Only a hobby grade system will attempt to convert for you.
That's assumption or a fact? Please tell me witch 3D editor has something
like Blenders Video Sequence Editor so I can see it and compare them.
I think that there should be an option (maybe in file browser) to adopt
Blender internal
I don't think simply interpolating strips to fit assumed FPS is a good idea.
This is actually an complex topic about optical flow.
some idea here: http://www.blenderstorm.org/blenderstorm/idea/23/
2010/10/21 Damir Prebeg blend.fact...@gmail.com
Only a hobby grade system will attempt to
This is probably a misunderstanding.
There was nothing about converting the footage in the post, please read
carefully.
There was talk about the footage being read with wrong framerate,
depending on the output(!) frame rate of blender.
Also, my experience with this is from e.g. Final Cut and
Hi,
i have some questions about Blender's sequencer, as i want to make
myself a showreel and have to decide whether to use blender or kdenlive.
I haven't done anything with kdenlive yet, but i am quite familiar with
blender, though not with the sequence editor.
So my questions:
1: Is there
Hi all :)
I have the pleasure to announce that Unlimited Clay refactor is around
90% now!
Yesterday I have fixed the last edge selection issue that was causing
bad subdivisions in my new code and now is at the same functional level
as before but of course with a better speed factor ;)
A
In 2.49:
1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
details)
4 = Preferences, Show FPS
5 = Numpad Enter key
cheers
Daniel Salazar
www.3developer.com
On Thu, Oct 21, 2010 at 4:52 AM, Thomas tho...@heulfritze.de wrote:
Hi,
i have some questions
Today I failed to compile blender (r32636) becouse of following error:
g++: /WX: No such file or directory
scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1
after some investigation I found out that
blenderdir/intern/ghost/Sconscript caused this problem (line 63). I have
already put
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 21.10.2010 21:00, lubosmud...@btags.org wrote:
Today I failed to compile blender (r32636) becouse of following error:
g++: /WX: No such file or directory
scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1
I have not submitted
Hey Daniel,
thanks for your answer. k is actually not what i'm looking for.
I'll test kdenlive and openshot and then make my decision.
thx,
Thomas
On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
In 2.49:
1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons,
Hi, Blender Community!
I've been working under fixing problems with sculpting on deformed mesh
and prepared small page with brief description of problem and way of
getting rid of it.
This page could be find there:
http://wiki.blender.org/index.php/User:Nazg-gul/DeformedMeshSculpt
I need to
well its not a bug in the software; VSE renders out frames at the frame rate
specified.
The disconnect is in the notion of using frames as a unit of measure
when the strip is read in. If a clip contains 100 non-interlaced frames,
a 100 frames are read into the strip if you specify
Well if its a soft cut you can also use the arrows to keep adjusting the
trimming
Daniel Salazar
www.3developer.com
On Thu, Oct 21, 2010 at 12:52 PM, Thomas tho...@heulfritze.de wrote:
Hey Daniel,
thanks for your answer. k is actually not what i'm looking for.
I'll test kdenlive and
yeah, i know... but the clips afterwards don't follow, if i shorten a
middle-clip. Or if i delete a middle clip, the followers don't snap
back, to fill the gap. It's always one or two steps more to achieve this...
On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote:
Well if its a
This book I wrote (
http://www.amazon.com/gp/product/images/1430219769/ref=dp_image_z_0?ie=UTF8n=283155s=books
)
should help you learn the VSE. I don't think there's an equivalent one for
Kdenlive or openshot :)
--Roger
Check out my website at www.rogerwickes.com for a good deal on my
Hi Farsthary,
nice to hear on progress,
as for
Number 2 is currently the showstopper, I will really need the help of the
designers of the PBVH data structure any advice/help?
not being developer of blender code, I could notice that
pbvh_update() was most frequently touched by Nicolas
Brecht, Nick Bishop, and Jason Wilkins are all fairly familiar with
the structure.
LetterRip
On Thu, Oct 21, 2010 at 2:08 PM, Sergey Kurdakov sergey.fo...@gmail.com wrote:
Hi Farsthary,
nice to hear on progress,
as for
Number 2 is currently the showstopper, I will really need the help of
On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
Hi, Blender Community!
I've been working under fixing problems with sculpting on deformed mesh
and prepared small page with brief description of problem and way of
getting rid of it.
I don't have time to check on
I think Roger summed it up best.
Remember that in the vast bulk of professional and semi-professional /
independent motion picture production you are shooting for a fixed target.
All of your footage is consistent.
In a conversion, we begin to get into countless complexities. Duplicate
frames?
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