2009/2/18 Nicolas Slythe (Intern) nicolas.sly...@autodesk.com:
I'm using CMake 2.4-patch 8
I have an issue with duplicate file name
If I have 2 file with the same name in different folder CMake does not
process the second one
2 identical **files** in separate folders should not be an issue
2009/2/19 Aaron Turner synfina...@gmail.com:
On Wed, Feb 18, 2009 at 3:40 PM, Matthew Woehlke
mw_tr...@users.sourceforge.net wrote:
Aaron Turner wrote:
Basically, I'm looking for a way to create a new make target
test_standard and associate create_custom_target()'s to it.
I assume you mean
Hi all,
How can I (on windows) do the following:
cmake .. -DCMAKE_USE_NEW_CURL=1
It always results in an error (upon compilation)?
Scanning dependencies of target cmcurl
[ 16%] Building C object
Utilities/cmcurl-7.19.0/lib/CMakeFiles/cmcurl.dir/file.obj
In file included from
On Wed, Feb 18, 2009 at 8:10 PM, jessepe...@gmail.com wrote:
When you have the Intel C++ compiler installed over Visual Studio, you can
choose to convert a visual studio project to Intel C++ in the menu.
But I can't figure out how to create a visual studio project which uses the
Intel
Hi,
I'm having trouble using CMake's FindBoost() with versioned libraries.
Boost.System, for example, exists in the following variants:
libboost_system-gcc43-mt-1_38.a
libboost_system-gcc43-mt.a
libboost_system-gcc43-1_38.a
libboost_system-gcc43.a
...
Apparently, CMake 2.6.2 won't
On 19.02.09 12:52:14, Peter Simons wrote:
Hi,
I'm having trouble using CMake's FindBoost() with versioned libraries.
Boost.System, for example, exists in the following variants:
libboost_system-gcc43-mt-1_38.a
libboost_system-gcc43-mt.a
libboost_system-gcc43-1_38.a
On Thu, Feb 19, 2009 at 12:52 PM, Peter Simons sim...@cryp.to wrote:
Hi,
I'm having trouble using CMake's FindBoost() with versioned libraries.
Boost.System, for example, exists in the following variants:
libboost_system-gcc43-mt-1_38.a
libboost_system-gcc43-mt.a
Steven Van Ingelgem wrote:
Hi all,
How can I (on windows) do the following:
cmake .. -DCMAKE_USE_NEW_CURL=1
It always results in an error (upon compilation)?
Scanning dependencies of target cmcurl
The new curl is currently untested. So, to avoid the error, don't try
to use it.
-Bill
Pau Garcia i Quiles writes:
FindBoost.cmake from CMake 2.6.2 does not look for Boost 1.37.0 or
newer by default. Either you update to CMake CVS (or 2.6.3RC), or you
do this:
SET( Boost_ADDITIONAL_VERSIONS 1.38 1.38.0 )
I added that line to my CMakeLists.txt file, but it doesn't seem to
On Thu, Feb 19, 2009 at 3:01 PM, Peter Simons sim...@cryp.to wrote:
Pau Garcia i Quiles writes:
FindBoost.cmake from CMake 2.6.2 does not look for Boost 1.37.0 or
newer by default. Either you update to CMake CVS (or 2.6.3RC), or you
do this:
SET( Boost_ADDITIONAL_VERSIONS 1.38
If ICProjConvert*.exe works you might be able to jurry-rig a .bat file or
something to convert your projects manually after CMake runs.
Here is how I got things to work:
0. It appears that the ICProjConvert***.exe is by default in the
c:\Program Files\Common Files\Intel\Shared Files\ia32\Bin
Try downloading CMake 2.6.3 RC (to use it's FindBoost) then call
set(Boost_DEBUG TRUE) before you call find_package(Boost...). If it
doesn't work, paste the output here and we can help figure out what's wrong.
.. Original Message ...
On Thu, 19 Feb 2009 15:01:26 +0100 Peter Simons
Pau Garcia i Quiles writes:
SET( Boost_ADDITIONAL_VERSIONS 1.38 1.38.0 )
I tried version 2.6.3-RC-15, and the build succeeded nicely. Thanks for
your help!
Take care,
Peter
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Why exactly might I get this error? There is someone on the vtk users
list that is getting this error when trying to compile VTK 5.0.1 on OS
X intel 10.5.6 with Xcode 3.1.
Thanks
_
Mike Jackson
Aaron Turner wrote:
From the docs, it sounded like this only worked when adding commands
to existing targets, not for creating new ones.
Correct, as Eric already pointed out. You need to create the target
first with add_custom_target.
My testing though seems to show that the correct usage
Never mind. The individual was using a self built version of gcc 4.3
on OS X.
_
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Softwarewww.bluequartz.net
Principal Software Engineer
On Thu, Feb 19, 2009 at 8:29 AM, Matthew Woehlke
mw_tr...@users.sourceforge.net wrote:
Aaron Turner wrote:
From the docs, it sounded like this only worked when adding commands
to existing targets, not for creating new ones.
Correct, as Eric already pointed out. You need to create the target
Aaron Turner wrote:
Whoops, my bad. Typed add_custom_target not add_custom_command.
Thanks everyone, this makes sense now.
To answer the original question, the best way to generate a bunch of things
only when the users asks is to use add_custom_command to create the rules
and then associate
The real solution is to create a new sub-class of the visual studio
generator for the intel compiler, or maybe it is just a flag on the
existing generator. Calling ICProjConvert seems like a bad idea, and I
would not accept a generator based on that solution into CMake.
Fair enough. I
Is it possible to have a script run after the STGZ install?
I want to run install_name_tool on a mac after some libraries are installed
in order to encode the installed path into the library names.
I'll need to be able to pass the installation directory to the script.
James
I've not seen a straightforward way to do this, but would happily be
corrected :-)
I have a few types of files in our project which, based on the extension,
need certain actions performed as part of the build. For example, foo.S
would require running cpp on the file before assembling it. Or,
jessepe...@gmail.com wrote:
The real solution is to create a new sub-class of the visual studio
generator for the intel compiler, or maybe it is just a flag on the
existing generator. Calling ICProjConvert seems like a bad idea, and I
would not accept a generator based on that solution into
Nice Idea.
In the mean time you might want to take a look at FindQt4.cmake in
the Modules directory. In that file are some macros like:
# QT4_WRAP_CPP(outfiles inputfile ... )
MACRO (QT4_WRAP_CPP outfiles )
# get include dirs
QT4_GET_MOC_FLAGS(moc_flags)
On Wednesday 18 February 2009, Philip Lowman wrote:
On Tue, Feb 17, 2009 at 4:19 PM, Eric Noulard eric.noul...@gmail.comwrote:
...
if FORCE_UPDATE is YES/TRUE then the module would be updated everytime
cmake is run.
The default would be not to update if the file is already there locally.
On Wednesday 18 February 2009, ankit jain wrote:
Hi all,
I have a directory structure with follwoign cmakelist as:
myfold
Cmakelist.txt
subfolder
subfolder
Cmakelists.txt
myfile.cpp
Contents of Cmakelist of subfolder:
add_executable(myfile myfile.cpp)
2009/2/19 Bruno Antunes sardaukar.s...@gmail.com:
Hello!
Is there any way to include post-install events in CPack's DEB generator?
From CPackDeb.cmake I think you may include extra scripts in the control.tar.gz
generated by CPack DEB generator.
# CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA
# This
So we have a big program (well a couple of them Brains2 and Brains3),
and a bunch of 'unbundled' programs (BRAINSFit, BRAINSDemonWarp,
BRAINSTracer etc..).
We use SVN to add the 'unbundled' programs as subdirectories of our
BRAINS svn checkout.
So our CMakeLists.txt files in our unbundled
2009/2/19 kent williams nkwmailingli...@gmail.com:
So we have a big program (well a couple of them Brains2 and Brains3),
and a bunch of 'unbundled' programs (BRAINSFit, BRAINSDemonWarp,
BRAINSTracer etc..).
We use SVN to add the 'unbundled' programs as subdirectories of our
BRAINS svn
kent williams wrote:
So we have a big program (well a couple of them Brains2 and Brains3),
and a bunch of 'unbundled' programs (BRAINSFit, BRAINSDemonWarp,
BRAINSTracer etc..).
We use SVN to add the 'unbundled' programs as subdirectories of our
BRAINS svn checkout.
So our CMakeLists.txt files
So I got my Eclipse CDT project imported just like the wiki said. I
can build it just fine (which is great). But when I build the project,
the binary is not added to my Eclipse project. Thus I cannot run it
and have the output inside Eclipse Console tab.
I have to a terminal, navigate to the
On Thu, Feb 19, 2009 at 6:30 PM, Dat Chu dattan...@gmail.com wrote:
So I got my Eclipse CDT project imported just like the wiki said. I
can build it just fine (which is great). But when I build the project,
the binary is not added to my Eclipse project. Thus I cannot run it
and have the
Hello everybody,
I have given up on Makefiles, implicit rules and unreadability just annoyed
me.
Also the ability of generating cross platform compile files is very
appealing.
As far as I compile my independent code (no external libraries)
everything goes fine. However, one of my applications is
On Thu, Feb 19, 2009 at 8:18 PM, Andrea Tagliasacchi a...@cs.sfu.ca wrote:
Hello everybody,
I have given up on Makefiles, implicit rules and unreadability just annoyed
me.
Also the ability of generating cross platform compile files is very
appealing.
As far as I compile my independent
Thanks Philip,
that worked flawlessly!
I would say that *this* is the most compact CMake specification to compile
a Glut/OpenGL application then:
*find_package(GLUT)
find_package(OpenGL)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
ADD_EXECUTABLE(mesh_view mesh_view.cpp)
On Thu, Feb 19, 2009 at 3:38 PM, Alexander Neundorf a.neundorf-w...@gmx.net
wrote:
On Wednesday 18 February 2009, Philip Lowman wrote:
This is an interesting idea.
One thought I had was the potential of new features creeping into the
CMake
module you're downloading that aren't yet
Awesome Philip, that works perfectly. The binary is getting picked up.
I also found that running eclipse in the command line (instead of
Gnome menu) enables the application output console when I choose Run
as Local C/C++ Application.
Thank you very much.
Dat Chu
On Thu, Feb 19, 2009 at 6:48 PM,
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