Re: [Bf-committers] Use of semantic versioning

2018-12-10 Thread Xavier Thomas
lim x->inf (BlenderVersion) = 3 Le dim. 9 déc. 2018 à 18:09, Harley Acheson a écrit : > Personally, I cannot wait to see the amazing changes that we will > see as move from version 2.80 to 2.90 and then to 2.100 > > LOL > ___ > Bf-committers mailing

Re: [Bf-committers] Patch: OCIO Parse Colorspace From Filename

2017-12-12 Thread Xavier Thomas
Yes, good job. But this script solves a different problem because image can be more than textures, better auto-detection of image file color-space would also be beneficial for all the other uses like importing raw or intermediate footage for tracking/editing/compositing ... Xavier 2017-12-12

Re: [Bf-committers] Patch: OCIO Parse Colorspace From Filename

2017-12-11 Thread Xavier Thomas
> > This patch seems to have the following priority: > - Image loader sets color space (based on either image header or other > assumptions) > - The higher level reader then might override the color space based on file > name. > If we allow such an automatic guess, it should be other way around.

Re: [Bf-committers] Patch: OCIO Parse Colorspace From Filename

2017-12-11 Thread Xavier Thomas
Hi, It is difficult to tell from the patch without knowing where the " IMB_loadifffile" function in readimage.c is called, but I suppose this only tries to better auto-detect the file's colorspace when the user open a new image but after that the image colorspace setting is honored. Xavier

Re: [Bf-committers] Google Summer of Code 2016 - Solidify Modifier

2016-03-22 Thread Xavier Thomas
Hi, The 2 obvious problem of this modifier for me: - The geometry self intersect when the thickness gets too high for the curvature. - When we want to solidify only a part of a mesh (using vertex weights), it generated duplicate faces on the part we don't solidify. Forcing the using to apply the

Re: [Bf-committers] Bring multiple objects to edit mode

2016-02-18 Thread Xavier Thomas
Hi, I also sometimes wish we could edit multiple objects. Sometimes the extra work (joining than separating) sometimes is OK but sometimes it can be frustrating for example when rebuilding a complex modifier stack. In some case I can workaround the issue by using instancing actually. I join the

Re: [Bf-committers] Proposal: include Python's distutils

2016-02-12 Thread Xavier Thomas
Hi, +1 for this on my side. It would simplify greatly distributing some of the add-on I make to my clients by including a small install script. Here falling back to system python works even with minor version number mismatch. Maybe you suffer from a 32/64bit mismatch problem, you absolutely

Re: [Bf-committers] Blender and CFD simulations,

2016-01-28 Thread Xavier Thomas
One noticeable difference between true CFD and Blender's internal fluid and smoke simulator (and Mantaflow also) is that Blender and Mantaflow are not "physically correct" but optimized to only look like it's correct. Solving with OpenFOAM would be much slower but the result would have some

Re: [Bf-committers] Intesting smal suggestions

2016-01-25 Thread Xavier Thomas
Hi, 2016-01-25 11:38 GMT-02:00 Ivam Pretti : > I have three small suggestions to make that will improve a lot the > usability > of some important features in blender: > > first - > Shrink modifier: it needs a influency vertex group, so we can > adjust the vertices that

Re: [Bf-committers] blender as ui for game engine

2016-01-22 Thread Xavier Thomas
I you want a C++ library to read/write blender file: https://github.com/gamekit-developers/gamekit/tree/master/Tools/FileTools I can scan header (.h) files, like Blender DNA files to update the file definition or create your own file format. 2016-01-22 4:49 GMT-02:00 Campbell Barton

Re: [Bf-committers] "Blender, an appraisal from a first time user"

2016-01-06 Thread Xavier Thomas
2016-01-06 7:08 GMT-02:00 Ton Roosendaal : > Hi, > > Thanks for the mockup. More people think that adding more info to the > splash is helpful, but it clutters our UI more too. Next step is bigger and > flashing notifiers to beg for attention? > > I believe we can do much

Re: [Bf-committers] "Blender, an appraisal from a first time user"

2016-01-05 Thread Xavier Thomas
And what about the usability issue for first time users that cannot figure out how to open a video in Blender and start editing it? - Maybe detecting first launch and proposing a "tour" of the interface for basic functionalities. - Or a prompt in the splash screen asking what task the user want

Re: [Bf-committers] "Blender, an appraisal from a first time user"

2016-01-03 Thread Xavier Thomas
I think the user is refering to the message you recieve when opening a non blender file with the main blender "Open..." (wm.open_mainfile) operator and not when opening it in the image editor or clip editor or compositor or sequencer (most first time users don't even know what those are). This is

Re: [Bf-committers] Big slow down after join

2015-12-20 Thread Xavier Thomas
Do you have VBO enabled in the preferences? It might be related. 2015-12-19 18:04 GMT-02:00 Knapp : > Yes. > I also noted on another model that blender seemed to be running slow with > too many verts. > > On Sat, Dec 19, 2015 at 8:51 PM, Jacob Merrill

Re: [Bf-committers] Another try for "Weight from Bone Glow"

2015-11-01 Thread Xavier Thomas
: illum = illum + (max(dot_product(v2b, vn), 0) / power(length(v2b), 2)) * length(cross_product(v2b, bone_direction)) * section_length illum = bone_length * illum normalise_weight() 2015-11-01 9:25 GMT-02:00 Xavier Thomas <xavier.thomas.1...@gmail.com>: > Do

Re: [Bf-committers] Another try for "Weight from Bone Glow"

2015-11-01 Thread Xavier Thomas
Do not mind the firts post, send automatically while writing 2015-11-01 9:24 GMT-02:00 Xavier Thomas <xavier.thomas.1...@gmail.com>: > #DEFINE STEP_NUMBER 1000 > > for each bone: > bl = bone length > bpos = > > for each vertex: > illum = 0 >

Re: [Bf-committers] Another try for "Weight from Bone Glow"

2015-11-01 Thread Xavier Thomas
#DEFINE STEP_NUMBER 1000 for each bone: bl = bone length bpos = for each vertex: illum = 0 for i=0 to STEP_NUMBER: bone_section_pos = illum += illum = bone_length * illum 2015-10-31 12:36 GMT-02:00 Daniel Salazar -

Re: [Bf-committers] ffmpeg options

2015-03-11 Thread Xavier Thomas
AFAIK there is no project to expose all the encoding options of ffmpeg, but for the colorspace transformation there is this discussion: https://developer.blender.org/T25249 I was a patch I wrote years ago (before Blender had OCIO colormanagement ) to change the parameters of the YCbCr colorspace

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread Xavier Thomas
Hi, sorry if this is considered high-jacking the thread. What do you mean by no scopes in the compositor? You can use a viewer node and use the (fantastic :) scopes of the UV/image editor. What would you prefer? A scope node that display the scope directly in it's own UI in the node editor? That

Re: [Bf-committers] Updating OCIO luts in runtime

2014-01-26 Thread Xavier Thomas
Hi, Long time not participating here. The C-API for OCIO is incomplete and have just the basic stuuf to load a config and apply transformation but does not permit to edit/add the current config, colorspaces, LUTs... But the originals C++ and Python API does. Also since the last version of OCIO

[Bf-committers] OCIO and Python 3

2013-07-06 Thread Xavier Thomas
Hi, I just wanted to inform that the upstream OCIO (git trunk) now support python3. Hoprfully this will lead to some awsome user made addons. Xavier ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] PyOpenColorIO

2013-04-29 Thread Xavier Thomas
Hi, Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a cool article about Exploring Color Theory with Blender ( http://www.photo-mark.com/notes/2013/mar/13/color-theory-blender/). I downloaded the blend file and was disappointed in discovering the color conversions were

Re: [Bf-committers] PyOpenColorIO

2013-04-29 Thread Xavier Thomas
I made a better example script based on the one by Mark: http://www.pasteall.org/41831/python http://www.pasteall.org/pic/show.php?id=50340 2013/4/29 Xavier Thomas xavier.thomas.1...@gmail.com Hi, Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a cool article about

Re: [Bf-committers] GSOC 2013 Proposal

2013-04-17 Thread Xavier Thomas
A good starting place for poisson based image manipulation in Blender would be the Inpaint node. 2013/4/15 Ton Roosendaal t...@blender.org Hi Siddharth, All three proposals are very cool, but quite more suitable for GIMP than for Blender. For GIMP such filters can well live locally as a

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [55603] trunk/blender/source/blender/ editors/space_sequencer: Bug fix - own collection.

2013-03-26 Thread Xavier Thomas
Hi Ton, I coded the scopes for the image window (waveform, vectorscope and sample line, Matt Ebb coded the histogram). They are actually quite faster than the sequencer ones. The sequencer scopes are extra slow because it draws the scopes in a byte buffer and then uses openGL to display this byte

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54904] trunk/blender: Added RGBA|RGB channels toggle to sequencer preview

2013-02-27 Thread Xavier Thomas
Hi, A few years ago (during the 2.5 rewrite), it was discussed that the sequencer preview area could be removed in favor of the image editor just like for the compositor viewer nodes. Is this still a target? I see a lot of advantages to this instead of the dedicated sequencer preview area: -More

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54904] trunk/blender: Added RGBA|RGB channels toggle to sequencer preview

2013-02-27 Thread Xavier Thomas
and overlays), sharing image ID between sequencer and image editor could end up in a spagetti code and more threading latency because of communication. Not sure, what's the benefit of using image editor for sequencer preview? On Wed, Feb 27, 2013 at 7:25 PM, Xavier Thomas xavier.thomas.1

Re: [Bf-committers] Proposal for better integration of shape keys

2013-02-26 Thread Xavier Thomas
I think you have to: -apply the mirror modifier -select all the left vertices and create a vertex group -same with the right -duplicate shapekey -use vertex group as mask (above the bassis selection) 2013/2/26 Tobias Oelgarte tobias.oelga...@googlemail.com Could you give an example? If i do

Re: [Bf-committers] Difference between locale and locale with parent

2013-02-24 Thread Xavier Thomas
HI, This is what would be named model space in other software. It is the postion orientation and scale of the bone relative to the armature root. 2013/2/24 Tobias Oelgarte tobias.oelga...@googlemail.com Hello, is there any documentation on the difference between local space and local with

Re: [Bf-committers] Interested in GSoC 2013 for Blender Organisation

2013-01-25 Thread Xavier Thomas
On the top of my head -First check out the source code and setup a good building/develoment environment: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/Linux_CMake_QtCreator -Second, look at the new dev info and the code

Re: [Bf-committers] OSL Composite Node

2013-01-09 Thread Xavier Thomas
Aka Deep Image Compositing? This would be useful not only for relighting, but also for problems with anti-aliased edge artefacts. More like post-pro relighting which is older than deep image comp. For the first you need a few separated pass in the image file. For deep image compositing every

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53609] trunk/blender/source/blender/ editors/space_view3d/view3d_draw.c: Slight modification of viewport sky: Avoid clearing the

2013-01-07 Thread Xavier Thomas
I recently red from http://blogs.unity3d.com/2012/08/13/unity-talk-at-siggraph-mobile-2012/ that not clearing is not an optimization. In fact, on many tilled based hardware (mobile), not clearing a render target before drawing in it will cause the GPU to fetch back data from RAM to the on chip

Re: [Bf-committers] import_obj.py - Reimplementation

2013-01-03 Thread Xavier Thomas
Hi, One other solution you didn't mention and I thinki would be better: C/C++ add-ons. Would be cool for custom nodes/textures/sequencer effect too. Xavier 2013/1/3 Kursad Karatas gonder...@plecxus.com Hi I think that it will be great if the obj importer has been taken for a new ride.

Re: [Bf-committers] Color pipeline todo: alpha

2012-12-20 Thread Xavier Thomas
Hi, I am glad that the foundation focus on fixing those kind of issues. I might not seems important to all users but it is a deal breaker for some others. Sergey did a fantastic job already. Good job guys. I don't think having Blender behave differently if you texture paint to a byte a float

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [52885] trunk/blender/intern/cycles/render /osl.cpp: Cycles: trick to make building with OSL trunk work as well, it has a differen

2012-12-12 Thread Xavier Thomas
Hi Brecht, Sorry to make noise here, but I thought I knew a bit of C++ templates and cannot understand how this works. Do you have a link that can help me understand what is going on here? Xavier 2012/12/11 Brecht Van Lommel brechtvanlom...@pandora.be Revision: 52885

Re: [Bf-committers] Resizable widgets

2012-12-09 Thread Xavier Thomas
Just to communicate better the idea, here is an image: http://www.pasteall.org/pic/show.php?id=41573 I wasn't tlaking about scroll bar but notches to communicate that a widget is resizable. I wasn't talking about scaling the widgets neither, this would still be accissible trought

[Bf-committers] Resizable widgets

2012-12-07 Thread Xavier Thomas
Hi, I was reading the handling large lists discussion and discovered some UI issues that are not related to the length of the list but to the way resizable widgets are handled. -First issue is, almost nobody knows that lists widgets are resizable with Shift-Scrollwheel. -Second issue is, other

Re: [Bf-committers] Replacement for pre-compiled Linux libraries

2012-11-13 Thread Xavier Thomas
Also it created a (temporary?) src directory in my user home an left it there. Maybe using /tmp is better, what is I already had a src directory in my home? 2012/11/13 Xavier Thomas xavier.thomas.1...@gmail.com Hello, The dependencies build fine on Debian with apt pinning but mostly testing

Re: [Bf-committers] texture painting blend mode patch

2012-11-01 Thread Xavier Thomas
For the float version of the blend funtion SSE2 will certainly provide a 20 to 40% gain, and (depending on the compilator and the images used) you might want to avoid code like this: if(test) temp=big float calculation; else temp=other big float calc; which is not

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50503] branches/soc-2011-tomato: Color Management: finish pipeline changes

2012-09-11 Thread Xavier Thomas
Hi, First , I have to say; you did a awsome job on this colormanagement project, it is a plesure to see it evolve. I would just like to comment on the following comment: 3D viewport is supposed to be working in sRGB space, no tonemaps would be applied there. This is another case where

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50120] branches/soc-2011-tomato: Color Management: pipeline cleanup

2012-08-22 Thread Xavier Thomas
- Make sequencer working in space defined by sequencer_workspace role in OCIO configuration file. If this role is not set, sequencer will fallback to legacy sRGB Gamma 2.2 space. Currently use vd16 color space for sequencer. Not sure what exactly this color space is, but it's

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [50120] branches/soc-2011-tomato: Color Management: pipeline cleanup

2012-08-22 Thread Xavier Thomas
Oups, I should have verified instead of trusting my memory :( The vd colorspace stand for video data but is not sRGB and has some kind of limited dynamic range (apparently using the out of range 235-255 values of video data). 2012/8/22 Xavier Thomas xavier.thomas.1...@gmail.com - Make

Re: [Bf-committers] Textured solid backface culling patch

2012-08-14 Thread Xavier Thomas
Hi, If I am not mistaken, usually this was controlled by the Double sided option of the mesh, instead of being a 3D viewport option. That being said it does not work at all in 2.63. Xavier 2012/8/14 Fredrik hansson fredrikhansson_12...@yahoo.com hi just made a simple little patch for

Re: [Bf-committers] Images in Panels..

2012-08-02 Thread Xavier Thomas
You can save old state value before changing them using function such as glIsEnabled(), glGetIntegerv(), glGetFloatv() ... For example: // save curernt state color and lighting GLfloat[4] old_color; GLbolean old_lighting = glIsEnabled(GL_LIGHTING); glGetFloatv(GL_CURRENT_COLOR, old_color) //Do

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48958] branches/soc-2011-tomato/release/ datafiles/colormanagement/config.ocio: Color management: cleanup of ocio config file

2012-07-18 Thread Xavier Thomas
- Made scene linear space rec709 instead of aces This is a bit confusing because rec709 is not linear. Do you mean that scene linear uses rec709 primaries but linear (not gamma corrected)? Note that the nuke config do not take primaries into account, it just linearise/gammacorrect between

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48958] branches/soc-2011-tomato/release/ datafiles/colormanagement/config.ocio: Color management: cleanup of ocio config file

2012-07-18 Thread Xavier Thomas
After checking the config it seems that is the case (scene linear == rec709 primaries with linear values, nuke rec709 == rec709) To avoid confusion, it might be better to rename Nuke rec709 to ITU-R BT.709 and rec709 to SceneLinear (sRGB primaries) 2012/7/18 Xavier Thomas xavier.thomas.1

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48958] branches/soc-2011-tomato/release/ datafiles/colormanagement/config.ocio: Color management: cleanup of ocio config file

2012-07-18 Thread Xavier Thomas
Xavier Thomas xavier.thomas.1...@gmail.com After checking the config it seems that is the case (scene linear == rec709 primaries with linear values, nuke rec709 == rec709) To avoid confusion, it might be better to rename Nuke rec709 to ITU-R BT.709 and rec709 to SceneLinear (sRGB primaries

Re: [Bf-committers] GCC 4.7 compile error.

2012-03-26 Thread Xavier Thomas
It seems the error comes from the file: /usr/lib/gcc/x86_64-redhat-linux/4.7.0/include/stddef.h Which is not from Blender. This could be a problem with this file or a bug in gcc 4.7. Using another gcc version will certainly fix the problem because this file comes with gcc 4.7. 2012/3/26

Re: [Bf-committers] grading w/ compositor

2011-11-08 Thread Xavier Thomas
Hi I am desperately missing the time to finish my OpenColorIO integration and other opensources stuff I wass doing before. I hope this situation will change in a few weeks/months. In the meantime being the coder of the scopes here is my toughts: - *Scopes are slow* I don't know if they are

Re: [Bf-committers] Please help me debugging

2011-11-08 Thread Xavier Thomas
Hi, If you are new to debugging I recommend to use QTCreator like described here: http://wiki.blender.org/index.php/User:Ideasman42/CMakeQTCreatorLinux It has a very nice integrated GUI to gdb, easy to use and still powerfull. Here is the documentation:

Re: [Bf-committers] Blender OCIO

2011-08-11 Thread Xavier Thomas
- Blender use color-management only for float images. I do not plan and changing this. For quick operation of some of the Blender features (3d view texturing, sequencer, ...) I think it is best to keep things that way. what does that mean ? 8bit (or whatever) image are not converted to

[Bf-committers] Blender OCIO

2011-08-10 Thread Xavier Thomas
Hi, Here is my ideas/interrogations regarding the my blender-ocio integration experiment. My plan is to replace the current color-management code with code relying on the OCIO library, and make the current colormanagement pipeline configurable by the user. Because I do not have much time to

Re: [Bf-committers] blender-ocio

2011-08-03 Thread Xavier Thomas
2011/8/3 Brecht Van Lommel brechtvanlom...@pandora.be Hi, On Mon, Aug 1, 2011 at 5:36 PM, Ton Roosendaal t...@blender.org wrote: Matt wrote a very nice summary of what he intended to work sofar: http://lists.blender.org/pipermail/bf-vfx/2011-July/000124.html I agree 100% with what was

[Bf-committers] blender-ocio

2011-07-30 Thread Xavier Thomas
I guys, I began working on using openColorIO inside blender for color management. I laid all the ground work: -integrate ocio sources in extern -add a C API -add BKE_colormanagement to manage the pipeline (init, exit, RNA helpers ...) https://github.com/thmxv Now should come the heavy work, ie

Re: [Bf-committers] For interested fluid coders

2011-07-19 Thread Xavier Thomas
The screen space rendering technique seems to be Andrew Young's one and used by Ian Johnson (Enja) in his Blender OpenCL particles code http://enja.org http://andrewfsu.blogspot.com/ http://www.geeks3d.com/20100809/siggraph-2010-screen-space-fluid-rendering-for-games/ 2011/7/19 Αντώνης

Re: [Bf-committers] For interested fluid coders

2011-07-19 Thread Xavier Thomas
Render unto Caesar the things that are Caesar's: The render technique seems to come from Nvidia. Andrew Young did an implementation of it. 2011/7/19 Xavier Thomas xavier.thomas.1...@gmail.com The screen space rendering technique seems to be Andrew Young's one and used by Ian Johnson (Enja

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37961] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles: cmake changes to make win32 use lib/ windows for boost a

2011-06-29 Thread Xavier Thomas
I had the same error. I fixed it by using: cmake ../blender -DCYCLES_OIIO=../oiio/dist/linux64 2011/6/29 Daniel Salazar - 3Developer.com zan...@gmail.com I'm getting this error now when launching cmake on a clean build dir with cmake ../blender -DCYCLES_OIIO=../oiio

Re: [Bf-committers] Node system for game logic

2011-05-28 Thread Xavier Thomas
Hi, Speeking of gamekit, it has a node logic system MIT lisenced. You can take a look at that if you want, it is C++ with some basic Lua bindings. Having a code generator that generates code from node tree is definitely possible but more complicated than simply evaluating a tree. There is code

Re: [Bf-committers] mouse pointer in blender

2011-04-22 Thread Xavier Thomas
Hi, I don't want to be rude but if this is for any kind of game you should ask in a user forum (and use a raycast from the camera position in the direction of the mouse click ). If this is for Blender editors than you should check some of the base operator that does similar thing (selection

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-21 Thread Xavier Thomas
Hi, The greenscreen node Tom was talking about is certainly mine: https://projects.blender.org/tracker/index.php?func=detailaid=18012group_id=9atid=127 But the interesting bits was integrated into trunk (in the chromakey and despill nodes) by Robert Holcomb. Writing compositing nodes is quite

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-20 Thread Xavier Thomas
Hi Pete, In fact the math node (in the convertor category) does something similar. It does not have the pass if true and pass if false socket but it's output can be used as mask to achieve the same result. I personally think your node is redundant, maybe more effective in terms of performances

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-20 Thread Xavier Thomas
of alphas and such for an experiment. thought someone could find it interesting. Perhaps I'm not familiar enough with the other nodes, but i didn't see a really simple way to do all the tests i wanted to be able to do. On Wed, Apr 20, 2011 at 1:29 PM, Xavier Thomas xavier.thomas.1

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-20 Thread Xavier Thomas
Also, if you want anti-aliasing to work on setup like this, you should set Full Sample Anti-Aliasing ON. 2011/4/20 Xavier Thomas xavier.thomas.1...@gmail.com: hi Pete, I thought you might be interested in a fast and easy way to do this with blender nodes: http://www.pasteall.org/pic/11274

Re: [Bf-committers] development of conditional pass-thru node for compositor

2011-04-20 Thread Xavier Thomas
making another node... http://www.youtube.com/watch?v=VcjEfoNIHZs I ended up changing the way I do that now, so it no longer works like in that vid, but you'll get the idea. Thanks again! Pete On Wed, Apr 20, 2011 at 2:17 PM, Xavier Thomas xavier.thomas.1...@gmail.com wrote: Also, if you want

Re: [Bf-committers] Mouse events in Python scripts for Blender

2011-04-18 Thread Xavier Thomas
Check the modal operator template in the Blender text editor. Good work. 2011/4/18 Yuniel Castro González ycast...@estudiantes.uci.cu: I am programming a script for blender 2.5 and I need to know as capturing the events of the mouse, that is to say, I need that when giving click and to move

Re: [Bf-committers] Defining new node types with Python

2011-03-03 Thread Xavier Thomas
Hi Tom, Hi would be interested in such a solution too. Maybe youwill be interested in my current work also: http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/ It is a animation library designed to be similar to Havok animation or playstation

Re: [Bf-committers] Normalization of Vertexgroups?

2011-02-23 Thread Xavier Thomas
There is also the auto normalise vertex group in weight paint mode (in the Tool side pane- Brush tab) My guess and whatt would seems normal is that it only change the weights value but in such a way that weights keep the same proportion compared to the sum of all weight (which would be one after

Re: [Bf-committers] UI: Allowing for font-DPI values lower than 72

2011-02-22 Thread Xavier Thomas
Actually you can set the DPI value to your real screen DPI and changes fonts size in the outliner (display_mode == User preferences in Styles) 2011/2/22 Martin Voigt voig...@googlemail.com When setting the font-DPI in the user preferences, the change is discarded at the next start of Blender

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34732] trunk/blender/release/bin/ blender-thumbnailer.py: patch [#25972] blender-thumbnailer.py: GVFS support

2011-02-09 Thread Xavier Thomas
Hi Campbell, I would like to know if the Blender thumbnailer deactivate python scripts inside the blend. Thumbnailers are big security issues. A malisous .blend on a USB memory stick could serve as infection vector on all platform. Executing some of the py scripts inside would make it too easy.

Re: [Bf-committers] Problems with premultiplied alpha channel in 8 bit images

2011-02-09 Thread Xavier Thomas
A solution/workaround would be to add a unpremultiply option for image input in the compositor. It is bad pratice to composite or color correct premultiplied image anyway so it might be useful even if the bug is corrected. 2011/2/9 Lukas Tönne lukas.toe...@googlemail.com The changes to the

Re: [Bf-committers] GPL v2/v3 problem.

2011-02-06 Thread Xavier Thomas
Yes, there also seems to be some confusion with GPL and LGPL. Even if Eigen was not additionally lisenced as GPL2+, the main license is LGPL3 and not GPL3 so a GPL2 prog (or even a proprietary program) can use it without problem. 2011/2/6 Sergey Kurdakov sergey.fo...@gmail.com Hi, Eugen:

Re: [Bf-committers] Material Panel Proposal

2011-02-04 Thread Xavier Thomas
Hi, As you said it is not perfect but I agree it is a good idea. My thinking is: - Do not change the panel organisation acording to what option is selected, just shade/deactivate some controls - I would inlude the material type (Surface/Wire/Volume/Halo) inside the render pipeline panel, leaving

Re: [Bf-committers] Vortex particle sim/set up

2011-01-26 Thread Xavier Thomas
It is OpenSource, the source can be find here: http://software.intel.com/file/31849 (Link from the 8th and last page of the article) However it is copyrighted and not under any specified lisence. You can still read it or contact the author if you want to copy some code. Xavier 2011/1/26

Re: [Bf-committers] making CurveMapping objects editable from Python

2011-01-18 Thread Xavier Thomas
You do not need to search. If YOU submitted the patch, then it will show up on your home page of projects.blender.org in the Submitted Artifacts section. 2011/1/18 Dan Eicher d...@trollwerks.org On Mon, Jan 17, 2011 at 8:38 PM, Stephen Swaney sswa...@centurytel.net wrote: On Mon, Jan 17,

Re: [Bf-committers] color wheel upside down

2011-01-18 Thread Xavier Thomas
The color wheels are HSV, there is no standrad way to represent them but using some of the more commom math/trigo rules: a Hue of 0º (Red should be on the +X axis) and rotaion go in the trigonometric sense (conterclock wise) Scopes have nothing to do with this: Colorwheels are represented in HSV

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-14 Thread Xavier Thomas
Beside, OpenCL does not specially mean GPU. OpenCL can be executed by CPU and even be accelerated by multiple CPU/Cores 2011/1/14 Knapp magick.c...@gmail.com While some of the GPU based stuff nowadays looks very spectacular, I personally still feel hesitant - I don't think CPUs (and

Re: [Bf-committers] Release 2.56a AHOY

2011-01-04 Thread Xavier Thomas
Hi, Yesterday I committed a bugfix: http://lists.blender.org/pipermail/bf-blender-cvs/2011-January/033250.html All the code is in readfile.c doversion() and it is still in the place marked: /* put compatibility code here until next subversion bump */ If the version bump have been done then it

Re: [Bf-committers] A proposal for further 2.5x UI evolution

2010-12-18 Thread Xavier Thomas
A small step in the right direction would be to apply this patch. It considerably reduce the mouse scrolling. http://projects.blender.org/tracker/index.php?func=detailaid=22233group_id=9atid=127 2010/12/18 Vilem Novak pildano...@post.cz: I would like to ask people to comment on the wiki page,

Re: [Bf-committers] Blender and Scanline OpenEXR files

2010-11-27 Thread Xavier Thomas
Hi Ton, Matt and I fixed the upside down issue. It was only in multilayer EXR (both tiled or not). The problem is that it introduce a random crash due to multi-threading. I spend a great deal of time trying to figure it out and seems to comes from the render code. Basically the render results

Re: [Bf-committers] Blender and Scanline OpenEXR files

2010-11-27 Thread Xavier Thomas
I forgot to say that the crash only occurs with tile-based files that are mainly used internally as temporary files. So yes they is surely a way to get only the non tiled files corrected and keep the tile-based upside down. This would satisfy most users I guess. But if I am true about the source

Re: [Bf-committers] Blender and Scanline OpenEXR files

2010-11-27 Thread Xavier Thomas
- Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands On 27 Nov, 2010, at 15:37, Xavier Thomas wrote: Hi Ton, Matt and I fixed

Re: [Bf-committers] Auto-registration in Python

2010-10-28 Thread Xavier Thomas
From my personal experience I did not had any problem when we changed for autoregistration of panels, but I have issue when desabling and reenabling the addon due to custom properties. This is not related to autoregitration as it this happaned even before this change. Xavier 2010/10/28 Martin

Re: [Bf-committers] Which IDE is best for develop Blender on Windows

2010-09-09 Thread Xavier Thomas
I heard that the free version of Visual Studio (express) are working OK (the 2008 at least, 2010 I am not sure) Also the Scope navigation/refactoring tools have made their apparition in QTcreator quit some time ago. I use it since then as it is definitely the lightest/quickest. However I don't

Re: [Bf-committers] Advice on fixing bad merges (Shaders GSoC)

2010-07-30 Thread Xavier Thomas
Like Campbell: Be careful not to shoot you in the foot with weapons like this: svn status|grep pattern|awk '{print $2}'| xargs what-to-do-with-those-files replace pattern and what-to-do-with-those-files xavier 2010/7/30 neXyon nex...@gmail.com: Hey, I had exactly the same problem last

Re: [Bf-committers] [Bulk] Re: Release AHOY, rev 30579 - lazy bum warning

2010-07-22 Thread Xavier Thomas
Hi, great initiative. But some interrogations are bugging me: Blender is not marked as Orphan in Debian: http://www.debian.org/devel/wnpp/orphaned Cyril Brulebois is referenced as the maintainer and there are even 2.50 experimental builds (not so fresh, but still)

Re: [Bf-committers] Color Balance Color wheel issue

2010-07-20 Thread Xavier Thomas
My suggestion here is to use a more flexible color management workflow: Have some predefined LUTs for gamma correction (sRGB, linear (no change), log, ...) and for each image, node input or sequencer strip we should have the ability to set the color space. So the user can tel the image is in

Re: [Bf-committers] error compiling blender SVN: A UD_FFMPEGReader.cpp:138: error: ‘SAMP LE_FMT_DBL’ was not declared in this scope

2010-07-08 Thread Xavier Thomas
you need at least 0.5 I think 2010/7/8 Natanael Olaiz nol...@gmail.com: Hi, Now I'm getting: source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’ has no member named ‘sample_aspect_ratio’ It seems that I should update ffmpeg Which version is required? The scons

Re: [Bf-committers] Review: Auto select active paint image, please review

2010-07-05 Thread Xavier Thomas
Hi, To allow different operating mode to different uv/image editor, you can add the IMAGEPAINT_AUTO_SELECT_IMAGE to sima (SpaceImage) instead of the tool settings. To be notified of active texture changes (both implicit or explicit) I thing it can be done in the image space listener function,

Re: [Bf-committers] VSE redesign problem

2010-06-22 Thread Xavier Thomas
I agree. Eventually if chaining add and move operators cause problem using the cursor position (current frame) is still a a better solution than the mouse position. 2010/6/23 Knapp magick.c...@gmail.com: I filed this as a bug report and found out it was a feature, so I am bringing it up here.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29240] trunk/blender/source: get rid of some warnings,

2010-06-05 Thread Xavier Thomas
Hi, With a more up to date libswscale, the changes you made to witteffmpeg.c and anim.c give me warnings that were not there before. 2010/6/5 Campbell Barton ideasma...@gmail.com: Revision: 29240          

Re: [Bf-committers] introduction

2010-06-03 Thread Xavier Thomas
Freenode For devoloping purpose #blendercoders is the place to go. There is no automatical build system, but indivudual can upload svn or custom on www.graphicall.org No review tool neither, only the patch tracker on projects.blender.org Xavier 2010/6/3 Ian Watkins watkin...@gmail.com: On

Re: [Bf-committers] IPO curves mapped to particles life.

2010-05-11 Thread Xavier Thomas
2010/5/11 Janne Karhu jhk...@gmail.com: This is not currently possible in 2.5 as it was a part of the old ipo system and I haven't yet reimplemented the functionality. The reason I haven't yet reimplemented it that I think the possibilities are far greater than just changing parameters in

Re: [Bf-committers] Spatial hashing

2010-05-10 Thread Xavier Thomas
Shame on Google. Have you tried something like Tor: http://www.torproject.org/index.html.fr Maybe it can help. 2010/5/10 Raul Fernandez Hernandez ra...@info.upr.edu.cu: Hi :)  Thanks for the links, sadly i could not access googlecode (is part of the embargo issue) and also the sourceforge

Re: [Bf-committers] Fast Linux/CMake/QtCreator Setup Tutorial

2010-05-09 Thread Xavier Thomas
I also use this exact same config and was thinking of doing a video tutorial on how to set it up because of the high frequency these questions comes up in IRC. (But waiting for a sound card that actually works to record my sweet voice) In the meantime maybe adding some additional info here is

Re: [Bf-committers] Argh, the GCC segfault bug again!

2010-04-30 Thread Xavier Thomas
Did you try building without openMP? It is known to produce such crash, even in Linux. I also think it is only with gcc 4.4 or 4.5 but 4.3 works ok. 2010/4/30 Carsten Wartmann c...@blenderbuch.de: Am 30.04.2010 19:01, schrieb Carsten Wartmann: Compiling ==  'initrender.c'

[Bf-committers] SVN commit: /data/svn/bf-blender [28086] trunk/blender/source/blender/imbuf /intern/anim.c: Fix for previous FFMPEG commit, needs extra version ifdefs

2010-04-08 Thread Xavier Thomas
Hello, Sorry for not participating before with this subject, but I see 2 problems with this commit: - Firt we do not need to set the transform each time we fetch an ibuf, I am pretty sure that putting this in startffmpeg (around line 638 ) would be much better - Second here with: #define

[Bf-committers] Patche [#21750] Add luma waveform and vectorscope to image view

2010-04-04 Thread Xavier Thomas
Hello, I posted a new version of the waveform vectorscope patch. This time it apply correctly agianst svn (for now), and a lot of goodies too. https://projects.blender.org/tracker/index.php?func=detailaid=21750group_id=9atid=127 I reworked the patch a lot, here is the changes: - Merged the

[Bf-committers] Patch [#21844] YCbCr conversion function according to ITU-R BT.601/709 and JFIF

2010-03-30 Thread Xavier Thomas
https://projects.blender.org/tracker/index.php?func=detailaid=21844group_id=9atid=127 This is a really small patch to make clear what conversion we are using and to add 2 more conversion for further use. ___ Bf-committers mailing list

Re: [Bf-committers] Question On New Space Type

2010-03-26 Thread Xavier Thomas
Hello, I was thinking about how to improve blender to allow more conventional compositing UI and I think this could be usefull to you: -When using node compositing we sometimes need an Overlay UI on the image (in the image editor showing the viewer node). For exemple bezier nodes, 2d transform

Re: [Bf-committers] patch #21750: Vectorscope and luma/color waveform for image view

2010-03-25 Thread Xavier Thomas
2010/3/25 Reuben Martin reube...@gmail.com: For the WaveForm, would it also be possible to have an option to scope the YCrCb levels? That would be very beneficial for final output when trying to keep the levels clamped to CCIR 610 / 709 levels. (The levels allowed for Luminance are slightly

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