the following sequence allows textview.draw to work (and i assume for
other views this will work too):
tx.setLayoutParams(new ViewGroup.LayoutParams(width, height));
int widthMeasureSpec = View.MeasureSpec.makeMeasureSpec(width,
View.MeasureSpec.EXACTLY);
int
So this shows us how to do 2D on top of 3D. What is the qualitative
performance hit of this approach on a device with a GPU? How can 3D
on top of 2D be done? What of its performance? :-)
For a limited application, I am trying out the approach of having View
objects render into an OpenGL
See SurfaceViewOverlay.java sample code.
On Fri, Sep 19, 2008 at 5:00 AM, Shraddha Bhaskare
[EMAIL PROTECTED] wrote:
Hi,
I need to know if 2D and 3D can co-exist on the same view.
Can we have 2D and 3D views on the same screen?
Thanks in advance
Shraddha
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