lim x->inf (BlenderVersion) = 3
Le dim. 9 déc. 2018 à 18:09, Harley Acheson a
écrit :
> Personally, I cannot wait to see the amazing changes that we will
> see as move from version 2.80 to 2.90 and then to 2.100
>
> LOL
> ___
> Bf-committers mailing
Yes, good job. But this script solves a different problem because image can
be more than textures, better auto-detection of image file color-space
would also be beneficial for all the other uses like importing raw or
intermediate footage for tracking/editing/compositing ...
Xavier
2017-12-12
>
> This patch seems to have the following priority:
> - Image loader sets color space (based on either image header or other
> assumptions)
> - The higher level reader then might override the color space based on file
> name.
> If we allow such an automatic guess, it should be other way around.
Hi,
It is difficult to tell from the patch without knowing where the "
IMB_loadifffile" function in readimage.c is called, but I suppose this only
tries to better auto-detect the file's colorspace when the user open a new
image but after that the image colorspace setting is honored.
Xavier
Hi,
The 2 obvious problem of this modifier for me:
- The geometry self intersect when the thickness gets too high for the
curvature.
- When we want to solidify only a part of a mesh (using vertex weights), it
generated duplicate faces on the part we don't solidify. Forcing the using
to apply the
Hi,
I also sometimes wish we could edit multiple objects. Sometimes the extra
work (joining than separating) sometimes is OK but sometimes it can be
frustrating for example when rebuilding a complex modifier stack.
In some case I can workaround the issue by using instancing actually. I
join the
Hi,
+1 for this on my side. It would simplify greatly distributing some of the
add-on I make to my clients by including a small install script.
Here falling back to system python works even with minor version number
mismatch. Maybe you suffer from a 32/64bit mismatch problem, you
absolutely
One noticeable difference between true CFD and Blender's internal fluid and
smoke simulator (and Mantaflow also) is that Blender and Mantaflow are not
"physically correct" but optimized to only look like it's correct. Solving
with OpenFOAM would be much slower but the result would have some
Hi,
2016-01-25 11:38 GMT-02:00 Ivam Pretti :
> I have three small suggestions to make that will improve a lot the
> usability
> of some important features in blender:
>
> first - > Shrink modifier: it needs a influency vertex group, so we can
> adjust the vertices that
I you want a C++ library to read/write blender file:
https://github.com/gamekit-developers/gamekit/tree/master/Tools/FileTools
I can scan header (.h) files, like Blender DNA files to update the file
definition or create your own file format.
2016-01-22 4:49 GMT-02:00 Campbell Barton
2016-01-06 7:08 GMT-02:00 Ton Roosendaal :
> Hi,
>
> Thanks for the mockup. More people think that adding more info to the
> splash is helpful, but it clutters our UI more too. Next step is bigger and
> flashing notifiers to beg for attention?
>
> I believe we can do much
And what about the usability issue for first time users that cannot figure
out how to open a video in Blender and start editing it?
- Maybe detecting first launch and proposing a "tour" of the interface for
basic functionalities.
- Or a prompt in the splash screen asking what task the user want
I think the user is refering to the message you recieve when opening a non
blender file with the main blender "Open..." (wm.open_mainfile) operator
and not when opening it in the image editor or clip editor or compositor or
sequencer (most first time users don't even know what those are).
This is
Do you have VBO enabled in the preferences? It might be related.
2015-12-19 18:04 GMT-02:00 Knapp :
> Yes.
> I also noted on another model that blender seemed to be running slow with
> too many verts.
>
> On Sat, Dec 19, 2015 at 8:51 PM, Jacob Merrill
:
illum = illum + (max(dot_product(v2b, vn), 0) /
power(length(v2b), 2)) * length(cross_product(v2b, bone_direction)) *
section_length
illum = bone_length * illum
normalise_weight()
2015-11-01 9:25 GMT-02:00 Xavier Thomas <xavier.thomas.1...@gmail.com>:
> Do
Do not mind the firts post, send automatically while writing
2015-11-01 9:24 GMT-02:00 Xavier Thomas <xavier.thomas.1...@gmail.com>:
> #DEFINE STEP_NUMBER 1000
>
> for each bone:
> bl = bone length
> bpos =
>
> for each vertex:
> illum = 0
>
#DEFINE STEP_NUMBER 1000
for each bone:
bl = bone length
bpos =
for each vertex:
illum = 0
for i=0 to STEP_NUMBER:
bone_section_pos =
illum +=
illum = bone_length * illum
2015-10-31 12:36 GMT-02:00 Daniel Salazar -
AFAIK there is no project to expose all the encoding options of ffmpeg, but
for the colorspace transformation there is this discussion:
https://developer.blender.org/T25249
I was a patch I wrote years ago (before Blender had OCIO colormanagement )
to change the parameters of the YCbCr colorspace
Hi, sorry if this is considered high-jacking the thread.
What do you mean by no scopes in the compositor? You can use a viewer node
and use the (fantastic :) scopes of the UV/image editor. What would you
prefer? A scope node that display the scope directly in it's own UI in
the node editor? That
Hi,
Long time not participating here.
The C-API for OCIO is incomplete and have just the basic stuuf to load a
config and apply transformation but does not permit to edit/add the current
config, colorspaces, LUTs... But the originals C++ and Python API does.
Also since the last version of OCIO
Hi,
I just wanted to inform that the upstream OCIO (git trunk) now support
python3. Hoprfully this will lead to some awsome user made addons.
Xavier
___
Bf-committers mailing list
Bf-committers@blender.org
Hi,
Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a
cool article about Exploring Color Theory with Blender (
http://www.photo-mark.com/notes/2013/mar/13/color-theory-blender/). I
downloaded the blend file and was disappointed in discovering the color
conversions were
I made a better example script based on the one by Mark:
http://www.pasteall.org/41831/python
http://www.pasteall.org/pic/show.php?id=50340
2013/4/29 Xavier Thomas xavier.thomas.1...@gmail.com
Hi,
Soon after the integration of OpenColorIO in Blender, Mark Meyer posted a
cool article about
A good starting place for poisson based image manipulation in Blender
would be the Inpaint node.
2013/4/15 Ton Roosendaal t...@blender.org
Hi Siddharth,
All three proposals are very cool, but quite more suitable for GIMP than
for Blender. For GIMP such filters can well live locally as a
Hi Ton,
I coded the scopes for the image window (waveform, vectorscope and sample
line, Matt Ebb coded the histogram).
They are actually quite faster than the sequencer ones. The sequencer
scopes are extra slow because it draws the scopes in a byte buffer and
then uses openGL to display this byte
Hi,
A few years ago (during the 2.5 rewrite), it was discussed that the
sequencer preview area could be removed in favor of the image editor just
like for the compositor viewer nodes. Is this still a target?
I see a lot of advantages to this instead of the dedicated sequencer
preview area:
-More
and
overlays), sharing image ID between sequencer and image editor could end up
in a spagetti code and more threading latency because of communication.
Not sure, what's the benefit of using image editor for sequencer preview?
On Wed, Feb 27, 2013 at 7:25 PM, Xavier Thomas
xavier.thomas.1
I think you have to:
-apply the mirror modifier
-select all the left vertices and create a vertex group
-same with the right
-duplicate shapekey
-use vertex group as mask (above the bassis selection)
2013/2/26 Tobias Oelgarte tobias.oelga...@googlemail.com
Could you give an example? If i do
HI,
This is what would be named model space in other software. It is the
postion orientation and scale of the bone relative to the armature root.
2013/2/24 Tobias Oelgarte tobias.oelga...@googlemail.com
Hello,
is there any documentation on the difference between local space and
local with
On the top of my head
-First check out the source code and setup a good building/develoment
environment:
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
http://wiki.blender.org/index.php/Dev:Doc/IDE_Configuration/Linux_CMake_QtCreator
-Second, look at the new dev info and the code
Aka Deep Image Compositing? This would be useful not only for relighting,
but also for problems with anti-aliased edge artefacts.
More like post-pro relighting which is older than deep image comp. For the
first you need a few separated pass in the image file. For deep image
compositing every
I recently red from
http://blogs.unity3d.com/2012/08/13/unity-talk-at-siggraph-mobile-2012/ that
not clearing is not an optimization. In fact, on many tilled based hardware
(mobile), not clearing a render target before drawing in it will cause the
GPU to fetch back data from RAM to the on chip
Hi,
One other solution you didn't mention and I thinki would be better: C/C++
add-ons.
Would be cool for custom nodes/textures/sequencer effect too.
Xavier
2013/1/3 Kursad Karatas gonder...@plecxus.com
Hi
I think that it will be great if the obj importer has been taken for a
new ride.
Hi,
I am glad that the foundation focus on fixing those kind of issues. I might
not seems important to all users but it is a deal breaker for some
others. Sergey did a fantastic job already. Good job guys.
I don't think having Blender behave differently if you texture paint to a
byte a float
Hi Brecht,
Sorry to make noise here, but I thought I knew a bit of C++ templates and
cannot understand how this works.
Do you have a link that can help me understand what is going on here?
Xavier
2012/12/11 Brecht Van Lommel brechtvanlom...@pandora.be
Revision: 52885
Just to communicate better the idea, here is an image:
http://www.pasteall.org/pic/show.php?id=41573
I wasn't tlaking about scroll bar but notches to communicate that a
widget is resizable.
I wasn't talking about scaling the widgets neither, this would still be
accissible trought
Hi,
I was reading the handling large lists discussion and discovered some UI
issues that are not related to the length of the list but to the way
resizable widgets are handled.
-First issue is, almost nobody knows that lists widgets are resizable with
Shift-Scrollwheel.
-Second issue is, other
Also it created a (temporary?) src directory in my user home an left it
there.
Maybe using /tmp is better, what is I already had a src directory in my
home?
2012/11/13 Xavier Thomas xavier.thomas.1...@gmail.com
Hello,
The dependencies build fine on Debian with apt pinning but mostly testing
For the float version of the blend funtion SSE2 will certainly provide a
20
to 40% gain, and (depending on the compilator and the images used) you
might want to avoid code like this:
if(test)
temp=big float calculation;
else
temp=other big float calc;
which is not
Hi,
First , I have to say; you did a awsome job on this colormanagement
project, it is a plesure to see it evolve.
I would just like to comment on the following comment:
3D viewport is supposed to be working in sRGB space, no tonemaps would be
applied there. This is another case where
- Make sequencer working in space defined by sequencer_workspace
role in OCIO configuration file.
If this role is not set, sequencer will fallback to legacy sRGB
Gamma 2.2 space.
Currently use vd16 color space for sequencer. Not sure what exactly
this color space is, but it's
Oups, I should have verified instead of trusting my memory :(
The vd colorspace stand for video data but is not sRGB and has some kind
of limited dynamic range (apparently using the out of range 235-255 values
of video data).
2012/8/22 Xavier Thomas xavier.thomas.1...@gmail.com
- Make
Hi,
If I am not mistaken, usually this was controlled by the Double sided
option of the mesh, instead of being a 3D viewport option. That being said
it does not work at all in 2.63.
Xavier
2012/8/14 Fredrik hansson fredrikhansson_12...@yahoo.com
hi just made a simple little patch for
You can save old state value before changing them using function such
as glIsEnabled(),
glGetIntegerv(), glGetFloatv() ...
For example:
// save curernt state color and lighting
GLfloat[4] old_color;
GLbolean old_lighting = glIsEnabled(GL_LIGHTING);
glGetFloatv(GL_CURRENT_COLOR, old_color)
//Do
- Made scene linear space rec709 instead of aces
This is a bit confusing because rec709 is not linear. Do you mean that
scene linear uses rec709 primaries but linear (not gamma corrected)?
Note that the nuke config do not take primaries into account, it just
linearise/gammacorrect between
After checking the config it seems that is the case (scene linear == rec709
primaries with linear values, nuke rec709 == rec709)
To avoid confusion, it might be better to rename Nuke rec709 to ITU-R
BT.709 and rec709 to SceneLinear (sRGB primaries)
2012/7/18 Xavier Thomas xavier.thomas.1
Xavier Thomas xavier.thomas.1...@gmail.com
After checking the config it seems that is the case (scene linear ==
rec709 primaries with linear values, nuke rec709 == rec709)
To avoid confusion, it might be better to rename Nuke rec709 to ITU-R
BT.709 and rec709 to SceneLinear (sRGB primaries
It seems the error comes from the file:
/usr/lib/gcc/x86_64-redhat-linux/4.7.0/include/stddef.h
Which is not from Blender. This could be a problem with this file or a bug
in gcc 4.7. Using another gcc version will certainly fix the problem
because this file comes with gcc 4.7.
2012/3/26
Hi
I am desperately missing the time to finish my OpenColorIO integration
and other opensources stuff I wass doing before. I hope this situation will
change in a few weeks/months. In the meantime being the coder of the scopes
here is my toughts:
- *Scopes are slow*
I don't know if they are
Hi,
If you are new to debugging I recommend to use QTCreator like described
here:
http://wiki.blender.org/index.php/User:Ideasman42/CMakeQTCreatorLinux
It has a very nice integrated GUI to gdb, easy to use and still powerfull.
Here is the documentation:
- Blender use color-management only for float images. I do not plan and
changing this. For quick operation of some of the Blender features (3d
view
texturing, sequencer, ...) I think it is best to keep things that way.
what does that mean ? 8bit (or whatever) image are not converted to
Hi,
Here is my ideas/interrogations regarding the my blender-ocio integration
experiment.
My plan is to replace the current color-management code with code relying on
the OCIO library, and make the current colormanagement pipeline configurable
by the user. Because I do not have much time to
2011/8/3 Brecht Van Lommel brechtvanlom...@pandora.be
Hi,
On Mon, Aug 1, 2011 at 5:36 PM, Ton Roosendaal t...@blender.org wrote:
Matt wrote a very nice summary of what he intended to work sofar:
http://lists.blender.org/pipermail/bf-vfx/2011-July/000124.html
I agree 100% with what was
I guys,
I began working on using openColorIO inside blender for color management.
I laid all the ground work:
-integrate ocio sources in extern
-add a C API
-add BKE_colormanagement to manage the pipeline (init, exit, RNA helpers
...)
https://github.com/thmxv
Now should come the heavy work, ie
The screen space rendering technique seems to be Andrew Young's one and used
by Ian Johnson (Enja) in his Blender OpenCL particles code
http://enja.org
http://andrewfsu.blogspot.com/
http://www.geeks3d.com/20100809/siggraph-2010-screen-space-fluid-rendering-for-games/
2011/7/19 Αντώνης
Render unto Caesar the things that are Caesar's: The render technique seems
to come from Nvidia. Andrew Young did an implementation of it.
2011/7/19 Xavier Thomas xavier.thomas.1...@gmail.com
The screen space rendering technique seems to be Andrew Young's one and
used by Ian Johnson (Enja
I had the same error. I fixed it by using:
cmake ../blender -DCYCLES_OIIO=../oiio/dist/linux64
2011/6/29 Daniel Salazar - 3Developer.com zan...@gmail.com
I'm getting this error now when launching cmake on a clean build dir
with cmake ../blender -DCYCLES_OIIO=../oiio
Hi,
Speeking of gamekit, it has a node logic system MIT lisenced. You can
take a look at that if you want, it is C++ with some basic Lua
bindings.
Having a code generator that generates code from node tree is
definitely possible but more complicated than simply evaluating a
tree. There is code
Hi,
I don't want to be rude but if this is for any kind of game you should
ask in a user forum (and use a raycast from the camera position in the
direction of the mouse click ). If this is for Blender editors than
you should check some of the base operator that does similar thing
(selection
Hi,
The greenscreen node Tom was talking about is certainly mine:
https://projects.blender.org/tracker/index.php?func=detailaid=18012group_id=9atid=127
But the interesting bits was integrated into trunk (in the chromakey
and despill nodes) by Robert Holcomb.
Writing compositing nodes is quite
Hi Pete,
In fact the math node (in the convertor category) does something similar.
It does not have the pass if true and pass if false socket but
it's output can be used as mask to achieve the same result.
I personally think your node is redundant, maybe more effective in
terms of performances
of alphas
and such for an experiment. thought someone could find it interesting.
Perhaps I'm not familiar enough with the other nodes, but i didn't see
a really simple way to do all the tests i wanted to be able to do.
On Wed, Apr 20, 2011 at 1:29 PM, Xavier Thomas
xavier.thomas.1
Also, if you want anti-aliasing to work on setup like this, you should
set Full Sample Anti-Aliasing ON.
2011/4/20 Xavier Thomas xavier.thomas.1...@gmail.com:
hi Pete,
I thought you might be interested in a fast and easy way to do this
with blender nodes:
http://www.pasteall.org/pic/11274
making another node...
http://www.youtube.com/watch?v=VcjEfoNIHZs
I ended up changing the way I do that now, so it no longer works like
in that vid, but you'll get the idea.
Thanks again!
Pete
On Wed, Apr 20, 2011 at 2:17 PM, Xavier Thomas
xavier.thomas.1...@gmail.com wrote:
Also, if you want
Check the modal operator template in the Blender text editor.
Good work.
2011/4/18 Yuniel Castro González ycast...@estudiantes.uci.cu:
I am programming a script for blender 2.5 and I need to know as capturing the
events of the mouse, that is to say, I need that when giving click and to
move
Hi Tom,
Hi would be interested in such a solution too.
Maybe youwill be interested in my current work also:
http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/
It is a animation library designed to be similar to Havok animation or
playstation
There is also the auto normalise vertex group in weight paint mode
(in the Tool side pane- Brush tab)
My guess and whatt would seems normal is that it only change the
weights value but in such a way that weights keep the same proportion
compared to the sum of all weight (which would be one after
Actually you can set the DPI value to your real screen DPI and changes fonts
size in the outliner (display_mode == User preferences in Styles)
2011/2/22 Martin Voigt voig...@googlemail.com
When setting the font-DPI in the user preferences, the change is
discarded at the next start of Blender
Hi Campbell,
I would like to know if the Blender thumbnailer deactivate python scripts
inside the blend.
Thumbnailers are big security issues. A malisous .blend on a USB memory
stick could serve as infection vector on all platform. Executing some of the
py scripts inside would make it too easy.
A solution/workaround would be to add a unpremultiply option for image
input in the compositor. It is bad pratice to composite or color correct
premultiplied image anyway so it might be useful even if the bug is
corrected.
2011/2/9 Lukas Tönne lukas.toe...@googlemail.com
The changes to the
Yes, there also seems to be some confusion with GPL and LGPL.
Even if Eigen was not additionally lisenced as GPL2+, the main license is
LGPL3 and not GPL3 so a GPL2 prog (or even a proprietary program) can use it
without problem.
2011/2/6 Sergey Kurdakov sergey.fo...@gmail.com
Hi,
Eugen:
Hi,
As you said it is not perfect but I agree it is a good idea.
My thinking is:
- Do not change the panel organisation acording to what option is selected,
just shade/deactivate some controls
- I would inlude the material type (Surface/Wire/Volume/Halo) inside the
render pipeline panel, leaving
It is OpenSource, the source can be find here:
http://software.intel.com/file/31849 (Link from the 8th and last page of the
article)
However it is copyrighted and not under any specified lisence. You can still
read it or contact the author if you want to copy some code.
Xavier
2011/1/26
You do not need to search.
If YOU submitted the patch, then it will show up on your home page of
projects.blender.org in the Submitted Artifacts section.
2011/1/18 Dan Eicher d...@trollwerks.org
On Mon, Jan 17, 2011 at 8:38 PM, Stephen Swaney sswa...@centurytel.net
wrote:
On Mon, Jan 17,
The color wheels are HSV, there is no standrad way to represent them but
using some of the more commom math/trigo rules:
a Hue of 0º (Red should be on the +X axis) and rotaion go in the
trigonometric sense (conterclock wise)
Scopes have nothing to do with this:
Colorwheels are represented in HSV
Beside, OpenCL does not specially mean GPU. OpenCL can be executed by CPU
and even be accelerated by multiple CPU/Cores
2011/1/14 Knapp magick.c...@gmail.com
While some of the GPU based stuff nowadays looks very spectacular, I
personally still feel hesitant - I don't think CPUs (and
Hi,
Yesterday I committed a bugfix:
http://lists.blender.org/pipermail/bf-blender-cvs/2011-January/033250.html
All the code is in readfile.c doversion() and it is still in the place marked:
/* put compatibility code here until next subversion bump */
If the version bump have been done then it
A small step in the right direction would be to apply this patch. It
considerably reduce the mouse scrolling.
http://projects.blender.org/tracker/index.php?func=detailaid=22233group_id=9atid=127
2010/12/18 Vilem Novak pildano...@post.cz:
I would like to ask people to comment on the wiki page,
Hi Ton,
Matt and I fixed the upside down issue. It was only in multilayer EXR
(both tiled or not).
The problem is that it introduce a random crash due to multi-threading.
I spend a great deal of time trying to figure it out and seems to
comes from the render code. Basically the render results
I forgot to say that the crash only occurs with tile-based files that
are mainly used internally as temporary files. So yes they is surely a
way to get only the non tiled files corrected and keep the tile-based
upside down. This would satisfy most users I guess.
But if I am true about the source
-
Ton Roosendaal Blender Foundation t...@blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 27 Nov, 2010, at 15:37, Xavier Thomas wrote:
Hi Ton,
Matt and I fixed
From my personal experience I did not had any problem when we changed
for autoregistration of panels, but I have issue when desabling and
reenabling the addon due to custom properties. This is not related to
autoregitration as it this happaned even before this change.
Xavier
2010/10/28 Martin
I heard that the free version of Visual Studio (express) are working
OK (the 2008 at least, 2010 I am not sure)
Also the Scope navigation/refactoring tools have made their apparition
in QTcreator quit some time ago. I use it since then as it is
definitely the lightest/quickest. However I don't
Like Campbell:
Be careful not to shoot you in the foot with weapons like this:
svn status|grep pattern|awk '{print $2}'| xargs what-to-do-with-those-files
replace pattern and what-to-do-with-those-files
xavier
2010/7/30 neXyon nex...@gmail.com:
Hey,
I had exactly the same problem last
Hi, great initiative.
But some interrogations are bugging me:
Blender is not marked as Orphan in Debian:
http://www.debian.org/devel/wnpp/orphaned
Cyril Brulebois is referenced as the maintainer and there are even
2.50 experimental builds (not so fresh, but still)
My suggestion here is to use a more flexible color management
workflow: Have some predefined LUTs for gamma correction (sRGB, linear
(no change), log, ...) and for each image, node input or sequencer
strip we should have the ability to set the color space. So the user
can tel the image is in
you need at least 0.5 I think
2010/7/8 Natanael Olaiz nol...@gmail.com:
Hi,
Now I'm getting:
source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’
has no member named ‘sample_aspect_ratio’
It seems that I should update ffmpeg Which version is required?
The scons
Hi,
To allow different operating mode to different uv/image editor, you
can add the IMAGEPAINT_AUTO_SELECT_IMAGE to sima (SpaceImage) instead
of the tool settings.
To be notified of active texture changes (both implicit or explicit)
I thing it can be done in the image space listener function,
I agree. Eventually if chaining add and move operators cause problem
using the cursor position (current frame) is still a a better solution
than the mouse position.
2010/6/23 Knapp magick.c...@gmail.com:
I filed this as a bug report and found out it was a feature, so I am
bringing it up here.
Hi,
With a more up to date libswscale, the changes you made to
witteffmpeg.c and anim.c give me warnings that were not there before.
2010/6/5 Campbell Barton ideasma...@gmail.com:
Revision: 29240
Freenode
For devoloping purpose #blendercoders is the place to go.
There is no automatical build system, but indivudual can upload svn or
custom on www.graphicall.org
No review tool neither, only the patch tracker on projects.blender.org
Xavier
2010/6/3 Ian Watkins watkin...@gmail.com:
On
2010/5/11 Janne Karhu jhk...@gmail.com:
This is not currently possible in 2.5 as it was a part of the old ipo
system and I haven't yet reimplemented the functionality. The reason I
haven't yet reimplemented it that I think the possibilities are far
greater than just changing parameters in
Shame on Google.
Have you tried something like Tor:
http://www.torproject.org/index.html.fr
Maybe it can help.
2010/5/10 Raul Fernandez Hernandez ra...@info.upr.edu.cu:
Hi :)
Thanks for the links, sadly i could not access googlecode (is part of
the embargo issue) and also the sourceforge
I also use this exact same config and was thinking of doing a video
tutorial on how to set it up because of the high frequency these
questions comes up in IRC. (But waiting for a sound card that actually
works to record my sweet voice)
In the meantime maybe adding some additional info here is
Did you try building without openMP? It is known to produce such
crash, even in Linux.
I also think it is only with gcc 4.4 or 4.5 but 4.3 works ok.
2010/4/30 Carsten Wartmann c...@blenderbuch.de:
Am 30.04.2010 19:01, schrieb Carsten Wartmann:
Compiling == 'initrender.c'
Hello,
Sorry for not participating before with this subject, but I see 2
problems with this commit:
- Firt we do not need to set the transform each time we fetch an ibuf,
I am pretty sure that putting this in startffmpeg (around line 638 )
would be much better
- Second here with:
#define
Hello,
I posted a new version of the waveform vectorscope patch. This time it
apply correctly agianst svn (for now), and a lot of goodies too.
https://projects.blender.org/tracker/index.php?func=detailaid=21750group_id=9atid=127
I reworked the patch a lot, here is the changes:
- Merged the
https://projects.blender.org/tracker/index.php?func=detailaid=21844group_id=9atid=127
This is a really small patch to make clear what conversion we are
using and to add 2 more conversion for further use.
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Hello,
I was thinking about how to improve blender to allow more conventional
compositing UI and I think this could be usefull to you:
-When using node compositing we sometimes need an Overlay UI on the
image (in the image editor showing the viewer node). For exemple
bezier nodes, 2d transform
2010/3/25 Reuben Martin reube...@gmail.com:
For the WaveForm, would it also be possible to have an option to scope the
YCrCb levels? That would be very beneficial for final output when trying to
keep the levels clamped to CCIR 610 / 709 levels. (The levels allowed for
Luminance are slightly
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