Definitely. The comments above are still relevant, though.
On Dec 11, 11:25 am, Eyvind Almqvist eyv...@mobile-visuals.com
wrote:
I got a mail from Android market, where they wrote:
We will be reducing the purchase refund window to 15 minutes.
So I assume that 24 hour refund is no longer
I got a mail from Android market, where they wrote:
We will be reducing the purchase refund window to 15 minutes.
So I assume that 24 hour refund is no longer available? That makes it
more important to have a trial version.
On 23 Nov, 09:44, Eyvind Almqvist eyv...@mobile-visuals.com wrote:
Yes, I see now that they write
Products that cannot be previewed by the buyer (such as
applications): You authorize Google to give the buyer a full refund of
the Product price if the buyer requests the refund within 48 hours
after purchase.
I have released a trial like I described on OVI and
I
On Nov 8, 4:01 pm, MobileVisuals eyv...@astralvisuals.com wrote:
I want to make a trial version, where the application functionality
works a limited amount of times. The consumer will then be given the
option to buy the complete version on Android market. How can I
implement that?
Depends of
On Nov 20, 11:34 am, MobileVisuals eyv...@astralvisuals.com wrote:
Thanks for explaining, now I understand what you mean when you say
that there is not much use to make a time limited trial.
What do you mean with Android Market already implements a default
time limited trial version of your
Thanks for explaining, now I understand what you mean when you say
that there is not much use to make a time limited trial.
What do you mean with Android Market already implements a default
time limited trial version of your app? Do you mean that everytime
someone buys an app they can return it
Or maybe it is better make the trial version with the License
Verification Library (LVL)? An application can check the licensing
status and then apply custom constraints that allow the user to run it
unlicensed for a specific number of times, according to the
information on :
On Nov 17, 9:57 am, MobileVisuals eyv...@astralvisuals.com wrote:
I see, so do you know the best way to make a time limited trial? I
assume that the License Verification Library (LVL) should not be used
for this?
I would not make a time-limited trial (that was kind of my point).
With the way
I see, so do you know the best way to make a time limited trial? I
assume that the License Verification Library (LVL) should not be used
for this?
Our apps has sold best when there is no trial version available, so
the consumer only has the option of buying the complete version. This
approach has
I asked and the LVL was not intended for time limited trials. It was
intended for how many change you give it to verify a license not for
giving users the chance to evaluate an app.
Here's the biggest problem: how are you going to distribute this app
with these custom constraints? If it is
I want to make a trial which can be started a limited number of times,
it should not be time limited. But LVL is not intended for this type
of trial version either?
Using the LVL would also impose a requirement of network connectivity
on the
users whenever they want to run the apps,so I assume
From a marketing perspective, the Android Market is really primitive.
Most of the required features are such no-brainers that I can only
conclude that there are some technical issues that make them hard to
implement. I'm guessing the people who architected the Market were not
marketeers and built
I would be very wary of putting an app like that on the market, as you
are liable to have your ratings hosed by angry users. The market is
not kind on time-limited apps.
Regards,
Michael A.
On Nov 16, 7:45 pm, MobileVisuals eyv...@astralvisuals.com wrote:
I want to make a trial which can be
Why shouldn't this be possible in Android?
Because there's no where to store installation count information on the
device the user can't wipe and no reliable way to associate a given user /
device to any information if you were to store it online.
You'd think one integer per package of
So you recommend a solution where I write info to the SDcard and then
read it on the next start or reinstallation of the app?
On 8 Nov, 16:57, Pent tas...@dinglisch.net wrote:
Why shouldn't this be possible in Android?
Because there's no where to store installation count information on the
On Mon, Nov 8, 2010 at 10:13 AM, MobileVisuals eyv...@astralvisuals.comwrote:
So you recommend a solution where I write info to the SDcard and then read
it on the next start or reinstallation of the app?
Pretty much.
On 8 November 2010 17:13, MobileVisuals eyv...@astralvisuals.com wrote:
So you recommend a solution where I write info to the SDcard and then
read it on the next start or reinstallation of the app?
Or, if you go INTERNET permission for any reason granted, validate
device on your server somehow.
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