[android-developers] Re: Game pretty much like mine

2010-12-21 Thread Pent
If you put the time in and your ready to go, just deploy it. Never mind what the rest are doing, you'll never get the market experience you need without deploying it. On the other hand, initial impact is very important. It's the brief chance to really catch on before you sink into the swamp

[android-developers] Re: Game pretty much like mine

2010-12-21 Thread niko20
The initial reaction is usually that if it's out there already, that's a bad thing. Here's a few basic things to remember: 1. If you are the first, that is always a big bonus. Being first helps you win because you can get your app embedded into people's minds. You want to be first. But it can't

[android-developers] Re: Game pretty much like mine

2010-12-21 Thread Bilthon
Do you have international versions of your game? because I can see mx moto but I can't seem to find yours. I'm from Brazil and got a drakaz ROM (12152010) running on my galaxy i7500. First thing I would advice you is to improve your game visibility in the market in that case. Nelson -- You

[android-developers] Re: Game pretty much like mine

2010-12-20 Thread Yahel
That's a bummer but : - Your competitor seems to be here for a long time, how come you didn't check before investing monthes ? - No one knows that your physics is better, no one really compares, you download a game, you play it - Your app doesn't show on the market on my nexus one from France.

Re: [android-developers] Re: Game pretty much like mine

2010-12-20 Thread brian purgert
Thanks. The more I think about It, I don't think it will effect my game at all a good game is a good game. On Dec 20, 2010 4:36 AM, Yahel kaye...@gmail.com wrote: That's a bummer but : - Your competitor seems to be here for a long time, how come you didn't check before investing monthes ? -

[android-developers] Re: Game pretty much like mine

2010-12-20 Thread Adam Hammer
I made a game in 8 days a while ago and there is a similar game with a similar name, so I renamed it and launched anyways. Competition is healthy, do a better job than your competitors to win. The game that I released I titled Drop Bloks then once publishing to market I saw a Drop Blocks with a

Re: [android-developers] Re: Game pretty much like mine

2010-12-20 Thread Miguel Morales
I just released an alpha version of my game which has taken me over a year to make. Checking out the market, it doesn't seem I have much competition. I get a nice niche though, which is multiplayer games. The market is becoming increasingly saturated, I'm guessing to stand out you have to step

[android-developers] Re: Game pretty much like mine

2010-12-20 Thread Brill Pappin
If you put the time in and your ready to go, just deploy it. Never mind what the rest are doing, you'll never get the market experience you need without deploying it. So... just deploy it already. The worst that can happen is that you only even get a few hundred downloads. What's the best