I'm still having this problem and not getting any errors in the
debugger. any other suggestions would be greatly appreciated
On Nov 2, 12:37 pm, Leigh McRae leigh.mc...@lonedwarfgames.com
wrote:
Without going over your code all that much the first thing that stands
out is that it looks like
I'm a newb as well.
I offer my idiot suggestion purely on the basis you sound desperate. I
know that feeling.
Have you tried calling .invalidate to force a redraw between steps, so
the display and your code stay in sync?
On Oct 31, 4:43 pm, acr acr...@gmail.com wrote:
I am totally stumped
invalidate and postInvalidate doesn't fix the problem, VERY desperate,
but that's the type of response I was looking for much appreciated.
I used logcat and looked at everything if i remove/add 3 items items
from the array, the loop runs, it sets the coordinates through each
iteration, just the
Now I even tried to change my loop to go through the array and get the
same EXACT result.. I have to be missing something here.
Has ANYone else experienced this type of problem? or can give me some
guidance. Thanks a bunch.
int temp1Y=0;
So, It has nothing to do with the loop if I add the images manually I
get the very same result
the first graphic is being drawn to x0 y0 in my code. what I have is
a column of 7 graphics(_theGrid) and when I remove a graphic from it,
a new graphic is created in _toAdd. What my code is doing
Are you sure you are not modifying any of those values from another thread.
On Oct 31, 2010 11:07 AM, acr acr...@gmail.com wrote:
So, It has nothing to do with the loop if I add the images manually I
get the very same result
the first graphic is being drawn to x0 y0 in my code. what I have is
Thanks for the reply Miguel, Im positive I went through all of the
lines just to double check.
its getting the incorrect coordinates from the initial values of x and
y where graphic.getGridCoordinates().setGrid1Y(y) sets to.
but when I print lines via logcat to show the current
Thanks for the reply, I've done this and it looks like the loop is
moving faster than the canvas can draw to the surface. which would
explain why I get a positive result when there is only one to loop
through and a positive result for the last in the loop. I even
attempted to put a Thread.sleep in
I am totally stumped here, any insight from anyone would be greatly
appreciated. I hit a wall and am not sure what else to do.
On Oct 31, 12:00 am, acr acr...@gmail.com wrote:
Thanks for the reply, I've done this and it looks like the loop is
moving faster than the canvas can draw to the
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