This is already possible by Ctrl clicking on a key frame to the left
or right of current frame
cheers
Daniel Salazar
www.3developer.com
On Wed, Sep 8, 2010 at 8:58 PM, Torsten Rupp torsten.r...@gmx.net wrote:
Dear developers,
I just added patch #23738 to the patch tracker. This patch add
Nice filters
Daniel Salazar
www.3developer.com
On Thu, Sep 9, 2010 at 4:44 AM, Aurel W. aure...@gmail.com wrote:
Hi,
just want to share this with you A Gradient-Domain Optimization
Framework for Image and Video Filtering
http://grail.cs.washington.edu/projects/gradientshop/
They also
Dear Daniel,
This is already possible by Ctrl clicking on a key frame to the
left or right of current frame
Thank you for this information. I did not know this. Great!
Nevertheless it looks like a secret, at least I did found this
functionallity in any menu. My patch may be obsolete now, but
Hello
Perhaps this question have raised a million times, I don't want a flame
wars about preferences, just simple advices.
Now that I'm spending lot of time in Blender is time to think about the
ergonomics of my development that could impact also my productivity, so
far I have being using
I heard that the free version of Visual Studio (express) are working
OK (the 2008 at least, 2010 I am not sure)
Also the Scope navigation/refactoring tools have made their apparition
in QTcreator quit some time ago. I use it since then as it is
definitely the lightest/quickest. However I don't
In reply to Andrew Green (greenie...@gmail.com):
Hi Andew,
I commented your forum link on this but just incase you didn't see it,
I'm including it here.
Your trying to insert it way to low in the code.
GHOST is the window manager, it doesn't know anything about
the BLI stuff. If you look
Hello.
You might have seen ZBrush's GoZ, the bidirectional integration between
ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
works, it makes the workflow much more fluid and helps the creative artists.
I'd like to implement something similar for Blender, not just for
On Thu, Sep 9, 2010 at 5:52 AM, Campbell Barton ideasma...@gmail.com wrote:
On Thu, Sep 9, 2010 at 2:41 AM, Bassam Kurdali bkurd...@freefactory.org
wrote:
Hi Campbell
--snip
Another change to help our api be less confusing is to have operator
properties directly accessible.
class
On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone phcicc...@gmail.com wrote:
Hello.
You might have seen ZBrush's GoZ, the bidirectional integration between
ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it
works, it makes the workflow much more fluid and helps the creative
Actually Collada would be too much work, I'm really thinking about single
figure, model/place inside an app, press a button, have that loaded in
Blender, morph it, press another button and go back to the original app with
the morph loaded.
I can write to OBJ fast but Collada opens a whole series
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