When R_ARM_NONE symbol is included in a binary file, I got
the following error message from dynamic linker.
# /system/bin/test
bionic/linker/linker.c:1181| ERROR: 8435 unknown reloc type 0 @
0xa3b8 (19)
bionic/linker/linker.c:1579| ERROR: failed to link /system/bin/test
This isn't really how they are intended to be used. What are you trying to
accomplish? Style arrays are designed and optimized to work in a very
explicit way, how they are used in the framework. For other kinds of data
structures and access you should generally just make your own XML resources
Dear Iliyan,
it's great. But I couldn't find R_ARM_NONE fix in the latest bionic
for cupcake branch on 2009/03/04.
http://android.git.kernel.org/?p=platform/bionic.git;a=blob_plain;f=linker/linker.c;hb=1dc9e472e19acfe6dc7f41e429236e7eef7ceda1
Regards,
nagamatu
On 3月18日, 午後3:37, Iliyan Malchev
Hm, you are right! Will fix :) I was thinking about the prelinker,
which does handle R_ARM_NONE.
2009/3/18 nagamatu nagam...@gmail.com:
Dear Iliyan,
it's great. But I couldn't find R_ARM_NONE fix in the latest bionic
for cupcake branch on 2009/03/04.
Hi lliyan Malchev and nagamatu,
Can the latest cupcake code will give a fix for my problem or yet to
be fixed ? lliyan i sent the file to your e-mail id.
lliyan hope this fix will come soon. or u can send me the fix will
test and let you know the result
For a quick look pasting log here
[
Hi,
I am working on porting gps and use NXP gps module for gps position.
It works fine, but i faced a problem that i can not report a correct
gps status data to GpsLocationProvider.java via gps_sv_status_callback
funtion. because in structure GpsSvStatus{
/** number of SVs currently
Thanks very much for your help. My Cupcake version from 03/03/2009
lacks InputMethodService.isShowInputRequested().
On 17 Mrz., 20:05, Dianne Hackborn hack...@android.com wrote:
On Tue, Mar 17, 2009 at 1:50 AM, Daniel
daniel.himmel...@googlemail.comwrote:
The problem is that
Thanks Peli,
Regarding the usage point. Lets say I develop my own
SensorGestureDetector and place it in hardware folder of frameworks/
base and then my applications want to use it. Then how should my
application use it, do u suggest the way GestureDetector is been used
I mean u create a listener
For me, the service implementation sounds very attractive. In this
way, a central SensorGestureDetector could be shared by various
applications.
If you only have one application, it is better to copy whatever you
need into your project, until we have something more stable.
In any case, it makes
Hi,
First of all, the SensorGestureDetector you refer to is in its alpha
state, and so far an experimental feature of OpenIntents. In the long
run of course it would be nice if it could make its way into the
Android Framework.
Indeed I have designed it to be as close to GestureDetector as
Thanks for the heads-up JBQ.
-Ravi
On Mar 17, 8:35 pm, Jean-Baptiste Queru j...@android.com wrote:
[bcc android-platform, android-framework, android-porting]
I'm working on merging the latest cupcake code drop into master. The
task is quite hairy, so the following two guidelines probably
On Wed, Mar 18, 2009 at 2:16 AM, Daniel daniel.himmel...@googlemail.comwrote:
Thanks very much for your help. My Cupcake version from 03/03/2009
lacks InputMethodService.isShowInputRequested().
It's in the current source tree.
--
Dianne Hackborn
Android framework engineer
On Wed, Mar 18, 2009 at 3:15 AM, Learning_Android
nidhiagarwal.l...@gmail.com wrote:
Regarding the usage point. Lets say I develop my own
SensorGestureDetector and place it in hardware folder of frameworks/
base and then my applications want to use it.
Please don't add code to the base
Thanks for the response Peli,
Let me put my questions better.Lets say I have the same applications
Gallery and Calendar and now I want to have only one
SensorGestureDetector, then which of the 2 ways u suggest me to use:
1) we use it the way we use GestureDetector, extending its
3) Put the code in a static library which each app just links into its
.apk. I don't think the code is that big, it should be fine to do this.
4) If you don't want to do that, use the PlatformLibrary sample code to make
your own shared library containing the code which each app dynamically links
I expect to start submitting the changes in about an hour, i.e.
between 1:30pm and 2pm PDT.
Starting right now, you may want to avoid initiating a new repo sync,
unless you're OK ending up with a tree that might not even compile.
JBQ
On Tue, Mar 17, 2009 at 6:35 PM, Jean-Baptiste Queru
Learning_Android,
For now use (1) or (3).
(2) introduces a lot of overhead which is not worth the effort as long
as things are in change. Also, would you require your users to
download a separate application SensorGestureListenerService just to
use your application?
(4) as far as I understand,
On Wed, Mar 18, 2009 at 12:43 PM, Peli peli0...@googlemail.com wrote:
(4) as far as I understand, this is an option only for hardware
vendors, as only they can bundle shared libraries with the platform.
So this is no option if you want to distribute your app through the
Market. Please correct
On Mar 11, 6:37 am, rktb yend...@pv.com wrote:
Android and host linux are two different environments. You cannot
build on one of these and expect it to run on the other.
Since there is enough confusion, I am inclined towards removing
support to build OpenCORE outside of Android.
Please
I looked into the ConnectivityService class of android and found it
only supported WIFI and MOBILE network. Does Google have a roadmap to
support more types of network, such as ethernet, modem and VPN? I
think it is important for MID and NETBOOK devices.
I've submitted the merge (106 projects!), and I believe that the tree
is in the state that it should be.
Caveats:
-THE BUILD IS BROKEN. You've been warned. There's been some drift
around OpenCORE (probably situations where new code was written in
cupcake that uses OpenCORE 1, or where APIs were
The dialog is shown when an application isn't responding to the system, so
the user can kill it without having to wait. It currently is shown in two
main places: when the window manager waits to long on an event it has
dispatched to an application, and when the activity manager waits too long
on
ADT simply implements the Canvas 2D API (and other APIs, like
resources management) with Java SE. This means ADT actually executes
the same code as the device. The only difference is the 2D rendering
engine (Skia on the device, Java 2D in ADT.)
On Wed, Mar 18, 2009 at 8:46 PM, Videoguy
Hi lliyan,
Any updates on this you can give ? It will be helpful.
Regards
Girish
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Hi All,
Below is my understanding about how to enable the Overlay in a new
hardware platform. Correct me if I am wrong.
1. Implement the stub funtions in hardware\libhardware\modules\overlay
\overlay.cpp, this will generate a share library liboverlay.trout.so.
2. In SurfaceFlinger, it will
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