Re: [Newbies] [ANN] Squeak 5.1 released; www.squeak.org; Trunk open again

2016-08-24 Thread Offray Vladimir Luna Cárdenas
In fact I don't. I do only Pharo these days, but is nice to see the 
community diverse and healthy.


Cheers,

Offray


On 24/08/16 19:19, H. Hirzel wrote:

On 8/24/16, Offray Vladimir Luna Cárdenas <off...@riseup.net> wrote:

Thanks a lot! Seeing Kedama,

Hello Offray

The object tool offers a 'Kedama World' in the category 'Kedama'.

But no other tools / menus to start building simulations.

It seems that the more code needs to be loaded 

Do you have any hints how to get started?

--Hannes


  where I did my master thesis simulation,

working on the release announcement yesterday at ESUG 2016 bring me
happy memories and a sense of continuity and change at the same time.

Congrats,

Offray


On 23/08/16 16:30, Marcel Taeumel wrote:

*We are happy to announce the release of Squeak 5.1!*

Visit the Website [1], read the release notes in the image or outside
[2], and try it out for yourself [3][4]!

Thank you all for the contributions! :-)

Happy birthday Squeak! It has been (almost) 20 years!!! [5]

Best,
Marcel

[1] http://www.squeak.org/
[2]
https://github.com/squeak-smalltalk/squeak-app/blob/master/release-notes/5.1
[3] http://files.squeak.org/5.1/
[4] http://try.squeak.org/ (to be updated soonish)
[5] http://files.squeak.org/docs/OOPSLA.Squeak.html


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Re: [Newbies] [ANN] Squeak 5.1 released; www.squeak.org; Trunk open again

2016-08-24 Thread Offray Vladimir Luna Cárdenas
Thanks a lot! Seeing Kedama, where I did my master thesis simulation, 
working on the release announcement yesterday at ESUG 2016 bring me 
happy memories and a sense of continuity and change at the same time.


Congrats,

Offray


On 23/08/16 16:30, Marcel Taeumel wrote:

*We are happy to announce the release of Squeak 5.1!*

Visit the Website [1], read the release notes in the image or outside 
[2], and try it out for yourself [3][4]!


Thank you all for the contributions! :-)

Happy birthday Squeak! It has been (almost) 20 years!!! [5]

Best,
Marcel

[1] http://www.squeak.org/
[2] 
https://github.com/squeak-smalltalk/squeak-app/blob/master/release-notes/5.1

[3] http://files.squeak.org/5.1/
[4] http://try.squeak.org/ (to be updated soonish)
[5] http://files.squeak.org/docs/OOPSLA.Squeak.html


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Re: [Newbies] Re: General Questions to the Squeak Community

2016-08-03 Thread Offray Vladimir Luna Cárdenas



On 03/08/16 14:29, Offray Vladimir Luna Cárdenas wrote:


Hi,

I think that Smalltalk community is larger that the Squeak one. Some 
healthy forks like Cuis or Pharo have small but dynamic communities 
behind to serve different interests and community dynamics.




Woops that sound a little weird. The first part I meant active 
communities and the second one more related with politics.


Cheers,

Offray

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Re: [Newbies] Re: General Questions to the Squeak Community

2016-08-03 Thread Offray Vladimir Luna Cárdenas

Hi,

I think that Smalltalk community is larger that the Squeak one. Some 
healthy forks like Cuis or Pharo have small but dynamic communities 
behind to serve different interests and community dynamics. So I think 
that people interested mostly in education for children gravitated 
towards Squeak, others about minimal design surround Cuis and the more 
focused on software and data visualization are around Pharo. I don't 
think that all the people is trying to go the next big thing/trend (i.e. 
functional, multicore, whatever) and there is a lot of good vibra acroos 
Smalltalk communities, as you can see on the Smalltalks (South America, 
Argentina) or ESUG (Europe, itinerant). Just last week we were doing a 
workshop on data activism and visualization using moldable tools in 
Medellín, Colombia, that is more related with young and adults "data 
literacy" and critical education (details and galleries on [1]).


[1] http://mutabit.com/offray/blog/en/entry/ds-twitter-mockup

So is not like forking as a Holy War between dialects, but forking as a 
way to explore interconnected diversities with Smalltalk and its legacy. 
I don't know what is happening in the United States, closely since 2007, 
but I think that Smalltalk is pretty alive and diverse if you know where 
to look.


Cheers,

Offray

On 03/08/16 10:00, Joseph Alotta wrote:

>
> 1. The community seems TINY for such a cool project. At this point 
it seems to mainly consist of people in academics and "old-timers" 
that have stuck around since a time when Squeak was more popular. Is 
this correct or am I maybe not looking in the right places?

>
> It seems a shame if such an amazing project were to die out because 
of lack of popularity, considering all the possibilities that this 
level of intractability with the programming environment enables.


I’m trying to change that.  I’ve started a meetup group in the Chicago 
area for learning Squeak.  I am hoping to have a lot of young people 
get interested in it.


I have programmed in many languages and I find smalltalk to be the 
easiest to read and understand.  I’ve written code in come languages, 
that 6 months later was completely foreign to me.  I couldn’t remember 
what I was thinking when I wrote it, nor even if I wrote it.


With smalltalk, I don’t find that.  I actually enjoy programming.

Sincerely,

Joe.





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Re: [Newbies] Interactive Fiction Framework in Smalltalk Released

2016-06-20 Thread Offray Vladimir Luna Cárdenas

Hi Eric,

Some classmates asked me long time ago about projects like this in 
Smalltalk, so despite of not being in contact with them right now, is 
nice to see this happening.


I have look quickly at the GitHub page. The installation seems kind of 
difficult compared to the classical way in Smalltalk and the 
SmalltalkHub page is empty (Is not the case for my project page, so 
seems related to your project page only). Maybe you could raise interest 
in your project if installation is easier.


Cheers,

Offray


On 20/06/16 15:52, ericvm wrote:

Hello,

Hopefully this is the right place to write. If not, please tell me which
mailing list I should write to.

I am working at an Interactive Fiction framework in Smalltalk and it is
already in a very usable state and has a working Cloak of Darkness demo. I
only tested it on Pharo but I suppose it would take minimum effort to port
it to Squeak as well.

The stable branch is on github (https://github.com/ericvm/smallworlds) and
potentially unstable development branch is currently hosted at Smalltalkhub
(http://smalltalkhub.com/#!/%7Eericvm/Smallworlds)

It would be very nice if there were people interested in trying/testing and
contribute to the project.

I was hoping that since Squeak is more education focused than Pharo there
might be more people interested in the project



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Re: ***SPAM*** Re: [Newbies] Machine gun the Balloon!

2016-05-08 Thread Offray Vladimir Luna Cárdenas

Hi,

For me the idea of the computer as tool at the service of creative human 
spirit and for children from 6 to 100 years, stated by the Smalltalk 
creators, mean that we should have a continuum between children, 
developers, other adults, elders, build with Smalltalk. Because this is 
not possible yet, what we have are several projects like Squeak, Cuis 
and Pharo, inspired by Smalltalk and serving different interest and 
people. Despite of not being ideal, this is far better that having 
"Squeak for children" and non Smalltalk technologies for everything 
else. In this way you can choose your Smalltalk inspired/based 
environment for you and the people you're (co-)designing for, without 
the wars between serving one as precluding the possibility to serving 
the others.


Cheers,

Offray

On 07/05/16 12:38, David T. Lewis wrote:

On Fri, May 06, 2016 at 12:02:52PM -0700, Kirk Fraser wrote:

Byte magazine which published the balloon concept for Smalltalk rising
above the ivory tower of a lighthouse guiding the way in a sea of computer
languages is out of business. I think it is time for the Squeak balloon to
be grounded to connect with the reality of why computer languages exist -
to make things easy for application developers.

I hope that you do not truly believe this, that Squeak should exist for the
benefit of application developers. What about the 99.99% of people on the
planet who are not application developers?

After all, it's not as if the application developers of the world aren't
already focusing enough attention on their own self-centered interests,
and it's not as though the world really needs yet another software
productivity tool.

To me that is what makes Squeak special. It is a tool for thinking and
learning, and it is accessible at people with all sorts of interests
and ideas. It is not just for programmers and application developers.

I certainly do not want to discourage anyone from writing useful
applications in Squeak, that would be great. It's just that to me, it
would be really discouraging if Squeak got turned into a "development
tool", and disappointing if people did not see its role as something
more than just another programming language.

Just my personal POV.

Dave

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Re: [Newbies] Re: Machine gun the Balloon!

2016-05-06 Thread Offray Vladimir Luna Cárdenas

Hi,

I was in a similar situation years ago, but this was deeply with Pharo 
(which started as a fork of Squeak in 2009). If you want developer 
related documentation you could see:


http://files.pharo.org/books/

Cheers,

Offray

On 06/05/16 15:23, Joseph Alotta wrote:
I am a beginner with Squeak and the problem I am facing is not knowing 
how to go about using the tools available.


There is a lot of language information, but not a “here’s what we do” 
best practices for developers.  I don’t mean coding, but I mean, how 
to find the resource I need.  How to build your project in pieces that 
you can test, etc.


What I was looking for is an Apprentice kind of relationship, but 
nobody seems interested or nearby.


Sincerely,

Joe.




> On May 6, 2016, at 1:35 PM, Kirk Fraser [via Smalltalk] <[hidden 
email] > wrote:

>
> Byte magazine which published the balloon concept for Smalltalk 
rising above the ivory tower of a lighthouse guiding the way in a sea 
of computer languages is out of business. I think it is time for the 
Squeak balloon to be grounded to connect with the reality of why 
computer languages exist - to make things easy for application 
developers.  So I propose all Squeak developers stop "improving" 
Squeak for one year and spend the time writing useful applications in 
Squeak.  That could lead to a basket of new ideas for next year. 
 Maybe make this a regularly scheduled event - a half year for 
applications and a half year for Squeak?

>
> The reason motivating this suggestion is on the advice of a 
Squeak-Dev member, I downloaded the latest all in one and to my 
chagrin, I found an improvement that made Squeak as worthless as a 
balloon full of machine gun holes.The Workspace window gets halos 
with a right mouse click on a standard 2 button laptop mouse.  So I'll 
return to an older Squeak for now.

>
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Re: [Newbies] Re: conceptual design help

2016-04-29 Thread Offray Vladimir Luna Cárdenas

Hi Joseph,

I'm making some data visualizations and despite of not having an advice 
on conceptual design, I share part of the practical problem of having to 
work with CSV values in a Smalltalk environment and some times with a 
lot of records (my recent project works with 270k of them). The 
visualization I did was documented broadly at [1], but essentially I 
create a "PublishedMedInfo class >> loadDataFromCSV: aFile 
usingDelimiter: aCharacter" method that fill out my domain objects that 
came from an excel (and then CSV) file.


[1] http://mutabit.com/offray/blog/en/entry/sdv-infomed

For my recent project [2] I'm using a SQLite bridge between Pharo and 
the imported data from CVS. In that way I'm delegating storage and 
querying (including duplicates) to a small but potent database back-end, 
while using objects to model "higher" concerns of my domain. I know some 
worries about objects-database mismatch impedance, but working with data 
and its visualization/reporting lets you to build bridges leveraging the 
former to the database and the last to objects, while using the 
strengths of each one in their own place.


[2] https://twitter.com/offrayLC/status/725314838696701957

So my practical advice is to explore this kinds of combination early in 
your design. May be a quick hands on mockup could let you know if it 
works for you. In my case it has and I'm implementing it sooner in my 
projects.


Cheers,

Offray

Ps: Long time without writing, but I have been reading constantly. Nice 
to be "back" :-)


On 29/04/16 09:28, Joseph Alotta wrote:

Thanks for all the help.

I like the idea of having the code sense the format of the data and 
acting accordingly.


For separators, I could count the number of each kind of separators in 
the file and compare it to the number of lines.  Say 3 or more 
separators per line.


Then I can parse by columns and look for the dominant data type.  For 
a column that is 60% matching a date type, I can assume it is a date 
column and the mismatches are headers.


The amount should be numeric.

The payee should be mostly letters, etc.

One issue I have is knowing what to call the object that does this. 
 It would not be a Transaction, because this is a function of many 
Transactions.


FileLoader?  FileAnalyzer?

Also, at this point I should be looking for missing dates and duplicates.

Duplicates are troublesome, since everytime I download the file, it 
starts from the beginning of the year again.  I keep downloading them 
because I think they will only keep data for 6 months or so.


Also duplicate transactions are valid.  Suppose I go into a coffee 
shop and buy a cup of coffee, then go back the same day, same store 
for a refill.


Your thoughts?

Sincerely,

Joe.




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[Newbies] Anyone knows why Sophie was migrated from Squeak/Smalltalk to Java?

2011-06-22 Thread Offray Vladimir Luna Cárdenas
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi all,


I'm searching for inspiration about my Pharo project (I want to make
something like Prezi[1]). So I was revisiting the Sophie project pages
and an old question came back: Why Sophie was migrated from
Squeak/Smalltalk to Java? Anyone could help me with the answers?

[1] http://prezi.com/

Cheers,

Offray
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Re: [Newbies] Anyone knows why Sophie was migrated from Squeak/Smalltalk to Java?

2011-06-22 Thread Offray Vladimir Luna Cárdenas
-BEGIN PGP SIGNED MESSAGE-
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Hi David,

El 22/06/11 11:43, David Mitchell escribió:
 The squeak-dev list archives are great for questions like this, google
 site:lists.squeakfoundation.org/pipermail/squeak-dev/ sophie java
 
 John McIntosh pointed in his reply to this thread on slashdot:
 http://ask.slashdot.org/story/08/10/03/1547256/How-To-Kill-an-Open-Source-Project-With-New-Funding?art_pos=1
 
 There are some great comments in that thread.
 
 

Seems that the most detailed and informed response is this:

http://ask.slashdot.org/comments.pl?sid=984735cid=25252253

from someone related directly with the project and who knows about the
porting decision. So, for me, is about how to get an open and proactive
developer community. Seems that Sophie 1.0 has not this (in fact I
remember getting no answer in their community forums) and migrating for
a more popular language was thought as a way to get a more active
developer community. So the question when you're going to start a
project like this is who to get a healthy community. Scratch for example
has both, a user and a developer communities even if is not made in a
pretty popular language. Now that I'm reading Pharo by Example, inspired
in Squeak by Example, I think that is needed to have something like
Pharo/Squeak by projects so people with an understanding of the basics
can know how to make things like Sophie or Scrath in Pharo/Squeak Smalltalk.

Cheers,

Offray
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[Newbies] Re: [squeakland] loading and image file and making vanish after a while

2011-04-26 Thread Offray Vladimir Luna Cárdenas
Hi Ricardo,

El 26/04/11 10:37, Ricardo Moran escribió:
 Hi Offray,
 
 Regarding fading images I think you'll find this useful:
 http://coweb.cc.gatech.edu/cs2340/4278.
 
 The example there works fine in Squeak but I couldn't make it work in Etoys
 yet. It's possibly a BitBlt bug but I haven't checked further.
 
 Cheers,
 Richo
 

Thanks a lot. It seems realy close to what I was looking for. Yerterday
the dead line for submissions of our interactive art project were
closed, so I decided to send a Digital Distopia: a biography of an
unfinished project as my project. Is in Spanish, so you can check it here:

http://ur1.ca/40sxq

The future explorations posted in the article are now the way to go :-).

Thanks,

Offray

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[Newbies] Re: [squeakland] loadinIg and image file and making vanish after a while

2011-04-23 Thread Offray Vladimir Luna Cárdenas
Hi Kathleen,

Is nice to be back! :)

I have been enjoying your projects and documents in the community even
if I have not being so active for a long while. In fact I'm sharing your
projects with my students and other people here:

http://hackbo.co/home/lenguajes-de-programacion/smalltalk/app_links?Subject%3Alist=etoys

http://hackbo.co/home/lenguajes-de-programacion/smalltalk/etoys

And I will share you and your student's Miró projects with my
interactive art teacher also. Now I'm looking something more complex and
tile programming doesn't give me alpha channel handling so I need to go
under etoys to use Smalltalk directly and hope for better luck.

Cheers,

Offray

El 23/04/11 07:50, kharn...@illinois.edu escribió:
 Hi Offray, 
 It is good to hear from you! 
 Your question about images fading is beyond me but I have had some success 
 using scale factor increase/decrease and show/hide to make an effect easier 
 for me and my young students to do. 
 
 Since your topic is art, may I mention a recent student project? My students 
 looked at paintings by Miró and used Etoys to create new paintings, dynamic 
 collages, puzzles, and games. Maybe the art teacher would like to see them. 
 
 My students spent 4 or 5 class periods on the project starting with looking 
 at about 100 paintings I cut from a book. They chose their favorite and 
 decided what kind of Etoys project they would make. They have been smart 
 using Etoys tools like copy and re-size, and objects and layers of objects to 
 achieve Miró effects. It was a study in depth that they enjoyed and when you 
 look at the whole collection you can see the influence of the artist. When we 
 looked at the finished collection we had some very good discussions about his 
 style, colors, and motifs. 
 http://etoysillinois.org/library.php?tags=Mir%C3%B3%20Inspired
 
 My favorite today is a catch and count game: Alanna and Dana's Miró's Hands.  
 http://etoysillinois.org/library?sl=1806
 Regards,
 Kathleen
 
 
 
 
 
 
  Original message 
 Date: Fri, 22 Apr 2011 23:37:42 -0500
 From: Offray Vladimir Luna Cárdenas offray.l...@javeriana.edu.co  
 Subject: [squeakland] loading and image file and making vanish after a while 
  
 To: squeakland org mailing list squeakl...@squeakland.org, A friendly 
 place to get answers to even the most basic questionsabout Squeak. 
 beginners@lists.squeakfoundation.org

 Hi all,

 I would like to create some kind of artistic project on Pharo/Squeak.
 The idea is to make some images appear and vanish slowly after a while.
 Browsing the net I have found this code on pharo to change the background:

 |form|
 form := (Form fromBinaryStream: (HTTPSocket httpGet:
 'http://ubuntu.ecchi.ca/wallpapers/10.04/' ,
 'Maraetaibeforesunrise.jpg')).
 World backgroundImage: form layout: #scaled

 and I imagine that something similar is needed to load any image from
 Internet or hard disk changing the path and making it appear on the
 screen. I have tried this:

 x := ImageMorph new.
 x image: (Form fromFileNamed: '/home/offray/Temp/myFile.png').
 x openInWorld.

 and is working, but I can get the halos on this image on pharo using
 Ctrl + Shif + Click on Pharo, but is not working. So I have 3 questions:

 1. There is any way to get halos on the image by coding instead of
 clicking on it?

 2. Can I use alpha channels to make the loaded image fade after a while
 once it appeared?

 3. I'm using Pharo one click image. There is any way to use the local
 paths of the image to load some images and load some others from the
 Internet? The idea is to distribute the small artistic project in this way.

 This is trying to be a weekend newbie project, to show to my interactive
 art teacher, so any quick help would be really appreciated (first I was
 trying to get the idea, and the using Etoys, so now I'm on pharo, hoping
 to make this work easily).

 Thanks,

 Offray
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Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak

2011-04-22 Thread Offray Vladimir Luna Cárdenas
Hi Ricardo and all,

El 16/03/11 19:28, Ricardo Moran escribió:

[...]

 Thanks Bert and Ricardo for your quick answers. I will try your advice.
  is a graphical programming environment for physical computing and
 interactive art which has an interface with Arduino. The web page is here:

 http://.org/

 Is only windows only, so finding Physical Etoys was a really bless for a
 Linux Zealot like me :-).   has support for OSC for communication and
 because I'm using Physical Etoys is the way to communicate my work with the
 work of everyone else. The idea is to send data captured from arduino in
 Physical Etoys to  so we can make a collective proto-interactive art.

 
 Oh, that's cool. I'm sure you won't have any problems with OSC for Squeak
 but feel free to ask me if you have any question. Also, keep posting the
 experience in your blog. I'll stay tuned! :)
 
 Cheers
 Richo


I just want to update you about the project. For the moment we left
physical computing for our final project (although the space of arduino
is active in the Hackbo.co site). Is was a short seminar on interactive
art and the key idea was the overlapping of meanings in a digital art
context to create new meanings. For now my project is related with
digital distopia informed by comic strips, newspapers and microblogs,
and I have posted a question about how to mix all this in and Etoys
environment on a separate thread. I will keep you posted there and ask
more newbie questions.

Cheers,

Offray
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[Newbies] loading and image file and making vanish after a while

2011-04-22 Thread Offray Vladimir Luna Cárdenas
Hi all,

I would like to create some kind of artistic project on Pharo/Squeak.
The idea is to make some images appear and vanish slowly after a while.
Browsing the net I have found this code on pharo to change the background:

|form|
form := (Form fromBinaryStream: (HTTPSocket httpGet:
 'http://ubuntu.ecchi.ca/wallpapers/10.04/' ,
'Maraetaibeforesunrise.jpg')).
World backgroundImage: form layout: #scaled

and I imagine that something similar is needed to load any image from
Internet or hard disk changing the path and making it appear on the
screen. I have tried this:

x := ImageMorph new.
x image: (Form fromFileNamed: '/home/offray/Temp/myFile.png').
x openInWorld.

and is working, but I can get the halos on this image on pharo using
Ctrl + Shif + Click on Pharo, but is not working. So I have 3 questions:

1. There is any way to get halos on the image by coding instead of
clicking on it?

2. Can I use alpha channels to make the loaded image fade after a while
once it appeared?

3. I'm using Pharo one click image. There is any way to use the local
paths of the image to load some images and load some others from the
Internet? The idea is to distribute the small artistic project in this way.

This is trying to be a weekend newbie project, to show to my interactive
art teacher, so any quick help would be really appreciated (first I was
trying to get the idea, and the using Etoys, so now I'm on pharo, hoping
to make this work easily).

Thanks,

Offray
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Re: [Newbies] Isometric 2D (serious) games develoment on Squeak/Pharo

2010-11-02 Thread Offray Vladimir Luna Cárdenas

 Hi all,

This is taking the form of a metagame that will be taking the form of a 
chatbot + chat program. Any advice on both kind of software will be 
appreciated.


Cheers,

Offray

El 18/10/10 05:49, Offray Vladimir Luna Cárdenas escribió:

 Hi All,

Long time without being here, so is nice to be back. For my last 
project I'm wondering about 2D isometric games and after some 
preliminary finding I would like to use may be Python/Pygame or 
Squeak(or Pharo). I have found enough information about game creation 
on Python, but not on Squeak, specially regarding 2D isometric games.


The idea is that each player lives in a post-apocalyptic world where 
you need to re-create the world. For that you live in a bio-nano-tech 
farm-lab where you can create plants, animals, and other stuff and 
test how it works in a mini-ecosystem to prototype that possible word. 
You work off-line in your own farm-lab, but you can go on-line and 
trade designs with other players to create a shared world or make test 
with their stuff from/in their farms-labs. The game will be free 
software so people can create their own variations and is intended as 
a serious game[1] where you can play just for fun but also learn and 
work with other people solving real problems using games and simulation.


 [1] http://en.wikipedia.org/wiki/Serious_game

I would like some advice about how Squeak/Pharo fists the problem of 
making and 2D isometric game about this idea with characters, chat 
support between them, networking, using external stuff not made 
with/in Squeak (like svg support or external libraries and programs) 
and so on (some times I think in this like Croquet ultralite). I'm 
some kind of ethernal newbie on a lot of Informatics themes (including 
programming), so learning curve is also important here.


Thanks,

Offray
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[Newbies] Isometric 2D (serious) games develoment on Squeak/Pharo

2010-10-18 Thread Offray Vladimir Luna Cárdenas

 Hi All,

Long time without being here, so is nice to be back. For my last project 
I'm wondering about 2D isometric games and after some preliminary 
finding I would like to use may be Python/Pygame or Squeak(or Pharo). I 
have found enough information about game creation on Python, but not on 
Squeak, specially regarding 2D isometric games.


The idea is that each player lives in a post-apocalyptic world where you 
need to re-create the world. For that you live in a bio-nano-tech 
farm-lab where you can create plants, animals, and other stuff and 
test how it works in a mini-ecosystem to prototype that possible word. 
You work off-line in your own farm-lab, but you can go on-line and trade 
designs with other players to create a shared world or make test with 
their stuff from/in their farms-labs. The game will be free software so 
people can create their own variations and is intended as a serious 
game[1] where you can play just for fun but also learn and work with 
other people solving real problems using games and simulation.


 [1] http://en.wikipedia.org/wiki/Serious_game

I would like some advice about how Squeak/Pharo fists the problem of 
making and 2D isometric game about this idea with characters, chat 
support between them, networking, using external stuff not made with/in 
Squeak (like svg support or external libraries and programs) and so on 
(some times I think in this like Croquet ultralite). I'm some kind of 
ethernal newbie on a lot of Informatics themes (including programming), 
so learning curve is also important here.


Thanks,

Offray
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Re: [Newbies] Downloading the Squeak By Example Sources from the SVN reposotory

2008-08-15 Thread Offray Vladimir Luna Cárdenas

Hi Steve,

I was pretty busy with a lot of things but this answer helps me a lot. 
I'm now using this for the translation. I would use mercurial or any 
decentralized control version system, instead of SVN and TeXmacs instead 
of LaTeX for the spanish version (because of its graphical and easy to 
use interface). The Spanish wiki page for the Spanish Translation 
project is this:


http://slcolombia.org/SqueakMedianteEjemplos

I will be posting advances in that place. I would like to make a 
personal project at the same time that I made the translation because, 
from my previous experience I learn mores in this way (not only by 
example, but also driven by personal projects/problems). At this moment 
I want to make a tag cloud in Squeak and know if there is any special 
consideration for using Squeak with touch screens?


Thanks again. Saying this was one of that important things that you have 
not done, but is still important.


Cheers,

Offray

Steve Lloyd escribió:

Hi Offray

To download the sources from a svn repository, you should install svn 
client software on your computer. There are many types of this but 
examples of versions which provide a graphical user interface are


on PC http://tortoisesvn.tigris.org/ is very popular as it integrates 
with Windows Explorer


on Mac/PC/Linux (requires registration for 30-day trial)  
http://www.syncrosvnclient.com/


a Mac svn client which uses the command line is at 
http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip


and there are other packages for linux (eg on Ubuntu look for the 
package 'subversion')


Once you have the client installed there will be a way of adding a new 
repository location-put in the location of the SBE sources, and then 
you can 'check out' a copy of the sources to a local copy on your disk.


If you end up using a svn command line client the command to check out 
the SBE sources would be


svn checkout https://www.iam.unibe.ch/scg/svn_repos/SqueakByExample/

The advantage of having the sources under subversion control is that 
whenever the SBE authors update any part of the documentation, you can 
bring your copy up to date by doing a 'svn update' command.


For much (!) more information about Subversion, you can refer to the 
book at  http://svnbook.red-bean.com/


Hope this helps


Cheers Steve



On Fri, Apr 18, 2008 at 5:24 PM, Offray Vladimir Luna Cárdenas 
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
wrote:


Hi all,

I'm interested in downloading the sources of Squeak By Example
Sources from the SVN reposotory. I see that there is a web place
to browse the sources, but there is a way to download all them
(and the changelog files) to my hard disk?

Cheers,

Offray
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[Newbies] Downloading the Squeak By Example Sources from the SVN reposotory

2008-04-18 Thread Offray Vladimir Luna Cárdenas

Hi all,

I'm interested in downloading the sources of Squeak By Example Sources 
from the SVN reposotory. I see that there is a web place to browse the 
sources, but there is a way to download all them (and the changelog 
files) to my hard disk?


Cheers,

Offray
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Re: [Newbies] Install Squeak 3.9 or 3.10 in a Core 2 Duo (64 bits) with Ubuntu

2008-03-28 Thread Offray Vladimir Luna Cárdenas

Hi Juan Carlos,

Have you follow the tutorial or just give a quick look? If you _follow_ 
the instructions, you will see that you can, using Seaside One Click 
experience, enable multiple images just copying the proper images and 
changes files for the desired Squeak (3.9 or 3.10) and modifying the 
Seaside.sh file for accordingly.


Please let me now which part of the text is not clear enough once you 
try to make what it says. Remeber is a wiki, so you can rewrite the 
parts you one to make it clearer.


Cheers,

Offray

Juan Carlos Bresesti Bosch escribió:

Vladimir,

In the tutorial i only find the 3.8 version, how do you install 3.9 or 
3.10?


Juan Carlos.

2008/3/25, Offray Vladimir Luna Cárdenas [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]:


Hi Juan Carlos,


Juan Carlos Bresesti Bosch escribió:

 How can i do this, i'm absolute beginner...

 JC



You can find Spanish instructions for that. In fact, these
instructions
are the ones that I'm using for running varios versions of Squeak,
including 3.9 and 3.10, in my Ubuntu 64 machine.


http://www.el-directorio.org/Squeak/Instalacion#head-9f31bb7843147795b89ecbe76e961b906a672c12

you can use a automatic translation service if you don't read Spanish.
Click and run installation of Seaside/Squeak is the easiest way I have
found for installing and running Squeak.

Cheers,

Offray
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Re: [Newbies] Install Squeak 3.9 or 3.10 in a Core 2 Duo (64 bits) with Ubuntu

2008-03-25 Thread Offray Vladimir Luna Cárdenas

Hi Juan Carlos,


Juan Carlos Bresesti Bosch escribió:

How can i do this, i'm absolute beginner...

JC
  


You can find Spanish instructions for that. In fact, these instructions 
are the ones that I'm using for running varios versions of Squeak, 
including 3.9 and 3.10, in my Ubuntu 64 machine.


http://www.el-directorio.org/Squeak/Instalacion#head-9f31bb7843147795b89ecbe76e961b906a672c12

you can use a automatic translation service if you don't read Spanish. 
Click and run installation of Seaside/Squeak is the easiest way I have 
found for installing and running Squeak.


Cheers,

Offray
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Re: [Newbies] The Weekly Squeak Summary No. 17: Jan 13 - Mar 22, 2008

2008-03-25 Thread Offray Vladimir Luna Cárdenas

Hi Michael,

Can I translate Weekly Squeak Summary and post the translation in our 
free/libre software/culture community Wiki? It's a worthy source on 
information and is a shame to have it only in English.


Hoping for a positive quick reply,

Offray



Michael Haupt escribió:

Dear Squeakers,

welcome to the Easter edition of The WeeklySqueakSummary, an irregular
traffic-dependent report on what's going on in the world of Squeak
based on the WeeklySqueak blog.

Highlights of the past weeks:

There is a whole bunch of very interesting (not just software)
releases... Squeak 3.10 [23], Sophie 1.0 [24], a multi-threaded Squeak
VM called Hydra [14], the Squeak by Example book's second edition
(nowadays, people tend to call such things 2.0 or the like... I prefer
to stick with the old-fashioned word edition) [19], and a very
extensive book covering the (much more relevant than you might think)
topic of hashing [15].

The Squeak Foundation has a new board [17] - congratulations to all
board members (and to the community for their choices)!

Last time, I accidentally posted a link to a demo video of the
Lively kernel - it was just a link to an announcement. This happens if
you don't read carefully. :-) The actual video has since been released
[20].

Two notifications of acceptance: there will be more Google Summer of
Code projects related to Squeak [22], and the Squeak VM is now
officially deemed open source by the Debian maintainers [21].

That last topic (licensing issues) directly relates to the last hot
topic: the Software Freedom Law Center has released a guide to legal
issues as occurring in the context of open-source projects [11]. It's
an interesting read, but unfortunately very much focused on the legal
situation in the United States of America - well, you probably can't
blame them.

The past weeks' news items:

[1] Qwaq is Hiring!
http://news.squeak.org/2008/01/16/qwaq-is-hiring/

[2] Squeak now running on Nokia N810
http://news.squeak.org/2008/01/18/squeak-now-running-on-nokia-n810/

[3] Self-Sustaining Systems *Call for Papers*
http://news.squeak.org/2008/01/21/self-sustaining-systems-call-for-papers/

[4] Brought to you by ESUG!
http://news.squeak.org/2008/01/23/brought-to-you-by-esug/

[5] Dynamic Languages Symposium (DLS) 2008 - Call For Papers

http://news.squeak.org/2008/01/25/dynamic-languages-symposium-dls-2008-call-for-papers/

[6] Learn Smalltalk And See the World!
http://news.squeak.org/2008/01/26/learn-smalltalk-and-see-the-world/

[7] Immersive Education Summit Ad-Hoc Meeting
http://news.squeak.org/2008/02/03/immersive-education-summit-ad-hoc-meeting/

[8] The Golight: Tool Support for Test-Driven Development

http://news.squeak.org/2008/02/07/the-golight-tool-support-for-test-driven-development/

[9] XO in the US Virgin Islands
http://news.squeak.org/2008/02/12/xo-in-the-us-virgin-islands/

[10] 16th International Smalltalk Joint Conference *Call for Contributions*
 
http://news.squeak.org/2008/02/14/16th-international-smalltalk-joint-conference-call-for-contributions/

[11] IANAL - But they are! SFLC Guide to FOSS Legal Issues
 
http://news.squeak.org/2008/02/15/ianal-but-they-are-sflc-guide-to-foss-legal-issues/

[12] International Squeak Live Video Conference Between Nepal and Japan
 
http://news.squeak.org/2008/02/17/international-squeak-live-video-conference-between-nepal-and-japan/

[13] Randal Schwartz Talks With Leo about Squeak, EToys and OLPC
 
http://news.squeak.org/2008/02/20/randal-schwartz-talks-with-leo-about-squeak-etoys-and-olpc/

[14] Qwaq releases Hydra multi-core Squeak VM
 http://news.squeak.org/2008/02/21/qwaq-releases-hydra-multi-core-squeak-vm/

[15] Hashing in Smalltalk
 http://news.squeak.org/2008/02/25/hashing-in-smalltalk/

[16] Don't forget to vote!
 http://news.squeak.org/2008/03/06/dont-forget-to-vote/

[17] The Squeak Foundation Board 2008
 http://news.squeak.org/2008/03/09/the-squeak-foundation-board-2008/

[18] Talk on Newspeak today
 http://news.squeak.org/2008/03/11/talk-on-newspeak-today/

[19] Squeak by Example, 2.0!
 http://news.squeak.org/2008/03/12/squeak-by-example-20/

[20] Dan Ingalls demos Lively at Google
 http://news.squeak.org/2008/03/14/dan-ingalls-demos-lively-at-google/

[21] Squeak VM now in Debian distro
 http://news.squeak.org/2008/03/17/squeak-vm-now-in-debian-distro/

[22] Squeak accepted into Google Summer of Code 08
 
http://news.squeak.org/2008/03/18/squeak-accepted-into-google-summer-of-code-08/

[23] Squeak 3.10 now released!
 http://news.squeak.org/2008/03/21/380/

[24] Sophie multimedia authoring environment hits 1.0
 
http://news.squeak.org/2008/03/22/sophie-multimedia-authoring-environment-hits-10/

You can find this and much more on The WeeklySqueak blog, the newsblog
dedicated to the world of Squeak:http://news.squeak.org/

Subscribe to the WeeklySqueak RSS feed: http://news.squeak.org/feed/

Happy squeaking,

Michael

Re: [Newbies] Squeak for the Asus eee

2008-02-12 Thread Offray Vladimir Luna Cárdenas

Hi,

Have you tried the translation of:

http://el-directorio.org/Squeak/Instalacion#head-9f31bb7843147795b89ecbe76e961b906a672c12

from Spanish to English (may be using some online free translation 
services)? there is detailed documentation and friendly enough. If you 
have tried to follow this translation and still don't understand, please 
don't hesitate to ask again.


Cheers,

Offray


alanomaly wrote:

Could you make these instructions more beginner friendly please?

I don't know what executing an image means - all I know is, opening the
.sh file brings up a couple of blocks of coding in a text file. Looks like
this:-

#!/bin/sh
APP=`dirname $0`
EXE=$APP/Contents/Linux686
RES=$APP/Contents/Resources

exec $EXE/squeak -plugins $EXE \
-encoding latin1 \
-vm-display-X11 -swapbtn  \
$RES/seaside.image

Is this the image?

If so what do I do with it? 


Not a linux expert, just someone used to Windows who niavely believed the
eee would be easy...

Thanks!


mike.vidal wrote:
  

Does anyone know where there is a version of Squeak that will install
on the Asus eee?  I tried the debian and generic linux version and
they dont install/work.  The debian version wong apt-install.  It
complains about missing binfmt-support dependency.  The linux version
segfaults.
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Re: [Newbies] Tutorial status

2007-08-21 Thread Offray Vladimir Luna Cárdenas

Hi Steve,

Thanks for your answers on the tutorial and your work. You miss one: 
want about a free content license like the creative commons one? If 
you're planning to create a book from your tutorial, you can still 
consider a non-commercial variation of the license (for example the 
Attribution - Share Alike - Non Commercial). Would be really a shame not 
to have again, a comprehensive text on Squeak which can be modified for 
academical purposes and translated, for example, in Spanish. I know that 
there is a lot of work in creating good original documentation and 
licensing under a Open Content License could seem a no sense, but if you 
see the Light and Matter series at


http://www.lightandmatter.com/

which has even a more liberal license, allowing selling of the book, the 
only condition is that people let the derivate works open also. You will 
see that this model can work (in fact, the author not only has this site 
and books as a prove, but also a lot of articles about why it works). 
Books are also cultural artefacts which gain value in they and their 
ideas circulate, and I hope that the editorial business can coexist 
with this idea in an age where Internet has changed a lot of things 
about distribution models.


Hoping for your answer,

Offray

Steve Wessels escribió:

I've been on vacation and just yesterday, Thursday, began to process email 
messages and resuming work on my Squeak Tutorial.  Many folks have written to 
me, personally and here publicly, with both feedback, comments, corrections and 
questions.  I want to take a moment and update my status on the tutorial work.

First of all, thank you goes to everyone who has written me with positive 
feedback.  Thank you for your validation of my efforts.

A few people have asked for a Zip file of the tutorial contents.  At this time 
I have no plans to make this available.  As a regular component of my 
publication process I in-fact make a Zip file backup of the entire tutorial 
each time I update the web site.  However, the file is huge.  It's not 
something that can be emailed and I have not been uploading the file to the web 
site because of its size.

I would like to make PDFs and will investigate that in the future.

My current activities are focused around fixing reported and self-discovered 
typos, and I am doing a complete walk through from scratch as if I were an 
interested student.  In this way I am finding errors and omissions.  I am 
currently in section 3.  This takes as long, perhaps longer, than it took to 
actually write the tutorial.

After the coming update(s), I still have more to write.  So even though the 
tutorial in its present firm is highly useful, as many of you have told me, the 
work itself is not done.

Furthermore I have an ambition to publish the tutorial as a book some day and 
will begin work on that in earnest when this next set of activities has 
completed.

- Steve


   

Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos  more. 
http://mobile.yahoo.com/go?refer=1GNXIC

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Re: [Newbies] Software computer

2007-05-12 Thread Offray Vladimir Luna Cárdenas

Hi Subbukk,

The idea of software computer reminds me a lot of the history of Squeak 
and the idea to manage complexity by the creation of virtual computers 
that can work together. Also remind me the idea of giving computer 
support to the creative spirit inside everyone of us, so Squeak is some 
kind of metamedium (text, music, graphics, animation, video) and needs 
to do everything that you can do with a computers.


Sound nice to me :),

Cheers,

Offray

subbukk escribió:

Hi,

When trying to explain the Squeak 'image' file to young learners and non-tech 
friends, the term 'software computer' popped into my mind. Squeak allows one 
to create a 'software computer' that holds text, sounds and pictures. It is a 
computer that you can carry along on a floppy, hard-disk or USB flash memory.


Just as we use microscope to look into minute stuff, we use a physical 
computer (and squeak vm) to look into our software computer and make changes 
to it. The computer can be used to record sounds, make drawings, access 
web-sites or chat with others and so on. This computer can even hang or crash 
like a physical computer :-). But unlike physical machines, perfect copies 
(images) are easy to make and share with friends. If the computer breaks 
down, you can send it for 'repairs' over email while continuing to work on a 
older copy. One can create potentially infinite varieties of copies without 
worrying about hazardous waste or recycling. Each copy will be a 'perfect 
image' and we dont have to worry about loose nuts or bolts :-).


I tried this metaphor on some (unsuspecting) folks and they could get it 
faster than when I used the book or toy metaphor.  One can't crash a book by 
coloring it, for instance, so they dont see a need to snapshot an image 
often. For most people, toys are not for serious work, while Squeak can be 
used to produce serious essays or music too.


Is the metaphor appropriate?
Subbu
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[Newbies] Publishing a project on a Squeak project repository

2007-04-18 Thread Offray Vladimir Luna Cárdenas

Hi all,

We're using Squeak 3.10 alpha#7068 because is the one which works 
properly with the Small-land dock bar (previous 3.9 and 3.10 versions 
have problems keeping the dock bar in all projects even with the show 
main docking bar option enabled). But I have  a problem. When I try to 
publish a project on a Squeak Repository (say the Squeakland-BSS or 
Squeakland SuperSwiki) I get this message:


ConnectionTimeOut: send data timeout; data not send.

It happens almost immediately after choosing the Squeak repository of 
project. How can I publish projects with this image (or something with 
the same look and feel)


Cheers,

Offray
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Re: [Newbies] Re: Squeak Firefox plugin on Linux

2007-04-14 Thread Offray Vladimir Luna Cárdenas

Hi all,

As a related matter, but not for Linux platform, we're trying to the a 
Firefox portable version with Squeak Plugin included. We have copied the 
NPSqueak.dll which comes with small-land image windows instalation. It 
works fine and load any page with Squeak content (well the ones with 
their url  attached to the http://squeakland.org/project.jsp? ). If we 
move the Firefox Portable app to another computer it loads fine, and 
each time it loads the *pr file in the url as an argument of the 
SqueakPlugin.image. If we named SqueakPlugin.image to another image it 
loads fine anyway, but we're wondering if it's possible to move that 
image with the Firefox Portable app. There is any need for a change or 
an special location of the SqueakPlugin.image or any change in the 
NPSqueak.dll


Thanks a lot,

Offray

Bert Freudenberg escribió:
That's exactly the problem - until very recently, both Mozilla and 
Firefox linked to libXt by default. Now Firefox does not anymore. So 
our new version links libXt directly into the squeak plugin. It should 
be sufficient to install the new plugin, and manually run 
npsqueakregister. Or even manually create the symlinks from 
npsqueak.so into your browser's plugins directory (that's all 
npsqueakregister does).


- Bert -

On Apr 12, 2007, at 17:35 , Andrew Dabrowski wrote:

I already had squeakvm installed.  In fact I had already tried 
different versions of the squeak browser plugin, including the 
earlier squeakland_3.8-3u_all.deb and the squeak-plugin deb files 
from ftp.squeak.org, and I had never encountered this error before.


By the way, I have tested the ftp.squeak.org version with two 
different browsers, and it works with Mozilla but does not work with 
Firefox.  Any idea why that should be the case?




You have to install the squeak-vm package before
there should be the /usr/lib/squeak/npsqueakregister, which tries to 
register

the plugin in various places.
- Jens -
Andrew Dabrowski schrieb:
I tried installing your deb file but got the following error.  Do I 
have to do something with the changes file before installing the deb?



Selecting previously deselected package squeakland.
(Reading database ... 238563 files and directories currently 
installed.)

Unpacking squeakland (from .../deb/squeakland_3.8-4u_all.deb) ...
Setting up squeakland (3.8-4u) ...
/var/lib/dpkg/info/squeakland.postinst: 33: 
/usr/lib/squeak/npsqueakregister: not found

dpkg: error processing squeakland (--install):
 subprocess post-installation script returned error exit status 127




Hi,

there was a bug in the npsqueak, try using the packages from:

http://www.impara.de/~jens/ubuntu/

- Jens -

Andrew Dabrowski schrieb:
I have Ubuntu Linux and the Squeak plugin for Firefox isn't 
working. For example, when I go to the Etoys page at Squeakland 
Im told I need to download a plugin, even if I've already 
installed it.  Does anyone know if this is the fault of Squeak, 
Ubuntu, Firefox, or me?
 


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Re: [Newbies] Re: [Newbie's] Strange behavior on Squeak 3.10 alpha

2007-04-11 Thread Offray Vladimir Luna Cárdenas

Hi,

Edgar J. De Cleene escribió:


El 4/7/07 10:20 AM, Offray Vladimir Luna Cárdenas
[EMAIL PROTECTED] escribió:

  

Thanks a lot. I have been browsing for a while the list messages and
seems a nice place with humble people who knows Squeak. The only thing I
dislike it's to be forced to get a YahooID and accepting their User
Agreement for being part of this list (this will happen with any
YourFavoriteEnterpriceGroup and in general with all the Spamware
powered infrastructure).



Yes, some complain about Yahoo. I hope at some point could have a 24/24
machine what all could reach from web.
Extremadura peole set the swiki for us, use it as is less restrictive.
  


We have a Free Software related wiki and we're putting a information 
about Squeak as we're learning (the wiki is made on python, but it works 
very well and it's easy to extend). At some point we will need some kind 
of wiki ohana (Ohana means family, as Lilo teach us) for Squeak related 
content in different places (something like a planet for blogs, but for 
wikis). You're invited to use our wiki if you like it.



 Have you considered the good and old mailman
  

for the list? if yes, I could help on that matter.


Send private about mailman
  


Ok :)

[...]

Still Ralph and me are losted of why sometimes the image ask what to do and
sometimes no.
The correct option should be always install what the .cs said .
As example for 7080
Collect changes of :
http://bugs.squeak.org/view.php? = 5251
http://bugs.squeak.org/view.php? = 5619
http://bugs.squeak.org/view.php? = 5704
http://bugs.squeak.org/view.php? = 5392

ReleaseBuilderFor3dot10 new updatePackages: '
Morphic-edc.116(sd.115).mcd
Tests-edc.21(20).mcd
'

So you should finish having the Morphic 116 and the Test 21 on the
Monticello browser.
  


I'm still too newbie to know how to use Monticello, but I will try to learn.


Is odd what you can't publish a project , as I convert several of 3.9 to
3.10 and saved.
Just made one in my image putting some morphs on World and could create a
new one.

What still I don't solve is importing 3.9 (or earlier) .pr , but I was
collecting info for doing some page in wiki.
  


My main problem is that I can not export from 3.10alpha as a pr file... 
I don't know what's wrong. Just I get the metadata form and saving grid, 
but then nothing, I can't choose if I want to publish my project on the 
hard disk or on the web.


  

I have a problem publishing projects on 3.9alpha#7070 and updating
works strange as I said before... the sense of fracture in all the
Squeak images seems overwhelming sometimes.



I hope what 3.10 solves all his starting problems.
And tomorrow I put a complete image into servers and 3.10 ready to load
projects into a page of swiki.
Send private all yours and I see how manage in 3.10.

Nos leemos !!

Edgar

  


Vale, te enviaré correos privados para esas pequeñas cosas. Gracias por 
todo el trabajo en 3.10 y por un Squeak más modular.


Chao,

Offray
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Re: [Newbies] Smalltalk on OLPC (was Re: Morph Window - Class?)

2007-04-08 Thread Offray Vladimir Luna Cárdenas

Hi,

Bert Freudenberg escribió:


On Apr 8, 2007, at 19:17 , Offray Vladimir Luna Cárdenas wrote:

[...]




XO machines need to mature with the children as the time goes on, and 
continuity is a key factor on that. We need bridges instead of abyss, 
inclusion instead of exclusion.


Agreed. But, as I wrote before:

However, it would be a waste to completely hide the power of 
Smalltalk. We want to hide it a little bit so as to not confuse 
beginners, but it should be possible. There are problems however - 
etoys projects are not ideal for dealing with source code for one. So 
ideas and contributions are appreciated.


So everybody interested in making the Smalltalk experience on the 
OLPC machine an enjoyable one, please help. The VPRI group focuses on 
etoys and system integration, but you are invited to contribute. And, 
in case this has not been clear, you do *not* need an OLPC prototype 
to run this. It's Squeak, after all.


I'm already helping. I have the OLPC image running on my laptop and 
we're making test (one problem is that the content generated on larger 
and different aspect ratio displays gets messed on the machine, as we 
already tested, and we reported a bug with bookmarks on the Squeak 
beginner list that was patched for OLPC and we test the patch on other 
Squeak images). Next thing that we're going to probe is some interactive 
content (fables and child tales) made, may be on Scratch in the same 
sense of Speak Up projects (we'll see how this is supported by the 
display) and we're going to test how to pass from eToys to Bots Inc in 
the OLPC image (or may be having alternative images... I don't know 
yet). I was not criticizing the VPRI focus and I understand the lack of 
resources and need for volunteer effort, I was talking about from eToys 
to python silent decision without any continuity and reflection from 
the people who will be using the machines.


Cheers,

Offray
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Re: [Newbies] Strange behavior on Squeak 3.10 alpha

2007-04-07 Thread Offray Vladimir Luna Cárdenas

Hi Edgar,

Edgar J. De Cleene escribió:

[...]

First , you should know what could email me in Spanish and what we have a
very friendly Spanish group and Spanish things

http://ar.groups.yahoo.com/group/squeakRos/ (Group)
http://wiki.gnulinex.org/squeakros (Swiki in Spain)
http://ar.geocities.com/edgardec2001/Welcome.html (Beginners tutorials ,
most in Spanish)
  


Thanks a lot. I have been browsing for a while the list messages and 
seems a nice place with humble people who knows Squeak. The only thing I 
dislike it's to be forced to get a YahooID and accepting their User 
Agreement for being part of this list (this will happen with any 
YourFavoriteEnterpriceGroup and in general with all the Spamware 
powered infrastructure). Have you considered the good and old mailman 
for the list? if yes, I could help on that matter.



3.10 is the first step to more modular Squeak, we just begin the mechanics
of updates and try to correct any problems.
Today, you should reach 7078.
  


On #7070 I can't publish a project. I get the grid for publishing but 
then nothing. So I was trying to made the update. At some point it ask 
me for an account name and a password, so I put some info there but on 
the process I get this:


Processing updates
Loading 7080wizFixesOfMorph...

and then a window with this message:

Merging Morphic-edc.116.

I choose the option Merge and others but nothing happens, only 
Cancel works. After that I'm on 7080, but still publishing a project 
doesn't work.



I was working with reduced images from a while and helping Pavel
MinimalMorphic.

Think what we are a company what are recycling some old building, several
stories tall.
For political reasons, you could't demolish using dynamite, as people have
homes into (bad but are HIS HOME)
But if you start from the top stories, demolish some, reshape some and let
they still use his ugly places ...

I have how unload Etoys and Nebraska unload/load safe and Pavel how to load
again in a 2.8 Mb big Morphic/Etoys.
I learn his technique and http://www.squeaksource.com/Ladrillos.html several
smaller experimental new shapes packages.
When 3.10 reach beta I retake this and hope we have a loadable Etoys and
Nebraska and 3.10 closer to MinimalMorphic .
  


Nice analogy about buildings, homes and dynamite. Squeak it's a lot of 
different things for different people that getting a sense of continuity 
it's difficult for the newcomers like me.



What don't means you could load any .pr fro earlier Squeaks.
  


At this moment we're having problems exporting .pr files from the 
Extremadura's Squeak to another because of a bug with bookmarks (when 
you exported a book with bookmarks, the bookmarks are lost). There is a 
patch for this and the change set works fine with OLPC, Squeakland and 
first versions of 3.9 images, but doesn't work in Extremadura's image 
and I have a problem publishing projects on 3.9alpha#7070 and updating 
works strange as I said before... the sense of fracture in all the 
Squeak images seems overwhelming sometimes.



That's require some OLPC to 3.10 and 3.10 to OLPC intelligent Bridge (I
should patent iBridge earlier as Apple :=)

Saludos desde Rosario, Argentina
  


Yep you will need to patent and register as a trade mark. Apple want to 
be owner of the letter i and all its iAnything combinations. :-)


Saludos desde Bogotá, Colombia,

Offray

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[Newbies] Strange behavior on Squeak 3.10 alpha

2007-04-05 Thread Offray Vladimir Luna Cárdenas

Hi all,

First, thanks for the development of 3.10 alpha, it seems to integrate 
nicely behaviors of different squeak images and work well with change 
set from olpc. I have migrated from 3.9 to 3.10 alpha.


On Squeak 3.10 alpha #7068 I get the look and feel I wanted (the 
Extremadura's Squeak one) and when I create a new project, the dock bar 
is inside it. This doesn't happen on 3.9 where, if I create a new 
project the dock bar is not and I need to go to the world menu and then 
disable an re-enable the show dock bar option. Also, any time that I 
go from an inner project to an outer one I get this message:


MessageNotUnderstood: TTCFontfontArray

So seems that 3.10 alpha #7068 was in fact better for me that 3.9, but 
today I update to 3.10alpha#7070 and I get the same behavior that I was 
getting on 3.9. Any pointer to a solution?


Also, seems that 3.10 would be more modular that 3.9 because things like 
eToys would be (un)loadable at will. Do you have more information on the 
plans for 3.10? This load can be made also for things that change the 
look and feel of Squeak like Bots Inc. or even Scratch?


Thanks again,

Offray
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Re: [Newbies] Re: Squeak - for a different Summer of Code!

2007-03-25 Thread Offray Vladimir Luna Cárdenas

Hi,

Giovanni Corriga escribió:
Both can work. This is something in I would like to work on even if this 
doesn't fit the objective of SoC, so asking the seasoned squeaker was a 
way to know how much sense made this. May be I can try to make it in the 
summer vacation and ask for some pointers in the list, so I can try to 
make some development and, at the same time preparing my self for 
SoC2008 :-)



Well, if you have the requisites, why not apply now?

Giovanni

  


The most important reason this semester is time. May be next year I will 
not be an student anymore... I will try to find the way. Thanks for all 
your encouragement about SoC and newbies support :-)


Cheers,

Offray
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Re: [Newbies] FW: [Squeakland] SqueakFest '07 - Save the Date!

2007-03-23 Thread Offray Vladimir Luna Cárdenas

Hi,

Russ escribió:
Please forgive if this seems impertinent, I just find it amusing the 
associations google mail comes up with:

 Squeakers and Squeaky Dinks


Well, these are the problems with spamware powered mail services these 
days :-) . Hopefully some day discourses about individual empowerment in 
FLOSS and Squeak will come to the Net.



Okay , back to more serious discourse... ;-)

BTW - Squeak Fest sounds really cool. Now that I live in Kalamazoo, I 
might be able to attend.

- Russ



I'm in Colombia, South America and I hope to be there this year also. So 
see you there :-)


Cheers,

Offray
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Re: [Newbies] Re: Squeak - for a different Summer of Code!

2007-03-18 Thread Offray Vladimir Luna Cárdenas

Hi,

Giovanni Corriga escribió:

Il giorno ven, 16/03/2007 alle 11.49 -0500, Offray Vladimir Luna
Cárdenas ha scritto:
  

Hi all,

I'm a newbie on Squeak and I have been using only eToys and BotsInc 
environment for teaching introductory courses on Informatics. But I 
think that would be nice a project which combines content creation for 
the OLPC image of Squeak with the creation/adaptation of tools for 
making that content more easy for authoring and localization to multiple 
languages. This would be a project not centered on code but is going 
from content to code and from software to humanware (part of the 
project is using the OLPC image to create content with children of 
schools). Do you think that there is a place for such proposal in SOC 
(Google is a sponsor of OLPC project). ¿Some one would be willing to 
mentor it?



Hi Offray,

the idea is good, but I don't know if it suits the purpose of Summer of
Code, which is to produce working code.
  


The idea would be to produce code to facilitate the creation of 
folkloric narrative multilingual content on OLPC image. For example 
Scratch has an option to make the objects say things in a balloon. In 
Squeak you can make the same changing the help balloon, but you can't 
make it as easy as with Scratch, and can't not say which position will 
the balloon have in the screen or the translucency, or the color of the 
voice (say  a character always say things in a blue voice), and I would 
like to make this features eToys available for all objects, but may be 
making this is to easy for the SoC.



Aside from that, I haven't understood if you'd like to do this, and
you're looking for someone to mentor you, of if you're just proposing
the idea to see if someone wants to go with it.
  


Both can work. This is something in I would like to work on even if this 
doesn't fit the objective of SoC, so asking the seasoned squeaker was a 
way to know how much sense made this. May be I can try to make it in the 
summer vacation and ask for some pointers in the list, so I can try to 
make some development and, at the same time preparing my self for 
SoC2008 :-)



Cheers,

Offray
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Re: [Newbies] Re: Squeak - for a different Summer of Code!

2007-03-16 Thread Offray Vladimir Luna Cárdenas

Hi all,

I'm a newbie on Squeak and I have been using only eToys and BotsInc 
environment for teaching introductory courses on Informatics. But I 
think that would be nice a project which combines content creation for 
the OLPC image of Squeak with the creation/adaptation of tools for 
making that content more easy for authoring and localization to multiple 
languages. This would be a project not centered on code but is going 
from content to code and from software to humanware (part of the 
project is using the OLPC image to create content with children of 
schools). Do you think that there is a place for such proposal in SOC 
(Google is a sponsor of OLPC project). ¿Some one would be willing to 
mentor it?


Cheers,

Offray

Giovanni Corriga escribió:

Il giorno ven, 16/03/2007 alle 09.12 +0100, Serge Stinckwich ha scritto:
  

Giovanni Corriga a écrit :



  
Is the list of SOC projects close ? I would to propose to work on a 
better multilingual support for Squeak. At the moment, it's difficult to 
translate the Squeak interface, because there is several Squeak image 
(Squeakland, 3.9, OLPC, ...). I think we could improve Yoshiki's work in 
order to have a central repository for the translations (maybe something 
like Rosetta : https://launchpad.net/rosetta) and a more modular 
approach in order to attach messages catalog to packages and not to the 
whole image.



I think that as long as we don't remove the other proposals, we can add
as many project as we want. Serge, are you willing to mentor for it? If
so, please send me a message, so that I can add you to the mailing lists
etc.

Giovanni

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Re: [Newbies] Help! Where's Wonderland in Squeak 3.9 ?

2007-01-17 Thread Offray Vladimir Luna Cárdenas

Hi,

Edgar J. De Cleene escribió:


  
Last image what I see Wonderland was in 3.6.

But I wish resurrect to 3.10, so be patient, pile of things continue
growing.

If you are brave enough to see first steps of next release open Firefox and
type 


http://201-212-99-13.cab.prima.net.ar:8088 and see a 10.000 km far away
running 3.10 and could do some interaction with it.
( 09:00 to 20:00 GMT, roughly) for see one image with Kom + HttpView.
  


I was trying that url, but ask for a user name and password. There is 
some kind of generic guest user which we can use?


Cheers,

Offray
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[Newbies] Bots Inc, Robocup or Maze Squad. --Collective problem solving

2007-01-17 Thread Offray Vladimir Luna Cárdenas

Hi all again,


(Sorry for the cross posting, but I would like to have feedback from  an 
advice from  a newbie to programming from the perspective of an expert 
and also feedback from the perspective of an educator).


As I said in another mail, this  semester is starting and I'm planning 
the activities for the courses. One of them is for people related with 
Informatics Technologies and Education (Virtual Learning) as I wrote 
previously* and the other one if for freshmen students in University 
(most of them). For the second one group I'm thinking in some kind of 
collaborative game development, following the ideas of the previous 
semester with the Pingus/Lemmings Clone [1]. This time I want to go 
quickly on Etoys and use the Bots Inc. environment to write more code 
overpassing the restrictions intended for Etoys and younger children.


[1] http://pingus.seul.org/welcome.html

At the same time, I'm interested in study the collaborative solving of 
problems from a theoretical, computational and educative perspective. 
The idea is to make some kind of Squeak simulation on how collective 
problem solving its carried and see, in the classroom, if the model, in 
some way, its related with reality. From the previous semester work I 
have some ideas and hypothesis (thanks to the community on these list 
for educational reflexion, multiagent hints and specially to Scott 
Wallace for his coordination code for messages to stars).


I would like to hear what do you think of this ideas for student projects:

- To make some kind of robocup: There will be two competing teams that 
are trying to make a point putting a ball in the goal of the 
opponents. I'm not so interested in thing like perception (where is the 
ball), but I'm on coordination between Robots and how they solve, in a 
collective fashion, a problem. In that sense I have thought this other 
project also,


- To make some kind of Maze  Squad: It's some kind of pingus clone, but 
using Bots instead of Etoys. The robots are lock in a maze and you can 
see the maze from upside (a la Pacman). They're relatively dumb (if they 
found a wall they just bounce and go back, if they found a hole they 
just fall into it), but there are some special bots which can be 
selected to accomplish special task and help the others to get out of 
the maze.


I'm not a programmer and with Squeak I'm relearning the experience of 
programming with my students. But I have no problem learning and 
exploring with them. We don't even need to solve the problem 
(programming the all game). I just want to build with my students a nice 
place to learn and to probe ideas and see emergent behavior. My bet is 
on the second project, but may be you have more hints to share with my 
and my students.


Cheers,

Offray

Pdt: * I'm still waiting for ideas or pointer on collective hypermedia 
authoring... :-)

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[Newbies] Collaborative hypermedia authoring and Squeak

2007-01-16 Thread Offray Vladimir Luna Cárdenas

Hi all,

It's the beginning of this semester and we, at university are starting 
some courses using Squeak. The first one will start this Friday and will 
have a month of duration. I was talking today with the people who will 
take the course and they expressed their interest specially in the 
creation of collaborative hypermedia  with Squeak.


The people who going to start the course is working with new 
technologies and education. They have some experience with learning 
management systems, like Black Board and social software like mediawiki. 
They have different background from engineering, graphical design, 
education and literature, and they want seriously to integrate Squeak in 
the virtual learning experience in the University. They have proposed 
three narrative excuses for the authoring: city maps (stories of 
places), travels (stories of journeys) or moving from home to home 
(stories of the things that we have in home).


I know that Squeak spirit is  also  to provide computer support for the 
creative spirit in everyone and  educative correlate make a lot of 
sense for the scenario that we have here. We can create hypermedia 
stories with bookmorph and some other morphs... but I'm thinking in the 
collaborative part of the experience, because I have never made 
collaborative authoring (or even programming in Squeak). Monticello is 
more for programmers; I have heard of Nebraska but never use it. I have 
browsing quickly the SqSqueak site and I see a category on the Object 
Catalog called Collaborate, with things like Nebraska Server, Fridge, 
Badge and so on... even there is a server with boards that can be 
shared, but seems to need some kind of plugin to be used (I think that 
is the Squeak plugin for the browser)... will be really nice to know 
more exactly where to find more documentation on this category and 
collaboration in general in Squeak.


Any advice, intended activities, pointer to documentation or ideas about 
for this course will be greatly appreciated. I think that it's a good 
opportunity to spread the Squeak word. I'm all ear and eyes and will be 
waiting for your advices on how to proceed.


Cheers,

Offray

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Re: [Newbies] Stand alone application

2006-11-23 Thread Offray Vladimir Luna Cárdenas

Hi,

Bert Freudenberg escribió:

On Nov 23, 2006, at 3:22 , Andrew Burton wrote:


Tyler Sperry wrote:
-- but perhaps someone here will point out the Squeakish way of 
creating standalone (in appearance, at least) applications.


I hope someone will.  I have no burning desire to create a stand 
alone Squeak application, but it would still be interesting to know.


Also, you might want to have a look at Sophie:

http://www.sophieproject.org/download/install

It uses the same cross-platform directory layout I developed for 
Plopp. In contrast to Plopp, Sophie is not locked-down, because it is 
still in heavy development, but you should get the idea of how a 
double-clickable Squeak app looks like.





Talking about Sophie, I have been tried to run Sophie in a Linux box for 
a while without any success (well from the first try to the last one 
things are better, but still not running). I asked in the forums and 
there is not answer. I tried emulation with wine and get a little more, 
but still not working. I'm wondering why multi platform apps made on 
Squeak seems to run better on Mac that in anything else. ¿It's related 
with the platform used by developers (which seems to be Mac) or the 
particular dependencies of this app?


Cheers,

Offray
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Re: Re-2: [Newbies] Stand alone application

2006-11-23 Thread Offray Vladimir Luna Cárdenas

Hi Frank,

Frank Urbach escribió:

Hi Offray,

so far I know sophie today runs only on windows and mac. 


Cheers,
  Frank

  
Its install page says that it will run on Windows XP and Linux machines. 
I have followed the instructions for Linux and it doesn't work. Would be 
really nice to help with the Linux alpha testing.


Cheers,

Offray
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Re: [Newbies] Video question

2006-11-17 Thread Offray Vladimir Luna Cárdenas

Hi all,

Bert Freudenberg escribió:


On Nov 17, 2006, at 5:57 , Andrew Burton wrote:

Is there a standard format for video in the Squeak community?  I 
noticed that most of the Croquet videos were in Quicktime format, and 
I wasn't sure if that carried over to here as well.


I ask, because I put together a small video about building a simple 
calculator in Squeak, but it's in the WMV format.  Is that 
acceptable? Thanks.


Also, if anyone's interested, here's the video: 
http://profnano.org/code/squeak/Squeak_SimpleCalc.wmv


Works for me on a Mac, but only because I installed Flip4Mac. I assume 
it will work on Win, don't know about Linux.


Generally we prefer something that can be played on Mac and Unix and 
Windows, if possible without any additional software. I think only 
MPEG fits that, and it even can be played back by Squeak. Flash movies 
work pretty well across platforms, too, that's what Google Video or 
YouTube use.


- Bert -




As a Linux user I prefer a format that can have players packaged by 
default on Linux distros without any patents or other concerns. Your 
video doesn't give me more that audio on my Ubuntu Linux machine and 
would be nice to see the video you want to share with us.


I really appreciate your concern about proper formats for free 
information interchange. Thanks a lot,


Offray
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[Newbies] Animations and sprites in squeak

2006-10-02 Thread Offray Vladimir Luna Cárdenas

Hi all,

I'm thinking in making some kind of RPG game, just for fun in Squeak, 
with the same feeling of The Flight of the Amazon Queen[1] and the same 
visual appareance [2]. I think that this can be made with sprites and 
animations in Squeak. So here come my questions


1. How can I indicate the place of a sprite in a animation? I'm thinking 
in three kinds of sprites: the first plane for bigger objects closer to 
the screen, a second plane sprite, where characters are located, and a 
perspective sprite for depth and distant objects.


2. How can I trace invisible trajectories in a scene? (making that 
animated characters come and go in the scenary).


3. I would like to make that the characters would have some kind of 
dialogs between them and putting the possible phrases on a flap seems a 
nice alternative, but when I drop text on a flap I get a representation 
of that text (smaller, with a name, etc) and not only the text. There is 
a way to make it?


Any pointer about these items?

Thanks,

Offray

Ps: Recently I wrote a mail asking about accented characters and 
hypertext on a Bookmorph and I get no answer. I know it not your 
obligation but I was wondering if I'm making the questions in an 
improper way or place.


Notes:

[1] The Flight of the Amazon Queen: 
http://www.unet.univie.ac.at/~a0200586/videogames/fotaq/
[2] Screeshots: 
http://www.unet.univie.ac.at/~a0200586/videogames/fotaq/screenshots/index.html

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[Newbies] Changing the language to Spanish on Squeak3.9g

2006-09-24 Thread Offray Vladimir Luna Cárdenas

Hi all,

I'm using various images of Squeak, but I would like to practice with 
the next one. So I downloaded and updated the Squeak3.9g image and now 
in the about this system on the Squeak flap I get:


Squeak3.9gamma
latest update: #7061
Current Change Set: Unnamed

I enabled the option show the main docking bar and then go to the 
Configuration menu and tried to change the language to Spanish, but I 
get this error message:


MessageNotUnderstood: TTCFont  FontArray

And I get the message again and again browsing between projects. Another 
thing is that, if I made a new project. I can see the shared tabs, but 
not the main docking bar. In that case I need to disable and enable it 
again to see it in the project.


¿Any pointer to a solution?

Thanks,

Offray
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Re: [Newbies] Why Squeak is so sloooow?

2006-09-21 Thread Offray Vladimir Luna Cárdenas


Hi Antonio,

Do you have any of these games to test? I have been using Squeak on 
Linux without any slowness problem.


Cheers,

Offray

Antonio San. escribió:

I don't know if occurs the same in windows, but in
linux squeak is very slow. 
I mean that all the thinks related to move pixels over

the screen causes cpu overheat in a desmesurated way
and a big latency. 
It is specially bad for videogames developed in squeak

because the movement of a picture imply a speed down
of other pictures in the game.

I thought that it was caused by my old PC. But I have
tested in five diferents machines, included a powerful
P4 with 2.8Ghz and 512 Mb RAM, with the same results.

Is X system (xfree86 and xorg) a bad way for execute
squeak? Occur the same in windows?






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Re: [Newbies] RE: Why Squeak is so sloooow?

2006-09-21 Thread Offray Vladimir Luna Cárdenas


Hi Antonio,

The German company Impara has developed a lot of games in Squeak[1]. I 
don't know if any of the Impara people is here, but if this is the case 
may be they can make a point about Squeak as a game development platform


[1] http://www.impara.de/references.html

I think that Squeak is nice for games development and some friends and 
me will try to learn and use it for a Free Software CreativeCommons Game 
(but this is a slow process, don't hold your breath). May be you can try 
Python and Panda3D also. But from a cognitive point of view, I can't see 
any more friendlier that Squeak.


Cheers,

Offray

Pdt: I don't know what's wrong with the threads of your mails, other 
seems tho behave properly... :-/


Antonio San. escribió:

I haven't any game, indeed I'm going to look for a
good environment for game-develop learning ... and I
think that squeak could be a very very useful project
for spending efforts and time.
 
But I have done the test with the games inside

squeak: BouncingAtoms and Blob.

Only 1 BouncingAtoms and 3 Blobs are enough for
getting an important slowdown in all objets in the
screen (Centrino 1.8 Ghz with 512Mb RAM)

It would be interesting check if the high CPU use
continues when you enter in an other project giving in
background blobs working. But I don't know how to do
that, because when I enter in an other project blobs
stop.


PD. How can I do for getting my reply under the same
topic in the list and not in other thread? 




  

Hi Antonio,



  

Do you have any of these games to test? I have been
using Squeak on 
Linux without any slowness problem.



  

Cheers,



  

Offray





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Re: [Newbies] Monticello -- where is it?

2006-09-14 Thread Offray Vladimir Luna Cárdenas


Hi Patty,

peppermint-p escribió:

Hi Offray,

the sources of this tutorial (you mean i.e. the Open Office document 
that is editable?) are free too, I think. But to make sure whether I 
am right, I have to ask somebody.

But why do you need them?

Patty


Yep, I'm meaning the OpenOffice editable sources of the pdf files. I 
need them because I'm using Squeak in my classes in Colombia and having 
spanish material would be fine for teaching purposes and talks locally. 
So, if you can help me with that sources, that would be a lot of help.


Thanks,

Offray


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Re: [Newbies] Monticello -- where is it?

2006-09-13 Thread Offray Vladimir Luna Cárdenas


Hi all,

Patty thanks a lot for your links a tutorial (It's a shame that I don't 
understand German :-/ ). ¿Do you have the sources of the pdf ones?. 
¿Are they licensed in a way that gives permission for redistribution and 
change (for example under a Creative Commons Attribution Share Alike 
License)?


Thanks a lot,

Offray

peppermint-patty escribió:

Hi,

last year I was tutoring a university course starting with Squeak. 
There the students had to use Monticello and subversion too. I 
collected a few links and wrote some Tutorials by myself:


Here they are:

http://www.wiresong.ca/Monticello/
http://minnow.cc.gatech.edu/Squeak/Monticello
http://www.iam.unibe.ch/%7Educasse/Teaching/CoursAnnecy/0506-M1-OOP/

And my Tutorial is attached (right now I have no place to put it, 
sorry, but the file is not that large), but it is in written in german 
language. I don't now whether it is usefull for you or anybody except 
germans ;)


best regards,

Patty





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Re: [Newbies] The Weekly Squeak is back!

2006-09-07 Thread Offray Vladimir Luna Cárdenas


Hi,

For the moment I'm trying to spread the word about Squeak using a local 
community Wiki for documentation:


www.el-directorio.org/CategorySqueak


I see that most of the spanish wikis about squeak are not updated 
frequently (I use this MoinMoin python powered wiki instead of the 
previous Smalltalk ones because I know better the syntax of the former). 
There is some kind of squeak ring with sites of news, wikis, and so on 
to join it?


Cheers,

Offray

Giovanni Corriga escribió:

Il giorno mar, 05/09/2006 alle 08.32 -0500, Offray Vladimir Luna
Cárdenas ha scritto:
  

Hi Giovanni,

I have seen in your blog that there where a demo on different squeak 
developments [SNIP]



Just a quick note on a side point: the Weekly Squeak is not my personal
blog. While at the moment I'm the only one posting, the blog will be the
collective effort of the Squeak News team
( http://lists.squeakfoundation.org/mailman/listinfo/news ).

Joining the News team is also a good way for getting deep into the
Squeak community. So if any of you would be interested in working on the
Weekly Squeak (with articles, newsbits, interviews, reports), we'll be
happy to have you on board.

Giovanni

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Re: [Newbies] what no Smalltalk at OOPSLA2006?

2006-09-07 Thread Offray Vladimir Luna Cárdenas


Hi Stef,

Where I can get information on the student volunteer program for next 
year? What I need to do?


Cheers,

Offray

stéphane ducasse escribió:
People believe that Smalltalk is old, slow so after a while this 
is boring to fight with them.
If you want to see a lot of Smalltalk, apply to the student volunteer 
program of ESUG next year

and you will get a crazy conference for free with Smalltalk all day long.

Stef

On 31 août 06, at 19:52, Bakki Kudva wrote:


[Newbie Perspective]

I was looking for tutorials, tracks or just about anything related to
Smalltalk, Seaside at Oopsla2006 in Portland on October 22-26. I was
disappointed to see that there isn't any Smalltalk related topic -
what's up with that?

-bakki

PS: These are the closest things I could find-

Dynamic Languages Symposium
(Program/Venues)
...ussion of dynamic languages, their implementation and applications.
While mature dynamic languages including Smalltalk, Lisp, Scheme, and
Prolog

  T48: Totally Awesome Computing: Python as a General-Purpose
Programming Language
(Submission/Tutorials)
...nd their knowledge of the principles of programming languages,
since advanced language features (like novel, SmallTalk-like
applications of polymorphism) are so easy to teach in Python. Format:
The p...

---sad to see that only mention of Smalltalk is to make a point that
Python is great!
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Re: [Newbies] The Weekly Squeak is back!

2006-09-07 Thread Offray Vladimir Luna Cárdenas


Hi,

Michael Rueger escribió:

[...]

you can subscribe to the sophie mailing list.
I'll add the information to the site asap, so others can look it up as 
well :-)



I will be wating for that list.


I have downloaded the build-6-32.zip 
http://impara.de/sophie/downloads/builds/build-6-32.zip and uncompress 


You need to download the release versions, not the builds. Sophie 
relies on quite a few plugins and external files which are all 
packaged in the release.


I have downloaded the build060906-3 and then uncompress the contents of 
the /Sophie.app/Contents/Resources/ folder in my hard disk. Then I ran 
the sophie.image file located in that folder and click on Update 
Sophie button (all went fine), and then on Start Sophie but I get two 
error windows, one says something like FT2Error: FreeType2 primitive 
failed [error ... and the other one Error: Instances of 
UndefinedObject are not in... (I can't resize the windows to see it 
properly, the environment doesn't respond to any click. ¿What I'm making 
wrong? (I don't know if this is related with the use of Linux instead of 
Mac).


Cheers and thanks again for Sophie,

Offray




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Re: [Newbies] Making a Lemmings/Pingus Clone on Squeak

2006-09-06 Thread Offray Vladimir Luna Cárdenas


Hi Bert, thanks for your answer,

Bert Freudenberg escribió:
Is this going to be an Etoy project or a Smalltalk one? 
I don't know still which will be. ¿Can I start with some Etoys 
programming and then move to the underneath Smalltalk code?
If Etoys, then you might want to look at the examples at 
squeakland.org, and also subscribe to that mailing list, which is 
specifically aimed at using Squeak in education.
I'm already suscribed in the small-land list. I want to avoid the 
crossposting, because this is more responsive, but I will post on both 
list if there is no problem.


Specifically, the Stair example from 
http://squeakland.org/kids/sqfest_2004.htm could give a hint how to 
move a lemming. Instead of erasing, you might use a large pen to draw 
in the background color. To make the pen trails appear on top of the 
drawn landscape, you might put the lemmings in a transparent playfield.


- Bert -

Thanks. I will see your recommended example, it's an interesting 
resource. Thanks a lot,


Offray

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Re: [Newbies] The Weekly Squeak is back!

2006-09-06 Thread Offray Vladimir Luna Cárdenas


Hi Michael,

I don't now if this is the proper place to ask. I'm really interested in 
Squeak and Sophie, so now that we're talking on the subject I would like 
to make some questions. Please if you have some other more proper place 
to ask about Sophie, please point me the place.


Michael Rueger escribió:

Hi,

the web site for Sophie is http://sophieproject.org. Well, at least it 
will be ;-)
The are download links on the developer site 
http://dev.sophieproject.org.
I have downloaded the build-6-32.zip 
http://impara.de/sophie/downloads/builds/build-6-32.zip and uncompress 
it. After that I open the image file with the usual squeak interpreter I 
get this error messages:


MessageNotUnderstood: UndefinedObject  AsURI

and then I go to the opened workspace and I executed the first command 
and I get this:


Error: A primitive has failed.

and then it freezes.
We are in the process of getting a release ready, so the current 
available downloads are more or less development snapshots, but you 
are welcome to give them a try anyways.
Count me on your beta tester newbie team. I'm becoming some kind of 
Squeak Freak (TM :-P)... I feel that I have found a nice place for being.


The web site for impara is http://impara.de/index_engl.html


Thanks. I have browsed it, but I can't find any demo version of the site.

Michael



Thanks,

Offray


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Re: [Newbies] HELP!! can't use windows in a proper way

2006-09-05 Thread Offray Vladimir Luna Cárdenas


Hi Gonzalo,

If you need to show evolving behavior of multiple things on Squeak, may 
be you can consider using Kedama. Of course you will need to rewrite 
some things of your genetic algorithm to use the Kedama objects.


Cheers,

Offray

We have a local spanish community wiki with information related to 
Squeak, may be you can take a look at 
http://www.el-directorio.org/CategorySqueak


Gonzalo Romano escribió:

hi this is the first mail a send to this list, so I'll introduce my
self, I'm an Argentinian systems engineering student  from UTN
(national tecnological university) introduction done here's the thing:
I'm implementing a genetic algorithm in squeak  I've found an
implementation but a wanted to do it my self, I managed to make all
the code from the algorithm itself but i can't find the way to display
it properly, on a nice window, I have implemented printOn: in all my
classes so i'm able to print all my individuals and populations
what i need is to have graphics of how they evolve and put them on a
window i know how to create a window but I don't how to put things on
them, and I've browse the senders of addMorph: Frame: but I dont
understand them.
any help is good for me  thanks

pd:I LOVE SMALLTALK CAN'T USE ANOTHER LANGUAGE SINCE I LEARNED A BIT 
OF IT




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[Newbies] Making a Lemmings/Pingus Clone on Squeak

2006-09-05 Thread Offray Vladimir Luna Cárdenas


Hi all,

I'm teaching Squeak to my students as a part to Introduction to 
Informatics (not to computer sciences[1]) to my students. I want to make 
a collective project with them. The idea is to create a microcommunity 
of problem solvers using computer artefacts (specially Squeak), so I 
want that the project to be made involves in someway the idea of solving 
a project collectively. The idea is also that the problem to solve be a 
collective/collaborative game, so I'm thinking about creating a lemmings 
clone in Squeak.


[1] http://en.wikipedia.org/wiki/Informatics
[2] http://pingus.seul.org/

I'm a newbie on Squeak, but I want to learn with my students, so my 
questions are:


* ¿What is necessary to make this game?
* If I want to make a collective project solving, ¿what tools could be 
learned also (control version systems like monticello) and wich 
infrastructures can be used for that?
* From the experience using the Drawing tool and from the one in the 
Car that doesn't get out of the way, I was thinking that may be the 
scenary for this game could be some kind of drawing and that pinguins 
will follow some kind of preexisting path on the scenary, but one of 
them can erase part of the drawing, if the proper task is gave to it 
(erasing the floor would be like digging).


Any other help on this problem wold be nice.

Cheers,

Offray


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Re: [Newbies] code browser - dead tree version?

2006-09-02 Thread Offray Vladimir Luna Cárdenas


Hi,

stéphane ducasse escribió:
There is a package made by damien cassou that generate nice latex and 
ps format.
It should be on squeaksource.com I do not know the name of the package 
by hearth.


Stef

I know that is  related about exporting docs, but this answer makes me 
wonder, ¿Can Squeak render math information for example in LaTeX or 
MathML? I'm thinking in somekind of integration between TeXmacs 
(www.texmacs.org) and Squeak for the creation of interative multimedia 
mathematics books, may be using some kind of X server on Squeak or the 
Flash Plugin.


Cheers,

Offray


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Re: AW: [Newbies] Making cultural simulations in Squeak with Kedama

2006-08-24 Thread Offray Vladimir Luna Cárdenas


Hi Frank,

Thanks for your quick answer. You can send me the image to this gmail 
address of a friend:


[EMAIL PROTECTED]

I will probe the simulations on this version and I will post my 
progress/problems in this list. Thanks a lot,


Offray

Frank Urbach escribió:

Hallo Offray!

 I can send you an image which contains kedama and odeco. I didn't know where 
I've found this. The version of squeak is 3.6. If it is interesting for you 
give me please a ftp-adress where I can uploade. If your eMail can recieve more 
the 10 MB I could send you the image directly. Please give me a fast response 
because my holiday begins in 5 hours an then I haven't access to my computer.

Cheers
  Frank
-Original Message-
From: [EMAIL PROTECTED]
Date: Thu, 24 Aug 2006 17:53:23 
To:beginners@lists.squeakfoundation.org

Subject: [Newbies] Making cultural simulations in Squeak with Kedama




Hi all :) .

I have sended this message more that 10 days ago and I have no answer
from the Squeakland mailing list. I'm trying to use Squeak/Kedama for my
thesis but the time of response in the list makes me wonder if this in
the right choice considering the few time I have for it and the fact
that I'm still a beginner with Squeak. So I send the message again to
this list, hoping for the answer. I hope that this will be the right
place (you will see also some other previous discussion, about the
subject, so you can get the context).

-

I'm  having problems with Kedama inside Squeak. I don't know if this is
the proper place to put this concerns but the  issue was discuss in this
thread, so I thought that it was (please  if this is not the place point
me in the right direction)

I tried using first the SqueakAtenex.image from the Extremadura project,
because it's what my students and me used the last semester, but
remaking the Epidemic example I found that there is a problem with the
Kedama  menu translation of Kedama in that image. In the english version
you can see four options in the viewer of the Kedama Turtle: kedama
turtle, scripts, kedama turtle breed and kedama turtle color. In
the Atenex image you can see four also in that viewer, but one of them
is repeated (kedama turtle) and kedama turtle breed is absent. It
seems that kedama turtle breed was translated as tortuga kedama
(kedama turtle), so adding a turtle is possible, but not increasing
the amount of turtles in a breed (at lest not as is explained in the
documentation).

So I tried then the Squeak3.8-6665full.image but Kedama is not available
from the object catalog. Trying to update from server says that no
updates are available from server and using the Squeak Map I can`t find
Kedama either. ¿How can I find/install the Kedama if its not available
in the object catalog of an image?

Then I tried Squeak3.9g-7054.image and Squeak3.9b-7051.image installed
from squeakland directly (without using any deb repository for Ubuntu)
and Kedama is there and I can reproduce the Epidemic simulation example,
but anytime I tried to open a *.pr project I get some error messages
about MessageNotUnderstood: SmallIntegerremoveKey:ifAbsent:
and other one about fonts. I can made the pr files run (after getting a
lot of that messages with the Abandon window), but some of them can't
run in with the go button for example (I need to locate the proper
scripts and make them ticking).

¿There is a image and changes file with Kedama working out of the box,
or there is another way to overcome the problems I show you?

I'm obsessed and passionated with Kedama and multiagents systems. My
master thesis is on collective problem solving and I think that
Kedama/Squeak is the way to go not only in my classroom with the
students as I showed in the SqueakFest, but also in my thesis, so if you
can help me with quick answers, I will be a lot thankful,

Cheers from Colombia,

Offray

Yoshiki Ohshima escribió:
  

  Offray,




¿Do you think is feasible to implement the same model in Kedama? If
yes,
  

  My feeling is, yes, it looks feasible.




¿Where is the best way to start implementing it?

  

  You can drop a Sketch onto a KedamaWorld to fill the world with
turtles.  Then, you create 5 patch variables each of which represents
a trait in your example.  You add properties that is called
something like origX and origY, and write scripts to save and
restore the turtles' positions into these.  To cache the traits value,
turtles should have 5 properties to save the values in the patch
variables as well (See the example of ForestFire on the web.)

  To initialize the patch variables, the ForestFire example should be
helpful.  It initializes the map of forest with 1 or 0 value.  In this
example, the initial values are in the range of 0 to 9 (or 1-10), but
can be done in a similar manner.

  At each step, the turtles first cache the values in patch variables
to the own properties.  Then, they move around and compare the values
in the cache with the values in