Were can i buy blenda books in Zambia
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On 19/03/11 07:18, Linience Mukuka wrote:
Were can i buy blenda books in Zambia
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Hi Linience,
This list is probably not the right place
Hey Tom,
very nice idea, I was thinking the same for some time. :)
I am sure lots of issues there have been already fixed by the 2.5
project (UI, event system , python related entries in the tracker).
Let's post a reminder to each report and after, let's say 2 weeks of no
response we can close
Hello,
My name is Benjy Cook, I'm a long time Blender user and avid programmer. I am
currently a student at Tel Aviv University, majoring in Computer Science and
Film.I recently subscribed to this list to get a closer look at the
behind-the-scenes of Blender programming and how that effort
BTW, why rushing to XCode 4?
I mean Blender is not a native Cocoa application with heavy Interface Builder
use, and other fancy stuff that'll take advantage of the new XCode 4 ?
Personally, I'm staying with XCode 3 for Blender build debug for now.
But the 10.4 support question remains: do we
Hello Benjy
You're wellcome, being a Blender developer is a joy and a pleasure that
will fill you, you will see ;)
Cheers
Farsthary
Hello,
My name is Benjy Cook, I'm a long time Blender user and avid programmer. I
am currently a student at Tel Aviv University, majoring in Computer
Science
On 19/03/2011 11:36 PM, Damien Plisson wrote:
BTW, why rushing to XCode 4?
I mean Blender is not a native Cocoa application with heavy Interface Builder
use, and other fancy stuff that'll take advantage of the new XCode 4 ?
It is not a matter of rushing but a matter of what Apple is pushing.
Is it more a case of clang not building blender then Xcode4 specifically?
If so this is probably no different to building clang on Linux which
I've been doing for a while.
From my tests clang (r127942 from yesterday, and previous builds) it
fails on 2 external libs.
- elbeem (fluids)
- eigen2
Hi Benjy!
If you're interested in doing some BGE development, come find me in the
#blendercoders IRC channel on freenode. I can help you start to figure out
the source code. :)
Cheers,
Mitchell
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Hello Blender devs,
I'm getting tired of not having access to collision information from
the BGE Python API, so I've decided to address this. I'm thinking a
collision would generate two collision events: one relative to each
object. This CollisionEvent object can contain information like hit
CMake now checks for Clang++ and disables the unsupported features
mentioned below (gives a warning).
Committed r35635.
Info on building llvm/clang/blender on linux.
http://wiki.blender.org/index.php/User:Ideasman42/BlenderClang
On Sun, Mar 20, 2011 at 12:51 AM, Campbell Barton
Hey Moguri,
Although I like the idea of using callbacks, I don't think they are the
right answer with the current API. My main concern is checking object
collisions within a python actuator. Users would have to write code to
record collisions within each object's collision callback. Another issue
Has anyone checked if eigen3 compiles and if so upgrading to eigen3?
http://eigen.tuxfamily.org/index.php?title=Main_Page
http://eigen.tuxfamily.org/index.php?title=3.0
http://eigen.tuxfamily.org/dox/Eigen2ToEigen3.html
Sounds like it is the better choice and can be used with eigen 2 API
support
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