Re: [Bf-committers] Patch #23738: Add function to select all keyframes left/right to current frame in dope sheet

2010-09-09 Thread Daniel Salazar - 3Developer.com
This is already possible by Ctrl clicking on a key frame to the left or right of current frame cheers Daniel Salazar www.3developer.com On Wed, Sep 8, 2010 at 8:58 PM, Torsten Rupp torsten.r...@gmx.net wrote: Dear developers, I just added patch #23738 to the patch tracker. This patch add

Re: [Bf-committers] gradient shop

2010-09-09 Thread Daniel Salazar - 3Developer.com
Nice filters Daniel Salazar www.3developer.com On Thu, Sep 9, 2010 at 4:44 AM, Aurel W. aure...@gmail.com wrote: Hi, just want to share this with you A Gradient-Domain Optimization Framework for Image and Video Filtering http://grail.cs.washington.edu/projects/gradientshop/ They also

Re: [Bf-committers] Patch #23738: Add function to select all keyframes left/right to current frame in dope sheet

2010-09-09 Thread Torsten Rupp
Dear Daniel, This is already possible by Ctrl clicking on a key frame to the left or right of current frame Thank you for this information. I did not know this. Great! Nevertheless it looks like a secret, at least I did found this functionallity in any menu. My patch may be obsolete now, but

[Bf-committers] Which IDE is best for develop Blender on Windows

2010-09-09 Thread raulf
Hello Perhaps this question have raised a million times, I don't want a flame wars about preferences, just simple advices. Now that I'm spending lot of time in Blender is time to think about the ergonomics of my development that could impact also my productivity, so far I have being using

Re: [Bf-committers] Which IDE is best for develop Blender on Windows

2010-09-09 Thread Xavier Thomas
I heard that the free version of Visual Studio (express) are working OK (the 2008 at least, 2010 I am not sure) Also the Scope navigation/refactoring tools have made their apparition in QTcreator quit some time ago. I use it since then as it is definitely the lightest/quickest. However I don't

Re: [Bf-committers] BLF_draw_default not working

2010-09-09 Thread Kent Mein
In reply to Andrew Green (greenie...@gmail.com): Hi Andew, I commented your forum link on this but just incase you didn't see it, I'm including it here. Your trying to insert it way to low in the code. GHOST is the window manager, it doesn't know anything about the BLI stuff. If you look

[Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Paolo Ciccone
Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative artists. I'd like to implement something similar for Blender, not just for

Re: [Bf-committers] PyRNA type definition changes (postpone beta until end of week)

2010-09-09 Thread Campbell Barton
On Thu, Sep 9, 2010 at 5:52 AM, Campbell Barton ideasma...@gmail.com wrote: On Thu, Sep 9, 2010 at 2:41 AM, Bassam Kurdali bkurd...@freefactory.org wrote: Hi Campbell --snip Another change to help our api be less confusing is to have operator properties directly accessible. class

Re: [Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Tom M
On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone phcicc...@gmail.com wrote: Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative

Re: [Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Paolo Ciccone
Actually Collada would be too much work, I'm really thinking about single figure, model/place inside an app, press a button, have that loaded in Blender, morph it, press another button and go back to the original app with the morph loaded. I can write to OBJ fast but Collada opens a whole series