[android-porting] Re: Ringtones in last build

2009-05-29 Thread Shaun
Hi, I am also facing similar issue on latest android build. I am not able to access any ringtone. May I know how this issue was solved ? On May 20, 9:19 pm, Sean McNeil seanmcne...@gmail.com wrote: Hi Michael, I'm not certain I follow your issue. What is your device subtype? I've taken out

[android-porting] Re: Ringtones in last build

2009-05-20 Thread Sean McNeil
Hi Michael, I'm not certain I follow your issue. What is your device subtype? I've taken out the -fno-short-enums as that is default on the newer baseline. Perhaps you could check make hide= and make sure that option is passed to the compiler. Michael Trimarchi wrote: Hi, Sean McNeil

[android-porting] Re: Ringtones in last build

2009-05-19 Thread Michael Trimarchi
Hi, Luca Belluccini wrote: Nothing to do... Database is not rebuilt... Any hint? On Apr 17, 2:31 am, Dave Sparks davidspa...@android.com wrote: I have the same problem: W/AudioService( 794): MediaPlayer IOException: java.io.IOException: setDataSource failed.: status=0x8000

[android-porting] Re: Ringtones in last build

2009-05-19 Thread Sean McNeil
You need to read frameworks/base/data/sounds/AudioPackage2.mk. Basically, there are 2 sets of audio files now. One for limited flash devices, one for those that have more room. So you have to include the .mk for the set that fits your environment. This would be done in your

[android-porting] Re: Ringtones in last build

2009-05-19 Thread Michael Trimarchi
Hi, Sean McNeil wrote: You need to read frameworks/base/data/sounds/AudioPackage2.mk. Basically, there are 2 sets of audio files now. One for limited flash devices, one for those that have more room. So you have to include the .mk for the set that fits your environment. This would be done

[android-porting] Re: Ringtones in last build

2009-04-16 Thread Dave Sparks
This should happen automatically. Did reset the data partition? On Apr 16, 2:51 am, Luca Belluccini lucabellucc...@gmail.com wrote: I built the installer image for x86 (added include frameworks/base/ data/sounds/OriginalAudio.mk in mk files). The ogg files are correctly placed under