Re: [Bf-committers] Proposal for Animation Actuators in BGE for Blender 2.50

2010-06-16 Thread Dalai Felinto
Hi Aligorith/Joshua, * Why the need for armature and shapekey modes still? I can understand a potential reason for having the shapekey one, but why a separate one for bones? Does the GE really need such different settings there? Currently Armature/Shape Key actuators have the options:

[Bf-committers] Fixes for sculpting on shape keys

2010-06-16 Thread Sergey I. Sharybin
Hi, Blender Community! I've been working under sculpting on shape keys (to fix troubles reported in http://projects.blender.org/tracker/?func=detailaid=22262group_id=9atid=498). I've wrote about problems, which were leading to such behaviour and attached patch here:

[Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread mindrones
Hello, sorry for the long mail, there is some stuff that came up in irc that I'd like we discuss here. Introduction = There has been some discussion in #blenderpython about what to do with broken scripts in bf-extensions svn: basically

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Daniel Salazar - 3Developer.com
One important thing to consider is the needed ability to separate Blender release cycles and addons update cycles, we propose a third-party addon repository hosted at graphicall because of that reason. Script maintainers could push updates without the need for people to download a new blender

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Bassam Kurdali
Scripts that are bundled with Blender release must be working, correct? bf-extensions tracker having a broken category doesn't seem bad, since this is not release. script maintainers then have the responsibility of keeping their own scripts working. API breakage is a temporary problem; once

Re: [Bf-committers] Normal perturbation paper

2010-06-16 Thread Roger Wickes
speaking of normals, another CG package has introduced a Vector Normal image type. The image is formed by baking a sculpted, high-res model (which started as a grid) to a 2D image. Each RGB value for a pixel is a normalized point in space and is used to displace the corresponding vertex in 3D

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Campbell Barton
I'm not really interested in mailing list discussion on this topic, We can agree addons for release must be stable. Further, the script module owners can come to some consensus on the matter. Which raises the topic... who are the module owner? :( no script reference except for UI:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29496] branches/render25: Render Branch: remove a few options

2010-06-16 Thread Tom M
On Wed, Jun 16, 2010 at 11:12 AM, Brecht Van Lommel bre...@blender.org wrote: * Doubled Sided Lighting: just always do this, not much use in being able  to turn this off, and it works only in the viewport anyway. Brecht - turning off double sided gives drastic viewport speedup - probably

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29496] branches/render25: Render Branch: remove a few options

2010-06-16 Thread Daniel Salazar - 3Developer.com
You are right it's complicated to read the displayed normals, there was a patch a million years ago that faded out the normal drawing and gave a great sense of direction, maybe this can be added? (way to turn a conversation into a feature request) Daniel Salazar www.3developer.com On Wed, Jun