How to Check Accessibility TalkBack is ON or OFF Programmatically?
Please Suggest...
Thanks Regards,
Abirami
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To
I was afraid it would end up like that...
Gone the Delphi days, gone...
Gone the Objective-C days, gone...
Thanks Steven
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Hi
I want to keep my camera in middle and place a top button bar and
bottom
button bar in my activity. I want to fix the activity in portrait
mode. I
need a support from 2.1 onwards. But each version is behaving
differently.
The method setDisplayOrientation() helps to display camera view
normally
I don't think too many users would be happy with a machine generated
edit dialog.
On Oct 3, 2:27 pm, Jean-Michel jeanmichel.caz...@gmail.com wrote:
I was afraid it would end up like that...
Gone the Delphi days, gone...
Gone the Objective-C days, gone...
Thanks Steven
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Hi ,
Can anyone share working customseekbar example please
Thanks in Advance..
On Thu, Sep 8, 2011 at 7:48 PM, Richard Lalancette
richard.lalance...@gmail.com wrote:
You can create an xml file for your background.
In that XML file, you add an item called bitmap.
On the bitmap item, you
Thanks for your help :)
Ehsan
On 29 September 2011 00:38, Kristopher Micinski krismicin...@gmail.comwrote:
This isn't something you can (or should) be doing from the SDK alone.
You'll want to look at another list, however I'd like to first just
note that Dalvik already has support for this.
I compile an normal C hello world program using arm-none-linux-
gnueabi-gcc comiler.
but i am executing generated binary file it prompt me bash: ./
Sample: cannot execute binary file error .
When I compile using gcc compiler it generate a.out (default name), it
executing properly.
any body
Hi,
Thank you for the reply. I've solved the error by rebuilding
everything (included my data), and it works.
On Sep 23, 7:26 pm, RichardC richard.crit...@googlemail.com wrote:
What is the source code around TestGame01.java:369 ?
On Sep 23, 4:55 am, onionbread futh...@gmail.com wrote:
Just for the record, Delphi or the Apple dev framewiork do not
generate edit dialog, they rather do the opposite.
You draw your dialog, bind widgets to your data(source) and the
rest of it is automated.
You have actually 0 line of code to write to do a simple DB edit form,
even a master-detail
Hey,
The way to interact with g+, and specially with OAuth is the same one
than for FaceBook. So you can have a look within their Api and do the
same (or the FB's Android API sucks). As i know there is no special
API for Android, but i think it should come soon (from open world or
Google, who
Hi,
Did you solve the problem? I have the same problem as you described.
On Aug 18, 12:38 pm, Arun David Shelly arundavidshe...@gmail.com
wrote:
Hi,
My question is
HTMLSelecttagwith Multiple selection same as in web applications is
supported in android or not?
On Aug 17, 8:22 pm, rich
why HTML select Tag is not showing the text of the items when it
viewed using android browser.
Desktop browser showing the items with text visible but browser in
android 2.3 mobile is not showing the text of the items.
select
option value=1Option 1/option
option value=2Option 2/option
Google recommends to use ResponseHandler for parsing contents of the
entity, so I use the following code.
Also there you can easily handle compressed (gziped) contents.
As for encoding, first you should try to extract encoding information
from the header.
private ResponseHandlerString
Hello!
I have only question. Is any official support for qt in Android-based
devices? If so, where can be find emulator for the Android device and
other helpful information for getting started?
Thank you beforehand for answers.
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hi,
i want to use marquee text move text bottom to top in android.
any one help me out to solve my problem plz
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Hello I am new to the group and would like to know how do I update my android,
because my wireless carrier has not released the new versions...
thanks
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Hello All,
I am totally new to the graphics world of android.
Currently I am working on a project that will have the notes and I
have to draw mind map according to that note.
Currently I don't have any idea how can I opt the graphics for this
kind of map?
should I use open gl or it can be done
Il Mon, 03 Oct 2011 01:33:16 -0700, Dmitriy Nikolaev ha scritto:
I have only question. Is any official support for qt in Android-based
devices?
No.
You must use the Android framework for GUIs.
Bye.
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I just discovered today that the Samsung Galaxy S and/or the Nexus S are
among those devices listed as OTHER, while tracking a
NullPointerException in RingtonePickerActivity:
http://stackoverflow.com/questions/5874372/nullpointerexception-when-calling-ringtonepreference-on-samsung-galaxy-s
So
On Sat, Oct 1, 2011 at 8:12 AM, Zsolt Vasvari zvasv...@gmail.com wrote:
Having said that however, it will also say that using hardware buttons is
likely to give a more pleasant user experience so it would be worth
considering even for the end user interface.
What's your definition of
On Mon, Oct 3, 2011 at 3:57 AM, Studio LFP studio@gmail.com wrote:
The HTC Hero is fairly old. I keep one around because it's quite slow and
if I can make something function fast on it, it will run exceptionally well
on new hardware.
As a curiosity does it have two way na vigation (just
On Sat, Oct 1, 2011 at 8:42 AM, Dianne Hackborn hack...@android.com wrote:
What do you mean by go to settings and map their buttons? There is a
well-defined keycode for search; you shouldn't need to ask the user to map
that to anything.
Sure, but as I mentioned in a previous message I'm
I also noticed that a disabled button can be focused, which could require
having to
design a separate icon. I don't understand the point of this combination: if
a button
is disabled why does android make it possible for it to receive the focus?
Regards,
John Goche
On Mon, Oct 3, 2011 at 12:00
Thanks, i will have a look. Sounds like i may completely have a wrong
impression how the cipherstream have to be used.
I was curious about how this can work:
/*
* Read a predefined data block. If the password is incorrect, we'll
get a
security
* exception here. Without this, we will only get
Thanks and Regards:-
Ankur Goel
09019040351
S/W Engg.
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If you are trying to use the NDK, use the [android-ndk] Google Group.
On Mon, Oct 3, 2011 at 4:06 AM, shubh shubhampatn...@gmail.com wrote:
I compile an normal C hello world
I using a listView, but I set its background color to white, due to
application requirements.
when I run application, it showed a blank white screen when it went
into the 'chapters-menu' activity. It only show when I 'highlight' the
entire listView while application is running.
I've a xml file
On Mon, Oct 3, 2011 at 5:38 AM, Isaac Ng man.utd.juventus...@gmail.com wrote:
I using a listView, but I set its background color to white, due to
application requirements.
You should probably do this by setting Theme.Light for the activity in
the manifest, so everything adjusts in tandem,
Oh that's fine. But is there a run-time solution? I mean maybe we can
just modify something at /sys or /dev at run-time? I don't quite
understand how ConnectivityManager determines whether there is a Wi-Fi
or GPRS/3G connection.
On Oct 3, 9:59 am, Nikolay Elenkov nikolay.elen...@gmail.com wrote:
Hey Folks,
I am currently interested to create an Augmented Reality application
for Android.
I have no problem to create normal Android application and I am
familiar with IDE, SDK and etc.
But I just have no idea where to start for this Augmented Reality (AR)
stuff.
My intention is actually to
use qualcomm sdk
On Mon, Oct 3, 2011 at 4:46 PM, EdwardComb dzn.aie...@gmail.com wrote:
Hey Folks,
I am currently interested to create an Augmented Reality application
for Android.
I have no problem to create normal Android application and I am
familiar with IDE, SDK and etc.
But I just
For some guidance, take a look at this:
http://libgdx.l33tlabs.org/docs/api/com/badlogic/gdx/graphics/g3d/loaders/obj/ObjLoader.html
I've used that with obj files exported from Blender before. It's a
fairly simple file format for representing the geometry of an object
so you could easily write
So, I had a great idea. Why don't I stick my 3d model in as an array?
Here's the result:
https://sites.google.com/site/coolfonne/Spaceship.java
Now, I get this error:
The code of constructor Spaceship() is exceeding the 65535 bytes limit
Is there any easy way around this?
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Hi
I have started a activity B from a Activity A by calling
startActivityForResult(A,B)
The activity B is collecting objects in every 1 min and adding into a
List. I have a DONE button on my activity A. I want to get result
whenever DONE button clicked.
Please let me know the best way.
thanks
Hi members,
I having problem in setting read-write permission
for my SDcard in android emulator.If i set read-write persmission and
restart my emulator it reset to default read-only permission.Similarly
i m not able to install market in my emulator.can anyone help me out
of
Hi Everyone,
I have an app which I'm testing out on Android 2.0 (emulator) that's
currently throwing me an error - of which I've found the cause. The
error is:
android.view.InflateException: Binary XML file line #7: Error
inflating class unknown
This error is being thrown when my activity
On Mon, Oct 3, 2011 at 7:42 AM, vivek elangovan
elangovan.vi...@gmail.com wrote:
I having problem in setting read-write permission
for my SDcard in android emulator.If i set read-write persmission and
restart my emulator it reset to default read-only permission.
You don't set
On Mon, Oct 3, 2011 at 7:41 AM, Chenna chenn...@gmail.com wrote:
I have started a activity B from a Activity A by calling
startActivityForResult(A,B)
The activity B is collecting objects in every 1 min and adding into a
List. I have a DONE button on my activity A. I want to get result
Use appmanager or astor file manager u will find it from market
Thanx
On 3 Oct 2011 17:13, vivek elangovan elangovan.vi...@gmail.com wrote:
Hi members,
I having problem in setting read-write permission
for my SDcard in android emulator.If i set read-write persmission and
restart my emulator it
Then you can't now unless other carriers did that and someone ripped what's
needed for your device. Search xda-developers forum
Regards,
Marcin Orlowski
*Tray Agenda http://bit.ly/trayagenda* - keep you daily schedule handy...
*Date In Tray* http://bit.ly/dateintraypro - current date at
I have this in my preferences.xml
RingtonePreference android:key=ringtone_uri
android:title=@string/preferences_select_ringtone
android:showDefault=true android:srinlent=true
android:summary=@string/
preferences_select_ringtone_summary /
And every time
Keep this as a large static array?
Kris
On Mon, Oct 3, 2011 at 7:37 AM, bob b...@coolgroups.com wrote:
So, I had a great idea. Why don't I stick my 3d model in as an array?
Here's the result:
https://sites.google.com/site/coolfonne/Spaceship.java
Now, I get this error:
The code of
Hi,
I have create a receiver which receive on mount/unmount state change I
have register it in XML by android.intent.action.MEDIA_MOUNTED and
android.intent.action.MEDIA_EJECT
But sometime it don't receive any broadcast message
How to fix this issue??
Thanks
Rajesh
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Thanks for your clarification.
I will explain you little more details.
I have started a launched MainActivity and started a SubActivity for Result.
In subactivity i am scanning barcode of items from barcode app and adding
items in collection. I have to return the scanned items after clicking
Buehler, anyone, Buehler..?
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Why do you need a back button on your layout? The current CCC states that
device implementations MUST make these functions available
to the user at all times, regardless of application state. These functions
SHOULD be implemented via dedicated buttons. A physical back button is
standard, having
OK, I don't know the source of that error off the top of my head, but
a hunch would suggest you should consider whether you need that level
of precision in your co-ordinates!
On Oct 3, 12:37 pm, bob b...@coolgroups.com wrote:
So, I had a great idea. Why don't I stick my 3d model in as an array?
On Mon, Oct 3, 2011 at 9:27 AM, Chenna Venkatasubbaiah
chenn...@gmail.com wrote:
I have started a launched MainActivity and started a SubActivity for Result.
In subactivity i am scanning barcode of items from barcode app and adding
items in collection. I have to return the scanned items after
If you go down to float you get half the size, ~16kb vs ~8kb?
Kris
On Mon, Oct 3, 2011 at 9:44 AM, Oli oli.wri...@gmail.com wrote:
OK, I don't know the source of that error off the top of my head, but
a hunch would suggest you should consider whether you need that level
of precision in your
hi
I am developing android app. How to implement sync between mobile database
and online mysql server.
please give me some example code for sync.
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I hope nobody minds if I jump in on this topic. I wanted to ask whether
implementations
should interpret the back button as an OK or as a Cancel when a form has
data.
Regards,
John Goche
On Mon, Oct 3, 2011 at 3:39 PM, Chrystian Vieyra chrys.vie...@gmail.comwrote:
Why do you need a back
It depends on the actual use case.
For example: preference activities typically don't use a dedicated Ok
or Save button, to pressing Back applies the changes.
Edit a data item type activities typically have an Ok or Save (but
not Back) button that saves the data and closes the activity.
You don't need to press that save button, uploading the new apk is
sufficient.
Even if you press the save button, nothing changes because the old
version is already live on the market (the message in the developer's
console is a bit irritating because it reads these APKs will be
live, but of
Sorry, yea, ours will be a managed item available via inapp billing.
Interesting, so without LVL, its not possible to get data points on
how many devices have the app installed ? I'm assuming the android
market automatically allows for apps (paid or not) to be installed on
all the user's devices,
but of course only one apk can be live at a time
Actually, you can have multiple live apk's for a single package name if
the target OS versions are different. For example, you can have one apk with
a target of 3-7 and another with 8-12+.
-John Coryat
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On Mon, Oct 3, 2011 at 1:21 AM, bhumi kania bska...@gmail.com wrote:
Currently I don't have any idea how can I opt the graphics for this kind of
map?
Start here:
http://developer.android.com/guide/topics/ui/custom-components.html
should I use open gl or it can be done with simple graphics
And actually, to test in-app Billing, you don't need to Activate a package,
just upload.
Recent changes to Market require that during testing, there is an uploaded
(but not activated) .apk with the same version code as you're testing with,
or else the server doesn't respond.
The in-app products
Hi Everyone,
I am having 2 images i want to use that images in my layout background but
one image in portrait mode and one in landscape mode.
please tell me how to change image from moving landscape to portrait mode.
like 1.png in portraut mode and 2.png in landscape mode.
thanks
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Hello,
I would like to have the top middle part of a nine-Slice image
repeat and the rest to remain fixed. Is this possible?
Thanks,
John Goche
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Hi,
I think you will need to create two XML files for your layout, each one
containing different
references to your image. See the following
page:http://developer.android.com/guide/practices/screens_support.html
Name one myPage-port.xml and the other myPage-land.xml.
Regards,
John Goche
On
On Mon, Oct 3, 2011 at 4:38 AM, Kostya Vasilyev kmans...@gmail.com wrote:
It seems very unusual and wrong to list a device from a major manufacturer
that sold over 10 million units as, effectively, unknown, and doesn't help
at all with analyzing the crash reports.
The Market's bug reporting
I'm not sure why you're asking this question. It seems like a fairly
simple thing to set up. Why not just try it and see?
My guess is that it won't work because your activity hasn't been given a
Surface yet, and GLSurfaceView depends on having a surface to draw on,
obviously. But again, I
Hi
I want to keep my camera in middle and place a top button bar and
bottom
button bar in my activity. I want to fix the activity in portrait
mode. I
need a support from 2.1 onwards. But each version is behaving
differently.
The method setDisplayOrientation() helps to display camera view
normally
I believe I've found what the issue is. After taking a closer look at
LogCat I noticed there was a FileNotFound exception further down the
stack, which makes no sense because the files are there - so I decided
to move all my mdpi files into a folder named simply 'drawable' - and
that sorted out
i have an app that draws a square on the screen with a texture, and
the user can rotate the square touching the screen. It works fine with
android 1.5 to 2.1. But when i test the App on a Motorola Droid with
android 2.2.2 something is failing because the square is loaded with a
white texture.
In my experience, the classic cause of white textures on some hardware but
not other is a non-power-of-two texture. Your code doesn't seem to enforce
POT texture dimensions, are your assets POT?
On Mon, Oct 3, 2011 at 5:43 PM, saex elpablos...@gmail.com wrote:
i have an app that draws a square
That is interesting, but why does it only happen in a seemingly random
fashion? Say, one out of every 1 app launches ?
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please can you explain it a little more? i'm new in open GL.
What you mean with non power of two?
what is POT?
On 3 oct, 17:56, Latimerius l4t1m3r...@googlemail.com wrote:
In my experience, the classic cause of white textures on some hardware but
not other is a non-power-of-two texture. Your
Hi
So, the solution was to extract the filename from
setDownloadListener()
and to manage the download with an AsyncTask using an
HttpUrlConnection.
8 - - - - - - - [from the AsyncTask doInBackground() method]
...
// Store call parameters
URL url = new URL(params.source_url);
String
Check out android-lighthouse
http://code.google.com/p/android-lighthouse/
On Oct 3, 1:33 am, Dmitriy Nikolaev ndimon...@gmail.com wrote:
Hello!
I have only question. Is any official support for qt in Android-based
devices? If so, where can be find emulator for the Android device and
other
Ok, thanks for sharing.
But... package installation is presumably handled by the core OS, and
not the Market itself (or so we are told). Pretty amazing.
03.10.2011 19:23, TreKing пишет:
Yup. I don't have receivers, but I see this from time to time with my
Activity classes, which are
Oh, power of two is the resolution...
ok, my image es 180x140, then i supose that it is power of two
On 3 oct, 17:56, Latimerius l4t1m3r...@googlemail.com wrote:
In my experience, the classic cause of white textures on some hardware but
not other is a non-power-of-two texture. Your code
On Mon, Oct 03, 2011 at 09:03:06AM -0700, saex wrote:
What you mean with non power of two?
It means that your texture's dimensions are not a power of two,
which, based on what I've read, is a REQUIREMENT, not a suggestion.
what is POT?
Look at it in the context of the reply What three
it is power of two, 180x140
On 3 oct, 18:13, Jim Graham spooky1...@gmail.com wrote:
On Mon, Oct 03, 2011 at 09:03:06AM -0700, saex wrote:
What you mean with non power of two?
It means that your texture's dimensions are not a power of two,
which, based on what I've read, is a REQUIREMENT,
On Mon, Oct 3, 2011 at 6:10 PM, saex elpablos...@gmail.com wrote:
Oh, power of two is the resolution...
ok, my image es 180x140, then i supose that it is power of two
Um, if it's 180x140 then no, it's actually *not* POT. Try making it 256x256
(and adjust your texture coordinates
thanks..seems like easy to understand with the steps by steps
mentioned there..
On Oct 3, 7:19 pm, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote:
use qualcomm sdk
On Mon, Oct 3, 2011 at 4:46 PM, EdwardComb dzn.aie...@gmail.com wrote:
Hey Folks,
I am currently interested to
Thanks for all your update.
Even I don't mind to remove Back button but I want to know what is the best
of keeping top bar with at least settings button.
Thanks
On Mon, Oct 3, 2011 at 7:43 PM, Kostya Vasilyev kmans...@gmail.com wrote:
It depends on the actual use case.
For example:
We did a proof on concept (we actually have implemented it) before asking
this question.
You can actually remove the calls to GLSurfaceView.onPause
and GLSurfaceView.onResume entirely and most of the time it will work.
Leaving these calls out will fail only after *excessive
On Mon, Oct 3, 2011 at 6:03 PM, saex elpablos...@gmail.com wrote:
please can you explain it a little more? i'm new in open GL.
Okay, as a first quick test to determine if texture dimensions are indeed
the problem, why don't you just start up your Gimp (or Photoshop or whatever
you use), make a
On Mon, Oct 3, 2011 at 12:35 AM, metin ögtem
android.develope...@gmail.comwrote:
it could be continue onResume()..You can logging it..
Sorry, I'm not quite sure what you mean by that. What else do you think I
should be logging that could explain the behaviour?
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Is your activity locked to a particular orientation?
03.10.2011 20:34, Latimerius ?:
On Mon, Oct 3, 2011 at 12:35 AM, metin ögtem
android.develope...@gmail.com mailto:android.develope...@gmail.com
wrote:
it could be continue onResume()..You can logging it..
Sorry, I'm not quite
On Mon, Oct 3, 2011 at 6:37 PM, Kostya Vasilyev kmans...@gmail.com wrote:
Is your activity locked to a particular orientation?
The actual activity in my program where I first noticed this is locked to
landscape. However, the logs I quoted in my previous message are from a
(almost) stock
I changed it to float. Same Error.
I changed it to static. Slightly different error:
The code for the static initializer is exceeding the 65535 bytes limit
On Oct 3, 8:48 am, Kristopher Micinski krismicin...@gmail.com wrote:
If you go down to float you get half the size, ~16kb vs ~8kb?
On Mon, Oct 3, 2011 at 9:45 PM, saex elpablos...@gmail.com wrote:
it is power of two, 180x140
I don't know who taught you maths but 180 and 140 are most definitely not a
power of two. I think you mixed it up with multiple of two.
Thanks
--
--
Raghav Sood
Make sure you didn't accidentally leave an orientation lock in the
manifest, android:screenOrientation=landscape.
You would also see this sequence if your activity runs in landscape mode
just because of how you're holding the device, and the device's lock
screen uses portrait mode (or vice
Why not allocate the array dynamically and read it from an asset
packaged within the .apk?
You'll most likely need it in a dynamically allocated array anyway (such
as an NIO buffer), keeping another copy in memory as a Java constant /
variable just seems like a waste.
-- Kostya
03.10.2011
can anyone help me with this issue?
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Hi! im using an Async-Task and currently im using runOnUiThread in the
doInBackground method to refresh activities UI, this seems to be working but
on rotation it loses the data and im usng the
getLastNonConfigurationInstance and the onRetainNonConfigurationInstance
methods, here's the parent
On Mon, Oct 3, 2011 at 7:04 PM, Kostya Vasilyev kmans...@gmail.com wrote:
Make sure you didn't accidentally leave an orientation lock in the
manifest, android:screenOrientation=landscape.
Well I have this in my manifest quite intentionally ;-) - it's a game, it
depends on landscape and
We have a project for a Client to push an APK from a Windows platform.
Basically we have an APYK we need to get pushed to a phone quickly and
completely stupid proof.
a. No Google Market (phone may not have data-plan or be configured)
b. No Website URL (sketchy wifi and/or too cumbersome for them
No, don't take out screenOrientation if you need it, it is not
deprecated, and having it in the manifest is better than forcing it
dynamically from code.
As for the activity being recreated, that's not considered a bug, but a
side effect of the top (your) activity's orientation being
bump
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For more options,
What API level are you building for. The first problem might be due
to it being introduced at api level 10.
Kris
On Mon, Oct 3, 2011 at 1:38 PM, robosmith rfrantz@gmail.com wrote:
bump
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On Mon, Oct 3, 2011 at 1:29 PM, dmacke dma...@retaildoneright.com wrote:
We have a project for a Client to push an APK from a Windows platform.
Basically we have an APYK we need to get pushed to a phone quickly and
completely stupid proof.
APYK?
PRE-QUESTION - is there a way to launch a file
Hello,
When I launch one of my screens with an EditText on a device
a keyboard pops up pushing all elements on the screen out of
the way. This is not the behavior I wanted since the user must
may go to the screen to read the stuff the keyboard pushes out
of the way rather than to fill in the
That's also a fine question for device manufacturers and Google.
The manufacturer of one of the phones I have made the effort to publish
their drivers, including the one for ADB, on Microsoft's Windows Update.
Plugging the phone automatically found and installed those.
Another manufacturer
Yes
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For more options,
In your manifest declare the windowSoftInputMode and configChanges
http://developer.android.com/resources/articles/on-screen-inputs.html
activity
android:name=.MainActivity
android:label=@string/app_name
On Oct 3, 1:38 pm, Mark Murphy mmur...@commonsware.com wrote:
On Mon, Oct 3, 2011 at 1:29 PM, dmacke dma...@retaildoneright.com wrote:
We have a project for a Client to push an APK from a Windows platform.
Basically we have an APYK we need to get pushed to a phone quickly and
completely
If you spelled it 'compuetr', then that would explain why you were not
able to answer your own question with a Google search.
Simply googling computer vision tutorial comes up with a LOT of
tutorials. The Robotics Society one should be pretty good.
As for computer vision on Android, take a look
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