On 12/21/2010 12:30 AM, ajay bansal wrote:
Hi All,
I want to create a Visual studio project (VS2008, c/c++) using this
cMakeList.txt for i386, x64 Itanium platforms on windows. I found
options for i386 x64 platforms in cmake GUI but there is nothing for
Itanium platform.
- Does cmake support
Hi Bill,
Thanks for providing the info. Since i need to create vcProj solution files
as part of my build, Can i use NMake to achieve it ?
Could you please suggest me any other alternative if possible.
thanks,
Ajay
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On 12/21/2010 11:38 AM, ajay bansal wrote:
Hi Bill,
Thanks for providing the info. Since i need to create vcProj solution
files as part of my build, Can i use NMake to achieve it ?
Could you please suggest me any other alternative if possible.
You will have to modify the C++ code to get
The following issue has been SUBMITTED.
==
http://www.paraview.org/Bug/view.php?id=11638
==
Reported By:kenshin
Assigned To:
Search for property SOLUTION_FOLDER, introduced in 2.8.3.
Thanks a lot, that was exactly what I was looking for!
(It seems actually, that the property is called FOLDER now)
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copy_resolved_item_into_bundle only skips the copy if the file to be copied
and the destination file refer to exactly the same file. In that sense, it
already is a copy_if_different.
On the Mac, after a bundle is created and fixed up for the first time, all
the references from one library to
One more alternative worth considering here that is cross-platform and
doesn't require a wrapper script. (Not sure if it quiets things down enough
for you or not, but the latest change to this feature will quiet things a
little bit more starting with the upcoming CMake 2.8.4.)
See the
The problem with with RULE_MESSAGES is that it is too close to make
/dev/null.
If a file is built there is no info about this.
The main issue for me is partial rebuilds flood the console.
eg, for blender, a build with no changes prints 83 lines like this...
[ 1%] Built target
It would be good if FindQt4 looked for the various plugins that can be
installed with Qt and gave the path to them (both release and debug
versions) and searched using the various filenames that are possible.
I'd suggest providing variables like:
QT_SQLITE_PLUGIN_LIBRARY_RELEASE
In addition, it
CMAKE_SKIP_INSTALL_RULES, referenced in the documentation for
InstallRequiredSystemLibraries doesn't work as is documented. This is
because it's not referenced in the module file at all.
I think this is a typo and should have been renamed to
CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP in either the
On Dec 21, 2010, at 9:41 AM, Mike McQuaid wrote:
It would be good if FindQt4 looked for the various plugins that can be
installed with Qt and gave the path to them (both release and debug
versions) and searched using the various filenames that are possible.
I'd suggest providing variables
On 21 December 2010 15:01, Michael Jackson mike.jack...@bluequartz.net wrote:
I'll vote for this one also. I have my own code that looks for the Qt Plugin
DLLs and adds the variables but it is pretty ugly. Something the is built
in would help big time.
Check out/test my patch. It (fairly)
Dear all,
I am trying to build shared libraries on Windows exporting all symbols. This
is as an alternative of instrumenting the code with dllimport/dllexport
declarations. For this I do build first a static library from which I get all
the defined symbols to write a .DEF file which is then
You will want to read this article:
http://www.cmake.org/Wiki/BuildingWinDLL
___
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton,
Hi,
I did read the article. The point is that I am trying to port a number of
very large projects to CMake that have been always build without code
instrumentation, which I am convinced is the best and optimal way of doing it.
But in this case the code instrumentation is not practical for a
On 21 December 2010 16:41, Clinton Stimpson clin...@elemtech.com wrote:
Would you prefer having a set of variables that point to the dlls, or would
you rather have a function that takes a list of Qt modules and copies the
necessary plugins for those Qt modules to a certain location?
It seems
On Dec 21, 2010, at 11:45 AM, Mike McQuaid wrote:
On 21 December 2010 16:41, Clinton Stimpson clin...@elemtech.com
wrote:
Would you prefer having a set of variables that point to the dlls,
or would
you rather have a function that takes a list of Qt modules and
copies the
necessary
I'm trying to setup a cmake project on windows which needs the HDF5
library. I put the prebuilt libraries under c:\hdf5-1.8.5-win32. I set
HDF5_ROOT in the cmakelists file and then called find(HDF5). Its not
finding it. I've tried specifying components as well and still nothing.
I didn't
On 21 December 2010 16:54, Michael Jackson mike.jack...@bluequartz.net wrote:
I would like to have variables to the DLLs also (actually ALL the DLLs, not
just the plugins) because under certain use cases those are needed. Here is
my use case.
Setup: Windows 7 x64 with Qt 4.6.x built as BOTH
That sounds fine. However, I have install rules located in multiple
files; my project contains multiple apps, and each apps has its
install rules in its own lists file. Where do I put my delete bundle
install code to ensure that it runs before all other install commands?
Thanks,
Ben
On Tue, Dec
I would think immediately before the first install rule that installs the
bundle itself or something into the bundle location (assuming you have such
a thing).
Otherwise, simply before whatever it is that initially creates the bundle on
which you are calling fixup_bundle...
On Tue, Dec 21, 2010
On Tue, Dec 21, 2010 at 10:04:25AM -0700, Aaron R wrote:
I'm trying to setup a cmake project on windows which needs the HDF5
library. I put the prebuilt libraries under c:\hdf5-1.8.5-win32. I set
HDF5_ROOT in the cmakelists file and then called find(HDF5). Its not
finding it. I've tried
I had a 'duh-phiphany'. I realized the find module doesn't use HDF5_ROOT as
a cache variable. Its expected to be an environment variable. I created a
cache variable and used that with a set(ENV xxx) call and then did the
find(HDF5) call.
Works great.
Thanks for the suggestions. They will
Am trying to employ fixup_bundle(), in order to be able to create
installers for my Qt-dependent application on Mac and Windows. I have
it working fine under Mac, but on Windows it is not working either
with my application, or by example from CMake Wiki pages:
On Tue, Dec 21, 2010 at 07:11:36PM +0100, Crni Gorac wrote:
Am trying to employ fixup_bundle(), in order to be able to create
installers for my Qt-dependent application on Mac and Windows. I have
it working fine under Mac, but on Windows it is not working either
with my application, or by
On 12/21/2010 04:13 PM, Pere Mato Vila wrote:
Dear all,
I am trying to build shared libraries on Windows exporting all symbols.
This is as an alternative of instrumenting the code with dllimport/dllexport
declarations. For this I do build first a static library from which I get all
the
On 12/21/2010 2:17 PM, Michael Hertling wrote:
AFAIK, this is because CMake does not know how to handle a .def file
for incorporation in the target, i.e. ${library}.def has no LANGUAGE
Actually, it should...
Something like this should work:
(assumes you have a perl script to create a .def
On Tue, Dec 21, 2010 at 7:50 PM, Tyler Roscoe ty...@cryptio.net wrote:
On Tue, Dec 21, 2010 at 07:11:36PM +0100, Crni Gorac wrote:
Am trying to employ fixup_bundle(), in order to be able to create
installers for my Qt-dependent application on Mac and Windows. I have
it working fine under Mac,
On 12/21/2010 08:45 PM, Bill Hoffman wrote:
On 12/21/2010 2:17 PM, Michael Hertling wrote:
AFAIK, this is because CMake does not know how to handle a .def file
for incorporation in the target, i.e. ${library}.def has no LANGUAGE
Actually, it should...
Something like this should work:
On Tue, Dec 21, 2010 at 10:27 PM, Crni Gorac cgo...@gmail.com wrote:
[ ... ]
Just an additional notice: I just discovered --verbose flag of
CPack, and it could be that the reason for fixup_bundle() not being
able to find dependencies is that I don't have dumpbin installed -
namely, I've
greetings!
I spent enough time trying to make the software work,
so I'd be happy to get some feedback::
I built research code written in (templated) c++, size is approximately
~15K lines. I am on a mac and do not use Cocoa(/xcode), straight from
command line. Note that I choose to generate a
Were you using cmake from a Visual Studio Command prompt or a normal
command prompt. According to Microsoft you MUST run dumpbin.exe from a
Visual Studio Command Prompt. It seems that dumpbin.exe is included
all the way back to Visual Studio 2005.
Hope that helps.
On Tue, Dec 21, 2010 at 6:13 PM, Crni Gorac cgo...@gmail.com wrote:
On Tue, Dec 21, 2010 at 10:27 PM, Crni Gorac cgo...@gmail.com wrote:
[ ... ]
Just an additional notice: I just discovered --verbose flag of
CPack, and it could be that the reason for fixup_bundle() not being
Hello,
I have a CMake build system that includes a subdirectory that builds a python
interface using SWIG. I would like to run make with a target specified such
that the swig command is called but the resulting wrapper file is not compiled.
The CMakeLists.txt file that controls this part of
Hi,everyone.
While using cmake to generate a code::blocks project, I met a problem. I
can not send argument to int main(int argc,char *argv[]). I found some
suggestions like that: add arguments in projects-send programs'
argument. It works in my testing project which is directly generated
by
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