I guess I've got exactly the same problem. The original app works fine
with 1.5. Have released a fix for 1.6 after some early adopters
reported problems, so the current version on the Marketplace works
fines with 1.6. However the patch was released after the ADC2 app was
submitted which means
Presumably, this shouldn't be a problem as the contest rules specify
1.5 as the target platform. Anyone from Google care to comment?
On Oct 5, 11:54 am, julianc julian.coom...@googlemail.com wrote:
I guess I've got exactly the same problem. The original app works fine
with 1.5. Have released a
Someone from Google please comment or at least give contact info! My
issue has to do with one of Google's API changes for 1.6 so it isn't
even a programming error on my part. I'm sure my ADC2 entry will get
low scores from everyone that upgrades to 1.6 since they can no longer
join rooms (calling
To me, the right thing to do would be to stop the first phase of this
contest now, select the to 200 apps, figure out which ones bomb from
1.6 and give the developer a change to only change the bits that are
causing the problems. There would have to be some controls to prevent
upgrades and
Hi John,
Our app is using a documented API (coded as specified in
documentation) and it is still not working correctly. Even if the
former wasn't the case, I disagree with your assertion that if your
apps are failing because you used undocumented options in the SDK,
then you only have yourself
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