On 3月31日, 下午5时27分, Dianne Hackborn hack...@android.com wrote:
2009/3/31 waterblood guoyin.c...@gmail.com
if so, the Layer must have information about its position in display.
But I only see it is created as the code below:
Layer* layer = new Layer(this, display, client, id);
2009/3/31 waterblood guoyin.c...@gmail.com
1. As a multi windows systems, each window whill hold two buffers
(front buffer, back buffer in surface). Is all the buffer size
determined by the windows size or the display pannel size? If its size
is same as the window'size, whether surface will
On 4月1日, 上午10时10分, Dianne Hackborn hack...@android.com wrote:
2009/3/31 waterblood guoyin.c...@gmail.com
1. As a multi windows systems, each window whill hold two buffers
(front buffer, back buffer in surface). Is all the buffer size
determined by the windows size or the display pannel
2009/3/31 waterblood guoyin.c...@gmail.com
if so, the Layer must have information about its position in display.
But I only see it is created as the code below:
Layer* layer = new Layer(this, display, client, id);
status_t err = layer-setBuffers(client, w, h, format, flags);
so layer
Hi All,
I am tring to analyse the android graphics. After reading the source
in android, I still have no idea how it works. Here I list a few
questions. Any reply will be welcome.
1. what is the relationship between ViewRoot and View class. As my
understanding, in each window, there is only
1. what is the relationship between ViewRoot and View class.
The ViewRoot is the root of each view hierarchy. Like you said, there
is one ViewRoot per window. The ViewRoot is responsible to handling
the layout and drawing of the view hierarchy. The view hierarchy is
made of Views and