It can do stuff without root but it will try to obtain root on it's own
using known exploits
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And oh they will respond if it is worthy enough of a response or they are
being nice :)
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Hey Aaron - do you know of any good android developers who also have at
least 3 yrs of java? I know of a start-up company doing some cool gaming
projects. Pay is good. Let me know.
Thanks,
Fred Howe
On Fri, Jun 3, 2011 at 12:19 PM, Aaron Bartell aaronbart...@gmail.comwrote:
Not sure if
Hi,
I'm working on a CAN/Bluetooth Gateway and I want to use an Android
Phone to record some data nearly in real-time. So, I'm trying to
control the Bluetooth API from android.
My issue is that I have to change the protocolprofile of this API in
order to get a bitrate faster than 500kbps but, I
On 6/6/2011 7:32 AM, Fred Howe wrote:
Hey Aaron - do you know of any good android developers who also have
at least 3 yrs of java? I know of a start-up company doing some cool
gaming projects. Pay is good. Let me know.
It looks like you didn't mean to send this to the list, but I can't
Fred, sounds like Tim Mensch is your man :-)
I am not a game developer and focus instead on business applications and how
to deliver data to Android devices without doing a lot of Java coding (i.e.
developing/discovering patterns). You can read about the concepts I am
pursuing in the following
I don't know. The projects they are developing are kept under covers pretty
tightly. I do know that there were two guys who passed on other
opportunities at more money to work on this one.. Having said that I think
both of them also were C+, C++ and C#. I just know the emphasis is on
senior
On 6/6/2011 8:37 AM, Aaron Bartell wrote:
Fred, sounds like Tim Mensch is your man :-)
Sorry, didn't mean to sound like I was volunteering. I don't really want
a primarily Java gig -- I do NDK work, mostly, so that I don't /need/ to
rewrite games for every platform. Instead I write
On 06/06/2011 07:31 AM, Tim Mensch wrote:
On 6/6/2011 7:32 AM, Fred Howe wrote:
Hey Aaron - do you know of any good android developers who also have
at least 3 yrs of java? I know of a start-up company doing some cool
gaming projects. Pay is good. Let me know.
It looks like you didn't
On Friday, June 3, 2011 3:46:49 PM UTC-4, Christer Nordvik wrote:
You have the back navigation in the lower left corner.
Being right handed, I personally prefer soft buttons on the lower right, ie
Cyanogen Gingerbread + tablet tweaks with buttons on left unchecked.
Well, I'd really prefer
LOL!
On Mon, Jun 6, 2011 at 12:17 PM, Brian Conrad brianjto...@gmail.com wrote:
On 06/06/2011 07:31 AM, Tim Mensch wrote:
On 6/6/2011 7:32 AM, Fred Howe wrote:
Hey Aaron - do you know of any good android developers who also have
at least 3 yrs of java? I know of a start-up company doing
Although I agree that saving time by using the same base game code for
different platforms is a good thing. As a user, I don't like it when games
don't use the native dialogs/ui whenever possible.
A lot of games use their own baked-in widgets that don't function nearly as
well as the Android SDK
That's the reality of the marketplace. Publishers don't want to spend
the extra money to customize for each platform. And frankly the
majority of users won't notice it. The smart developer is the one who
makes his software easy to convert among platforms.
On 06/06/2011 02:32 PM, Miguel
Well, I try for the best of both worlds. Have the drawing code using common
code. Then use the android sdk widgets to build a native experience and
make the other UI elements much faster than if I was drawing them myself.
(However, this effort is multiplied for each platform, but at least it
Most games don't need a native UI for common game interfaces, and
frankly when I see a native menu pop up in an otherwise attractive game,
it breaks the consistency of the look and feel.
The most common exception is if you need to enter text -- a good text
entry field is worth its weight in gold,
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