[android-developers] Re: viewable area

2009-02-16 Thread Matthew LeMieux
The way I expected it to work is that my custom view is passed a Canvas object on which it can draw itself. I expected the canvas to be the size of the custom view. Lets say 48 by 48. The custom view draws itself in the range of 0 to 48. However, if the custom view is passed a canvas that is

[android-developers] Re: viewable area

2009-02-16 Thread Romain Guy
Because all Views draw on the same canvas, it would be unnecessary and wasteful to give each View a different Canvas. Also, since they all end up drawing on the same screen, it makes more sense that they all share the same Canvas. Instead of relying on the Canvas' dimensions, simply use the

[android-developers] Re: viewable area

2009-02-11 Thread Matthew LeMieux
This is precisely why I want to know the dimensions of the screen. When I redraw anything I have on the screen, I want to be able to get an accurate size (exactly so that I can dynamically put things in the right place as it changes). The challenge is that the onDraw() method in my custom View

[android-developers] Re: viewable area

2009-02-11 Thread Sarnoth
I agree with Dianne about trying to use what is available to make your application as flexible as possible. But I also get the impression that people are asking these kinds of questions because they want to write games, not standard apps. There can be cases when for purposes of speed or over all

[android-developers] Re: viewable area

2009-02-11 Thread Sundog
144 buttons is an awful lot. Makes me cringe. It will probably be unusably slow and consume gobs of memory. Creditably to the Android developers, you are incorrect. It runs blindingly fast and has a very small footprint. So far 84,000 users like it just fine. If you knew what the app was, you'd

[android-developers] Re: viewable area

2009-02-11 Thread Sundog
I'll go one farther and say you probably need a custom view object so that you can draw the entire area for the buttons as one object and map touch event coordinates to the correct virtual button. Heh. Surely you're not saying Java doesn't scale? ;)

[android-developers] Re: viewable area

2009-02-10 Thread Dianne Hackborn
The answer is you don't use AbsoluteLayout. Seriously. It is trivial to place a button at the bottom right corner of the screen with various other layout managers, and those will take care of doing the right thing for the actual screen space. On Tue, Feb 10, 2009 at 1:03 PM,

[android-developers] Re: viewable area

2009-02-10 Thread Sundog
Believe me, I see your point, but there are applications this simply won't work for. Mine, for instance, requires up to 144 precisely positioned, size-changing, overlapping-but-not-colocated buttons on the screen (not in a grid), and there simply isn't any other way to do it. I certainly

[android-developers] Re: viewable area

2009-02-10 Thread Dianne Hackborn
Then just write your own layout manager that does your own special positioning algorithm. This is likely to be faster than using AbsoluteLayout, anyway, especially if the screen dimensions change on you and you need to do a relayout. On Tue, Feb 10, 2009 at 3:15 PM, Sundog sunns...@gmail.com

[android-developers] Re: viewable area

2009-02-10 Thread Matthew LeMieux
This seems to be a very hot topic. It turns out, if I only had that single button in the app, I would not have a problem. :) I have an app with several overlapping views. That button, (or actually a custom view) needs to sit on top of something else that can move behind it. Is there a layout

[android-developers] Re: viewable area

2009-02-10 Thread Sundog
Great suggestion, thanks. On Feb 10, 4:47 pm, Dianne Hackborn hack...@android.com wrote: Then just write your own layout manager that does your own special positioning algorithm.  This is likely to be faster than using AbsoluteLayout, anyway, especially if the screen dimensions change on you

[android-developers] Re: viewable area

2009-02-10 Thread Sundog
Could somebody on the thread perhaps explain why this is so rigid? So many people are asking for such a very simple thing. I'd really like to understand. It's a Java thing. ;) You VILL fit ze paradigm! Resistance is futile! --~--~-~--~~~---~--~~ You received

[android-developers] Re: viewable area

2009-02-10 Thread Dianne Hackborn
It's not that, it's that making assumptions about you having all of the available space on the screen and that it will never change after you start will make your application very rigid. For example, in the future when there is a soft keyboard that gets shown, wouldn't you like your application