.id.mid);
I found one thing with the drawing loop and the setRunning() method
that maybe causes the problem. I can't test
I forgot to write that this only happens when the screen is rotated
many times. It doesn't happen if I just switch from portrait to
landscape mode one or two times.
On 2 Dec, 10:11, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
Thanks Yahel! I removed the call to setRunning(false) from
Thanks, I read the article. Then I saw that I had a global reference
to a context, which I didn't need. I removed it and then it worked
much smoother. I think this fixed the leak. I don't have any reference
to a context at all now. I mailed you my app. Hope it works like it
should on your HTC!
On
freezes? This is not a typical failure case
when pressing the power button. :}
On Mon, Nov 29, 2010 at 10:05 AM, Eyvind Almqvist eyv...@mobile-visuals.com
wrote:
My app freezes when the power key is pressed. This happens on
SonyEricsson X10 and X8, but not on Samsung Galaxy S
apps looses focus and that are never recreated
again because onCreate is only called the very first time you launch
your activity.
First thing would be to Log.e(drawing,I'm drawing) in your thread
drawing loop.
Yahel
On Nov 30, 10:50 am, Eyvind Almqvist eyv...@mobile-visuals.com
wrote
My app freezes when the power key is pressed. This happens on
SonyEricsson X10 and X8, but not on Samsung Galaxy S. This is what
happens:
1)Launch the application-Press power key- Press power key again to
active app-App freeze.
The app also freezes when the USB cable is inserted, like this:
I am painting polygons with the Paint class in an animation. New
polygon shapes are created for every new frame. These are painting
over parts of the screen.
The problem is that the parts of the screen which is not painted over
flicker. I am using
lockCanvas(null); and unlockCanvasAndPost(c).
regular2Dcontrols/widgets that come with Android.
On Thu, Nov 25, 2010 at 3:11 AM, Eyvind Almqvist
eyv...@mobile-visuals.com wrote:
Do you mean mixing Java and C++ in an Android project? SurfaceView and
theGUIin Java and GLSurfaceView and the visual effects in OpenGLC+
+?
On 25 Nov, 01
3D morphing is easy to implement in M3G. You can just morph different
3d meshes with the Morph class. It is much more difficult to implement
this in Open GL ES, because there are no classes for morphing here.
Does anyone know how to implement 3D morphing in Open GL ES?
--
You received this
orGUIelements you want using the regular Android
widgets.
On Wed, Nov 24, 2010 at 5:43 AM, Eyvind Almqvist
eyv...@mobile-visuals.com wrote:
I want to make anOpenGLESversion of my M3GappAstral 3d worlds.
Theapphas a2dGUI, from which you can start 10 visual effects.
I can port the visual
My company has released the M3G product Astral 3D worlds. It is a
visual stimulation tool with lots of 3d effects like shapeshifting
objects and mystical tunnels. These were conctructed by morphing
different 3d meshes.
These were easy to build, because M3G has classes for morphing. It is
much
I want to make an OpenGL ES version of my M3G app Astral 3d worlds.
The app has a 2d GUI, from which you can start 10 visual effects.
I can port the visual effects to OpenGL ES, but how can I build the
2d GUI? Should I really use OpenGL ES for that?
--
You received this message because you are
Yes, I see now that they write
Products that cannot be previewed by the buyer (such as
applications): You authorize Google to give the buyer a full refund of
the Product price if the buyer requests the refund within 48 hours
after purchase.
I have released a trial like I described on OVI and
I
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