Hi Aligorith/Joshua,
* Why the need for armature and shapekey modes still? I can
understand a potential reason for having the shapekey one, but why a
separate one for bones? Does the GE really need such different
settings there?
Currently Armature/Shape Key actuators have the options:
Hi, Blender Community!
I've been working under sculpting on shape keys (to fix troubles
reported in
http://projects.blender.org/tracker/?func=detailaid=22262group_id=9atid=498).
I've wrote about problems, which were leading to such behaviour and
attached patch here:
Hello,
sorry for the long mail, there is some stuff that came up in irc that
I'd like we discuss here.
Introduction
=
There has been some discussion in #blenderpython about what to do with
broken scripts in bf-extensions svn: basically
One important thing to consider is the needed ability to separate
Blender release cycles and addons update cycles, we propose a
third-party addon repository hosted at graphicall because of that
reason. Script maintainers could push updates without the need for
people to download a new blender
Scripts that are bundled with Blender release must be working, correct?
bf-extensions tracker having a broken category doesn't seem bad, since
this is not release. script maintainers then have the responsibility of
keeping their own scripts working.
API breakage is a temporary problem; once
speaking of normals, another CG package has introduced a Vector Normal image
type. The image is formed by baking a sculpted, high-res model (which started
as a grid) to a 2D image. Each RGB value for a pixel is a normalized point in
space and is used to displace the corresponding vertex in 3D
I'm not really interested in mailing list discussion on this topic, We
can agree addons for release must be stable.
Further, the script module owners can come to some consensus on the matter.
Which raises the topic... who are the module owner? :(
no script reference except for UI:
On Wed, Jun 16, 2010 at 11:12 AM, Brecht Van Lommel bre...@blender.org wrote:
* Doubled Sided Lighting: just always do this, not much use in being able
to turn this off, and it works only in the viewport anyway.
Brecht - turning off double sided gives drastic viewport speedup -
probably
You are right it's complicated to read the displayed normals, there
was a patch a million years ago that faded out the normal drawing and
gave a great sense of direction, maybe this can be added?
(way to turn a conversation into a feature request)
Daniel Salazar
www.3developer.com
On Wed, Jun