[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-07-27 Thread BenMc
I'm experiencing the same thing. Users of galaxy S2 devices are emailing and commenting saying the game randomly crashes. I'm now asking them to disable all in-game sounds in hopes that this helps. On Jun 13, 12:40 pm, Andy m...@tekx.de wrote: I have a strange Problem in my Game. I use

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-07-04 Thread Hello SuperCombo
I am seeing the same behavior in our game as well! Has anybody come up with a workaround for this problem or are we just at the mercy of Samsung to push out a bug fix? On Jun 22, 1:12 pm, Andy m...@tekx.de wrote: I preload my Sounds via loadso that i didn't have to reload on runtime... but

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-06-22 Thread Akimbo App
I'm also experiencing SoundPool problems on Samsung Galaxy S2. Sometimes the call to SoundPool.load(context, resId, priority) simply hangs indefinitely. At other times (though fewer) I had crashes, which I believe are related to this as well. On Jun 15, 9:35 am, Andy m...@tekx.de wrote: I ruled

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-06-22 Thread Andy
I preload my Sounds via loadso that i didn't have to reload on runtime... but even then only py using .play(.) something is wrong on the S2. The SoundPool uses a native SoundPool in the Background...i expect a bug there If someone know a workaround it would be very much appreciated

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-06-15 Thread mudasar khalid
i m mudasar On Jun 13, 12:40 pm, Andy m...@tekx.de wrote: I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it worked fine so far. But with the new Samsung Galaxy S2 some bad reviews where incoming concerning random crashes. I narrowed it down to the SoundPool but

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-06-15 Thread Andy
I ruled out following things: * Mediaplayer still works (for Background Loops) * Increasing the MaxStream doesn't solve the Problem * Switching refering Context to the most actuall doesn't solve the Problem * Commenting out the AudioManager (vor current Volumes) doesn't solve the Problem So

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

2011-06-14 Thread markusn82
I have the same problem. I've been getting segfaults originating from libsoundpool.so in the stack trace. Still investigating... On Jun 13, 3:40 pm, Andy m...@tekx.de wrote: I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it worked fine so far. But with the new