Unless your app is Smart
phones for Complete Morons in 3 easy words, then chances are you
don't want that person anyway as someone you'd have to support. It
would cost you more than they paid for the app.
First time I see a developer stating that certain customers are below
his dignity level
There is a new feature in Android 2.3 which lets you specify whether
your app supports extra large screens. Quote from the 2.3 release
notes:
Extra Large Screens
The platform now supports extra large screen sizes, such as those that
might be found on tablet devices. Developers can indicate that
I'm having exactly the same issue in my App. Worked fine in all other
Android versions before. It also seems to be for the change from
landscape to portrait only. The other way around works fine.
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You can do this via the LayoutParams. E.g. like below:
RelativeLayout relativeLayout = new RelativeLayout(this);
RelativeLayout.LayoutParams relativeParams = new
RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.WRAP_CONTENT);
/browse_thread/thread/3514e1890ed958e2/8874eff5e487553a?hl=enlnk=gstq=tobias429#8874eff5e487553a
On Jul 26, 3:30 pm, ameya dandekar ameya...@gmail.com wrote:
Hi,
I am currently working on the app in which my media player class is
singleton, and i want to play the video files. I use surfaceView
Create your own class e.g. MyView and let it inherit the class View.
Override the onDraw method of this class.
public class MyView extends View {
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//Your own code to paint a circle here
}
Add an
1. Publish a paid app on the market, you get 70% of the revenue,
Google (or the OHA) gets 30%
2. Only serious alternative to generate revenue: publish a free app
and put advertising on. The percentage of the advertising revenue that
you get is typically at the advertising-company's discretion.
It's as per the error message that you get. When you create a view in
one thread (like e.g. within your main activity), you can not change
this view from another thread. There are various ways how to work
around this.
One is as follows:
In your thread, create a sub-class:
public class
If you've spotted a fraudulent advertiser on AdMob, please report it
to them. They have their own support forum.
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To
,
Did you manage to find an answer to this yet?
I'm experiencing the same problem such that my surfaceview gets
destroyed, (after calling setContentView to load another layout) but
never gets created again!
Thanks,
Mun
On May 9, 10:37 pm, tobias429 ecker...@gmx.de wrote:
I've built
I got several reports from users that my application had lost the
preferences. This is more than a year ago when the G1 was most
prevalent... I switched to saving preferences in a file instead, and
complaints stopped. Check the following threads for similar reports:
I've built an application that switches between two screens - a
LinearLayout and a SurfaceView - via the application.setContentView()
method.
When switching between the two screens, the surface of the SurfaceView
gets destroyed, and never created new again.
Here is what I do:
During my
Run into the same issue. What I'm doing is to not stop the thread and
restart it, but kill and rebuild it. I.e. kill the thread via:
boolean retry = true;
while (retry) {
try {
myThread.join();
retry = false;
} catch
Try those web-sites:
http://www.androlib.com
http://www.cyrket.com
http://www.androidpit.com
http://www.androidzoom.com
Anyone knows further sites?
On Apr 29, 8:30 am, Grant Jia jeasun...@gmail.com wrote:
Hi, friends,
The official web site just show the top applications both free and paid,
Chris,
You can develop on any Android phone. The Developer phones are only
specific in that they are guaranteed to come without a sim-lock and
can easily be rooted.
AFAIK the G1 developer phone can't be upgraded to any Android version
higher than 1.6. due to memory limitations, so if you want to
Hi Viorel,
Filtering by OS is quite simple. You can specify in your application's
manifest the target, minimum or maximum OS version your application
needs, e.g.:
uses-sdk android:minSdkVersion=3 android:targetSdkVersion=4/
The market will show your app then only to phones that have the
Is the image that you are drawing exactly the same size as the screen
area that you are filling? I noticed in my games that resizing of
images is apparently an incredibly costly operation with Android.
As soon as I draw a bitmap and the OS has to adjust the size of it,
the game begins to stutter
In Germany, Austria, Switzerland and France I also saw pretty much
exclusively geo-targeted ads in the local language. The click-through
rate with those seems to be much higher.
Does anyone know though if the access_coarse_location is really
required for this? After all you can get a users
Not a lawyer, but that's my understanding as well. Take all the
Connect 4 clones on the Market. I don't think anyone has a patent on
the game concept itself (according to Wikipedia it's been out since
the 17th century). However Hasbro has registered the title Connect 4
as a trademark in the US.
The update of the market stats appears to have been down for the last
two days. Mine have been updated again some hours ago. If you check
back on the market you might see yours to be updated now as well.
On 8 Jan., 09:13, greg1x gre...@yahoo.com wrote:
Hi!
I have uploaded a free AdMob
Hi Andrea,
I also wanted to avoid compatibility mode. More for the reason of
being able to actually use the higher resolution rather than out of
performance concerns.
For one of my games I applied a routine to scale the images myself
upon start-up of the application just like you describe (I
Hi Hassan,
You can use the onPause() and onResume() functions for this. Just
override the original functions and place the code to start your sound
in onResume() and the code to stop your sound in onPause().
In case you have several activities that can be independently started
and stopped, I'd
Hi,
menu.add() returns the menu item that was created. You can create a
global variable, assign the returned menu to this global variable, and
then access this any time you like.
E.g.:
In your global variable definitions, add:
MenuItem startMenu;
in onCreateOptionsMenu() you add:
Hi,
I went through exactly the same process after doing exactly what you
described you did: displaying ads on a web-page that gets opened in a
webview out of an Android application. See the post - is android and
adsense a valid business model for the full story. My adsense account
remains
Thanks for the tip! This actually does the trick. What I'm doing now
is a bit more complex. I've created a helper class that multiplies the
number of MediaPlayers used. So instead of using one MediaPlayer for
the bingSound, I use a new class, which internally creates an array of
MediaPlayers.
I am looking for a solution to play sounds multiple times in an
application. In the application, as soon as a user performs operation
A, the application shall respond with a *bing* sound. Performing
operation B shall produce a *bong*. That means during the application
life cycle, both sounds will
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