Disclaimer... not a legal expert and so on...
I´m confident they do not have any case against you (provided you didn
´t actually copied code and artwork)
- First of all the game concept is not theirs and is around for ages.
(I played it quite a lot in the night shift at work in the early
90's )
On Mar 23, 6:53 pm, Hong lordh...@gmail.com wrote:
So NO ONE in the world can ever make a memory type of game EVER, except
them?
You can,
but do not even dare to speak word memory publicly ;)
AFAIK, game play itself is not patentable/protectable - only images /
artwork / sounds etc.
Lego
I just downloaded the demo of your game and did a comparison of your
game to the game by Firemint.
They are fairly similar, the smoke from the planes, exclamation point,
etc.
Perhaps you could do some level redesigns and change your incoming
vehicle notifier from an exclamation point to an arrow
Not a lawyer, but that's my understanding as well. Take all the
Connect 4 clones on the Market. I don't think anyone has a patent on
the game concept itself (according to Wikipedia it's been out since
the 17th century). However Hasbro has registered the title Connect 4
as a trademark in the US.
Kevin,
Can you tell me if you're a legal advisor, because your understanding
of copyright/trademark seems to differ from mine so I'd like to know
if I've got things wrong.
As far as I'm aware copyright requires using actual material lifted
from their app (e.g. graphics, reverse engineered source
On Mar 23, 8:05 am, Al Sutton a...@funkyandroid.com wrote:
Kevin,
Can you tell me if you're a legal advisor, because your understanding
of copyright/trademark seems to differ from mine so I'd like to know
if I've got things wrong.
As far as I'm aware copyright requires using actual
I am not a lawyer and this is not legal advice.
I have some experience and have done some reading in this regard, however.
Laws differ in each country, and if they were to sue you for trademark
infringement, they would have to do so in each country they wish for you to
stop selling your app or
It's a simple line drawing game, of which there are now several
variations on a similar theme.
If this this kind of game is as ubiquitous as you say, just find a
game (web, flash, iphone, nokia, java, really any platform) that uses
the same kind of gameplay, alerts and all and which is not
On Mar 22, 9:02 pm, Kevin Duffey andjar...@gmail.com wrote:
I don't know that I would take a couple of emails from the CEO as something
to worry about just yet
Concur, good advise. Consider that in this industry, plenty of people
who give themselves C level type titles still live in the
On Mar 23, 12:33 am, ko5tik kpriblo...@yahoo.com wrote:
Even if the claims are non enforceable, your adversary can pull you
to court
(civil) with really high lawsuit value - and with lawyers (and
courts) charges based on that
value you may be unable to defend yourself.
regards,
Not a
Here's an idiots guide to copyright from the US copyright office:
http://www.copyright.gov/circs/circ1.pdf
Great info on their general site as well:
http://www.copyright.gov
Brief synopsis from the PDF (please read the whole thing to interpret your
own way):
Who Can Claim Copyright?
Copyright
Again, I'm no legal advisor, but doing a quick search on the US Copyrights
(via the sites I mentioned earlier), I found nothing pertaining to Flight
Control as a game. Just a FYI. Do your own research though.
On Tue, Mar 23, 2010 at 8:42 AM, Justin Giles jtgi...@gmail.com wrote:
Here's an
On 03/23/2010 07:06 AM, Yahel wrote:
It's a simple line drawing game, of which there are now several
variations on a similar theme.
If this this kind of game is as ubiquitous as you say, just find a
game (web, flash, iphone, nokia, java, really any platform) that uses
the same kind of
Seriously, the right thing to do here is ask for advise from an
expert. The advise you get here is likely to be as useful as going
to a lawyer and asking him about the Android SDK.
Very valid and probably the best piece of advice so far! :)
But, it is still nice to get other points of view
On 03/23/2010 07:53 AM, Justin Giles wrote:
Seriously, the right thing to do here is ask for advise from an
expert. The advise you get here is likely to be as useful as going
to a lawyer and asking him about the Android SDK.
Very valid and probably the best piece of advice so far!
Thanks for all the advice everybody, I know nobody here is an expert.
I am actually in the UK, and Firemint are Australian - so the US laws
don't actually apply, but I can't imagine ours differ that much.
And yes, ofcourse I had seen their game beforehand (only actually
played for 5 minutes) and
Richard/Patrick
It will probably come down to how much they want to really pay and pursue
this. It might just be a scare tactic because if they are jumping from the
iphone over to Android with their app then their natural first reaction
would be to scare off the competition.
One this is for sure
Last year, I got a CD letter for a memory matching iPhone game I built from
a German company who patents the word Memory and its game play(?).
Ridiculous huh? Since I'm not under any freakin' Germany juris-dick-tion, I
simply removed my app for sale in German region. (BTW, the game is free).
No
On Mar 23, 9:10 am, Hong lordh...@gmail.com wrote:
Last year, I got a CD letter for a memory matching iPhone game I built from
a German company who patents the word Memory and its game play(?).
Ridiculous huh? Since I'm not under any freakin' Germany juris-dick-tion, I
simply removed my app
You might be able to license it.
Check out spielen.de [http://www.spielen.de/games/
ravensburger_popup.php] They've got a license.
(Turn off audio before you go there)
On Mar 23, 9:53 am, Hong lordh...@gmail.com wrote:
So NO ONE in the world can ever make a memory type of game EVER, except
On Tue, Mar 23, 2010 at 11:03 AM, Hong lordh...@gmail.com wrote:
But the game is free. I don't see the point of breaking my wallet to
license it...
Seriously, for indie developers, what can they do?
Think of an original idea.
--
Greg Donald
destiney.com | gregdonald.com
--
You received
As far as I know, they can't get a patent on the type of game, in this
case the air traffic control. You have not violated copyright if you
actually hadn't use their work, code, graphics, sound, music or
something from their game. Trademark is a logo or name, your game has
different name. I am not
I wouldn't be a big rush to talk to a lawyer. Remember that they get
paid by the hour, and the bigger the fuss and the more it drags out
over time, the more money the lawyers make. So far Firemint has made
no investment in this besides sending a couple letters.
-Kevin
On Mar 22, 2:14 pm,
Sorry to continue the off-topic posting, everyone!
I'm no lawyer and I think you should talk to one. Many cities' bar
associations offer a low-cost or free first consultation with a
lawyer. It would be under Attorney listings; something like Free
Lawyer Consulation.
If you have your source
First off; I'm not a qualified legal advisor, so my views here are
from my experience of matters like this and should not be construed as
solid legal advice.
As long as you've not used their code or other files from the app your
first step should be to go back to them and say the app is not
I guess it depends on just how similar the layout of the levels are,
they might have a case for IP infringement. I don't think they can
have any claim over the gameplay etc but if the art style and layout
is a clone they I dunno IP law seems really complicated :(
I would seriously contact a
I have no legal advice as i'm the last person to ask about such
questions. I just want to share my concern that this will happen to a
lot of game developers on Android. If you happen to get more info on
the matter from say a proper legal advisor please share it here with
us.
On 22 Mrz., 19:34,
So question Richard... btw, I play the trial game.. great job on that game.
Have you ever played their game before you wrote yours... did you get the
idea for your game from theirs? They site specific details, like the layout
of the runways, the premise of the game, edge alerts, etc... that
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