On Jan 20, 2:26 pm, Loki117 thomas.sheppar...@gmail.com wrote:
Hey guys yeah I understand getting the app onto larger screens with
resource packs etc I just found it curious that when an app is not
marked as supporting a screen size that it reported a different
screensize than it actually
On Jan 12, 5:24 am, Streets Of Boston flyingdutc...@gmail.com wrote:
Just before my backgrounds were drawn, parts of my objects were drawn
with this called in the GL:
gl.glFrontFace(GL10.GL_CW);
I think there are other issues with glDrawTexiOES as I find on the N1
it will not work with
On Oct 10, 4:03 pm, Mark Murphy mmur...@commonsware.com wrote:
PaulT wrote:
I wonder if the R.java generator is becoming confused
when a file is missing from one of those directories?
I doubt it -- that's part of the resource set system.
It's my mistake---I thought I had upgraded to 1.6
Jerome,
If you look up ID #0x7f02 in your R.java, what do you get?
I'm finding the same issue with one of my apps now that I have
upgraded to 1.6---it worked fine on 1.5---the error is:
Caused by: android.content.res.Resources$NotFoundException: File
res/drawable/t.png from drawable
Found the problem. The runtime is wrongly reporting which file is
missing (and R.java has been wrongly generated). I had one file
misnamed (the file name did not match the @drawable declaration) but
it wasn't the reported t.png which was wrong.
Suggest checking all your drawables and see if
Hello everybody,
I've created a simple OpenGL app and created a rendering class which
implements GLSurfaceView.Renderer. All it does is draw 100 triangles
(NUM_OBJECTS = 100) on the screen and move them about, bouncing off
the edges. The projection is glOrtho2D and there is no z-buffer. I'm
6 matches
Mail list logo