Hi,
I am trying to compile a main.c file
main.c :
#include stdio.h
int main()
{
printf(Helloworld\n);
return 0;
}
using toolchain available at
/home/user/foobar/mydroid/open_src/prebuilt/linux-x86/toolchain/arm-
eabi-4.2.1/bin/arm-eabi-gcc-4.2.1 main.c
But compiler throws error it cant
Hi all
I want to receive the incoming call automatically based on predefined
Caller number and want to play some sound files and also want to take
input from caller(I mean digit pressed. 1,2,3,4,5,6,7,8,9,0 etc.).
Please let me know if anybody knows how to handle the incoming call
without user
Refer this
http://android-tricks.blogspot.com/
Regards
Joe
On Fri, Feb 27, 2009 at 2:57 PM, Girish htgir...@gmail.com wrote:
Hi,
I am trying to compile a main.c file
main.c :
#include stdio.h
int main()
{
printf(Helloworld\n);
return 0;
}
using toolchain available at
Thanks Joe,
Is it possible to link object files and 3rd party library ? I dont
have source files available ..Is it possible to link them ?
Regards
Girish
On Feb 27, 3:50 pm, Joe Petruchi petruchi.dr...@gmail.com wrote:
Refer this
http://android-tricks.blogspot.com/
Regards
Joe
On Fri,
The problem in the code you pointed to can be improved by rounding the
result (add 0x80 before shifting by 8).
result = S + D * (((256 - (A + (A7))) + 0x80) 8)
What you're proposing is interesting, essentially:
result = S + (D * (256 - A))8
Basically, this has a bigger error, but it is
Sorry, just to correct myself, it's not linking error but a
compilation error.
Native MediaPlayer member function calls is throwing error, e.g.
below:
undefined reference to `android::MediaPlayer::MediaPlayer()
Please help in finding the correct way of using native MediaPlayer
APIs.
Thanks
Maybe you need check the include path or something else. I was able to link
libmedia in native app without any tricks:)
On Fri, Feb 27, 2009 at 7:47 PM, Nikhil nikhi...@gmail.com wrote:
Sorry, just to correct myself, it's not linking error but a
compilation error.
Native MediaPlayer member
static inline U8CPU SkMulDiv255Round(U8CPU a, U8CPU b) {
SkASSERT((uint8_t)a == a);
SkASSERT((uint8_t)b == b);
unsigned prod = SkMulS16(a, b) + 128;
return (prod + (prod 8)) 8;
}
This is used in some places for blending. I think it has even smaller
error than (a + (a 7)),
for the OEM, if want to add some public resources, they can not do
that?
waht they added must be private? can not be accessed for the
android.R ?
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android-framework
If you are running the player engine unit test logs, you would find
them in a file named player.log in the cwd of the emulator.
As an example adb shell cd /sdcard;pvplayer_engine_test -test
803 803 -source test.mp4 -logfile -logall ...this will dump the
logfile in /sdcard/player.log.
-Ravi
It should be a new format in the existing container. Go through the
existing mp4 parser and try to understand how it is structured. We can
help you with specific questions.
Btw, I am assuming that you would be contributing this work back to
OHA community.
-Ravi
On Feb 27, 1:21 am, Lucien
I am confused. In the first post you said that you are trying to
integrate your codec, and now you are saying that you are trying to
integrate your own media framework. Pick one :-)
-Ravi
On Feb 27, 2:32 am, vishy s vishy.s1...@gmail.com wrote:
Is there some one who can give more details on
Did you include the mediaplayer.h header file?
On Feb 27, 8:42 am, Nikhil nikhi...@gmail.com wrote:
Below is the code snippet:
using namespace android;
m_pPlayer = new MediaPlayer();
m_pPlayer-setDataSource(m_pOutFilePath);
m_pPlayer-setAudioStreamType(mStreamType);
Ok.
I guess you have to share the complete sourcefile + makefile for us to
be of further help.
-Ravi
On Feb 27, 9:15 am, Nikhil nikhi...@gmail.com wrote:
yes, I have included mediaplayer.h which is present in frameworks\base
\include\media
On Feb 27, 7:49 pm, rktb yend...@pv.com wrote:
Hi how can i get traces from mediaplayer application upto
openmax,media engines on simulator.
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To post to this group, send email to
If I have a Drawable object (on which I used .createFromPath
([imagePath]) to get an image), what is the easiest and fastest way to
display the image in full screen? I just want the image from the
Drawable to take over the whole display until the user presses the
home or back button.
Correct. Sorry.
On Fri, Feb 27, 2009 at 5:47 AM, cht caoht...@gmail.com wrote:
for the OEM, if want to add some public resources, they can not do
that?
waht they added must be private? can not be accessed for the
android.R ?
--
Dianne Hackborn
Android framework engineer
For you sir, I would recommend:
http://groups.google.com/group/android-beginners
This group, Android-framework, is described as:
Android framework - You want to improve the Android APIs. Those are
the APIs that developers use in the SDK. You want to contribute code
into Android to achieve
On this note, the short description of this group:
Android Framework
Discuss developing and extending the Android framework for
applications (everything above the kernel).
found here:
http://groups.google.com/group/android-framework
does seem overly broad. Saying everything above the kernel
I think that Eric's point is that it works specifically for that
case.
The macro is correct in general, but in that specific case (32-bits,
premult blending), a different global equation (with +1) would work
better.
It wouldn't cause artifacts, would be slightly faster and would have
the nice
but how to do that on emulator??
On Sat, Feb 28, 2009 at 7:57 AM, rktb yend...@pv.com wrote:
If you want a readymade trace, I am not sure. However, if you are
willing to generate one, you could just enable the debug logs on all
the components that you are interested in.
Here are a few
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