I am using CMake 3.10
I can't seems to find a way to tell the OS X bundle where to find the
compiled binary.
I get the following errors:
Run CPack packaging tool...
CPack: Create package using Bundle
CPack: Install projects
CPack: - Run preinstall target for: OSXBundle
CPack: - Install project:
Hi,
Is there a recommended version of NSIS which works best with CMake's
CPack ?
Cheers
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Hi,
I am using CMake 3.8.2 on OS X with
-G "Eclipse CDT4 - Unix Makefiles"
I have the following in my CMakeLists.txt
MESSAGE ( "HDK_INCLUDE_DIR = ${HDK_INCLUDE_DIR}")
INCLUDE_DIRECTORIES ( ${HDK_INCLUDE_DIR} )
I see the following printed out
would like to then construct a CPack of all the combinations of
libraries (say, I use the naming convention of Boost on Windows)
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Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
https://ca.linkedin.com/in/nicholasyue
https
fragile when moving things around.
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Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
https://vimeo.com/channels/naiadtools
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This cause the builds to fail because the compiler options will be filled
with incorrect information.
I tried googling but it does not seem to be an existing problem.
Is my installation bad otherwise, is there a work around ?
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Nicholas Yue
Graphics - Arnold, Alembic, RenderMan
.
ExternalProject_Add() has many configuration parameter and I am wondering
if there is one which I can use to tell it not to attempt to make install
Cheers
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Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
)
ExternalProject_Add ( boost_1_47_0
DEPENDS
python264
)
ExternalProject_Add ( alembic_1_5_5
DEPENDS
python264 boost_1_47_0
)
Cheers
On 23 September 2014 11:58, Micha Hergarden micha.hergar...@gmail.com
wrote:
On 09/22/2014 04:59 PM, Nicholas Yue wrote:
Hi
Hi,
CMake has graphviz output capability for dependency within a project.
Is there a way to graph dependency at the ExternalProject_Add() level ?
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http
//AssemblerListingLocation
CompileAsCompileAsCpp/CompileAs
DisableSpecificWarnings4355;4996/DisableSpecificWarnings
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Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
https://vimeo.com
,
I have found that doing an out-of-source build makes it much
easier to do clean up.
For example :
$cd /tmp/some-dev-dir
$cmake cmake-flags-you-want /home/ben/project/myawesomeproject
Hope that helps.
Cheers
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Graphics - RenderMan, Visualization, OpenGL
if there are other
developer on the same OS version and XCode 4.4.1 and have success with
that tool chain and hope to learn the correct work flow since the
changes at Apple with the move from /Developer to /Application for XCode
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Graphics - RenderMan, Visualization, OpenGL, HDF5
FAILED **
The following build commands failed:
PhaseScriptExecution CMake Rules
build/Project.build/Debug/ZERO_CHECK.build/Script-3F926441115C46B2986F8D6A.sh
(1 failure)
=
Cheers
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Graphics - RenderMan, Visualization
On 22/03/13 2:19 AM, Sean McBride wrote:
On Thu, 21 Mar 2013 22:27:41 +1100, Nicholas Yue said:
I am trying out CMake 2.8.11rc1 on OS X Lion with XCode 4.4.1
My dashboard here:
http://open.cdash.org/buildSummary.php?buildid=2851443
Is running OS X 10.7.5, CMake 2.8.11rc1, and Xcode
xcode-select -print-path?
$ xcode-select -print-path
/Applications/Xcode.app/Contents/Developer
Cheers
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
https://vimeo.com/channels/naiadtools
with exit code 2
** BUILD FAILED **
The following build commands failed:
PhaseScriptExecution CMake Rules
Project.build/Debug/ZERO_CHECK.build/Script-88F80E18C3E647F2A9484A6C.sh
(1 failure)
Regards
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom
++ )
will the compiler being set only scoped within that directory (when
I use ADD_SUBDIRECTORY) or would that become global for other projects
later...
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Custom Dev - C++ porting, OSX, Linux, Windows
Management - Recruitment
, how does one specify a single object
file for linking in an executable?
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
Management - Recruitment, career management
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http://au.linkedin.com
On 17/07/12 11:59 PM, David Cole wrote:
On Tue, Jul 17, 2012 at 9:12 AM, Brad King brad.k...@kitware.com wrote:
On 07/16/2012 07:10 PM, Nicholas Yue wrote:
Hi,
I came across this error while bootstrapping a build on OS X Lion. Has
anyone else seen this ?
/usr/include/c++/4.2.1/cstdarg:60
.
As with Windows, rebooting may help.
HTH.
Regards
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
Management - Recruitment, career management
http://www.proceduralinsight.com/
http://au.linkedin.com/in/nicholasyue
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completion and C++ indexer works properly when using OpenGL and GLUT on
OS X when generating Eclipse project files via CMake.
Regards
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
Management - Recruitment, career management
http
cmake_version_component()
My interest in building CMake 2.8.9rc1 on OS X was to check if the
failure to find Eclipse 3.7 on OS X when using the Eclipse generator has
been resolved.
Regards
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Nicholas Yue
Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
from within CPack to do a
WM_SETTINGSCHANGE broadcast so that the user installing the software I
am packaging not to have to log-out and log-in for the updated
environment variable to take effect.
Is there a different approach ?
Regards
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Nicholas Yue
Graphics - RenderMan, Visualization
On 22/05/12 18:20, Kfir Lavi wrote:
I would just compile it twice and create my-debug.rpm and my.rpm
Is that a viable solution for you?
I am gravitating towards that option.
Regards
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Nicholas Yue
Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux
will CPack find the different builds for packaging ?
Regards
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Nicholas Yue
Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
Management - Recruitment, career management
http://www.proceduralinsight.com/
http://au.linkedin.com/in/nicholasyue
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/CPack) the installation directory
chosen by the user ?
Regards
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Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
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HKEY_CURRENT_USEREnvironmentMYSOFTWARE_PATH C:MyApp
)
Do I have to create the registry key in the first place ? If so, can
CPack do that ?
Regards
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Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http
, is there a way to track the choice that was made ?
Regards
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Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
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On 13/02/12 6:47 PM, Eric Noulard wrote:
2012/2/13 Nicholas Yueyue.nicho...@gmail.com:
Hi,
There is an existing project I have access to that already have CMake
configuration file but the way it is written requires alot of preprocessing
steps (python, shell etc) before it is usable.
I
I tell CMake to refer to source code at some other top level
directory as a starting point.
Is there such a concept in CMake ?
At the risks of confusing matter, my closest example would be
something vaguely resembling VPATH
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Graphics - RenderMan, Visualization
${CMAKE_SOURCE_DIR}/startup.sh )
I'd be happy to have a look at other open source project which
already does that and learn from them.
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Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
, if so, how does one go about doing that ?
Regards
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Nicholas Yue
Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
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am currently using a related macro (provided by CMake) to install
the Visual Studio redistributable so I guess it is possible.
Regards
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Nicholas Yue
Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
Hi,
I am building and installing full 64bit applications and libraries.
When I package it up as an installer via NSIS, it installs to
C:\Program Files (x86)\
What CPACK_ variables do I need to inform cpack that it should be
installed in C:\Program Files\
Regards
--
Nicholas
to check the installation without actually
doing the full installation steps e.g. is there some flags/files to
check the installation directory after the DMG/PKG is created ?
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Graphics - RenderMan, Houdini, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux
to trigger that ?
I prefer out of source build for easier maintenance.
Regards
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Graphics - RenderMan, Visualization, OpenGL, HDF5
Custom Dev - C++ porting, OSX, Linux, Windows
http://au.linkedin.com/in/nicholasyue
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Found the answer to my question here:
http://www.vtk.org/Wiki/Eclipse_CDT4_Generator
On 20 October 2011 09:40, Nicholas Yue yue.nicho...@gmail.com wrote:
Hi,
Using CMake 2.8.6 on Linux, I generated a CDT configuration in a
different directory from the source (out of source build
On 10 October 2011 03:00, Alexander Neundorf a.neundorf-w...@gmx.netwrote:
On Friday 07 October 2011, Nicholas Yue wrote:
Hi,
Using CMake 2.8.4, I see Eclipse CDT4 generator support for NMake
With the recent release of CDT 8.X, there is Visual Studio compiler
as a new/separate
Hi,
Using CMake 2.8.4, I see Eclipse CDT4 generator support for NMake
With the recent release of CDT 8.X, there is Visual Studio compiler
as a new/separate toolchain.
Are there plans to support that as a generator?
Regards
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Nicholas Yue
Graphics - RenderMan, Visualization, OpenGL
Hi,
With the FILE ( COPY .. DESTINATION) command, is there a way to
create a second copy of a file at the DESTINATION with a different name
? In my case, my DESTINATION is the same as the original location.
Basically, I am trying to duplicate this command line
copy header.h.vc
Hi,
Does it make sense to separate out the development and deployment of
Modules in CMake?
I see an advantage because Modules update are more frequent as more
packages are added compare to the release cycle of CMake itself.
Maybe there is an easier way? Environment variable to
that there are additional
Module search path over and above those it normally searches?
Regards
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Nicholas Yue
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Robert Haines wrote:
Hi,
I am testing different version of CMake on multiple platform to
ensure my custom modules works fine on all combination.
I find it troublesome to copy my custom module to all the different
../share/cmake-X.Y/Modules directory
Is there an alternative to telling
Hi,
Is there a way to submit python coverage information via the
UsePythonTest.cmake scripts?
I would like to find out how it can be done.
My coverage information are generated via the coverage.py from
http://nedbatchelder.com/code/modules/coverage.html
Regards
Hi,
I am using the macro SWIG_ADD_MODULE.
SWIG_ADD_MODULE ( ribclient java RIBClient.i ParameterList.cpp )
The generated linker flag does not produce a loadable JNI module (it
compiles and build but is not usable).
/usr/bin/c++ -bundle -headerpad_max_install_names -o
it outside of the command line and into an in-house custom
configuration which all developer use thus reducing their workload.
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Graphics - RenderMan, RIB, Visualization, OpenGL, netCDF
Custom Dev - C++ porting, OSX, Linux, Windows
2008/7/10 Mathieu Malaterre [EMAIL PROTECTED]:
You are missing the enable_testing() + include(CTest) thingy
Thanks Mathieu, I have got the test and CDash submission working fine.
However, I can't seem to get the ADD_PYTHON_COMPILEALL_TEST call working
It needs a copy of compileall.py to work
Hi,
I have had a look at the FAQ for CTest but did not find any specific
answer hence I am posting here.
I have a couple of Python projects which has unittest as part of
their code base.
I'd like to submit their unit test run output on to a CDash server,
is there any information available
Hi,
I'd like to build and run Python unit test using CMake.
In the keyword Project, there is support for a language tag after
the project name.
Is there any example of using CMake to run Python unit tests?
Regards
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Hi,
What is the best approach to company wide customization for CMake?
Which file is always loaded by CMake upon start up? Is there another
approach?
If it is some particular file(s), can I share them with different
platform version of CMake?
Regards
usage of
the variable, I have to tell cmake explicitly.
This means more work for each new developer or automated build
client I deploy.
Is there a better or more efficient way to tell cmake (on all
platform) where to find additional module files?
Regards
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working, that's
fine too.
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Hi,
I am attempting to migrate the ANN build to CMake for my own ease of cross
platform maintenance.
The cmake configuration works fine on OSX but have problem Windows because
of the additional linkage requirement.
I understand that there is no per target DEFINITIONS setup so I'd like to
Hi,
I have a project which is build a library fine with CMake (has
around 100 source file).
ADD_LIBRARY ( mylib STATIC a.cpp b.cpp c.cpp etc )
The content in b.cpp is relevant to only some platform platform.
How do I tell CMake that file b.cpp is only to be include as depends
of
Hi,
I am trying to organise my SWIG files into a central location as there are
multiple langauges that I am supporting.
I have found that introducing relative path breaks my build
CMake complains that it cannot find the generated source file and that the
expected location would be in
Hi,
I'd like to search the mailing list archive of information on how to
construct a cmake file to build a swig python extension (as a bundle) on OS
X?
My current build (of the swig python extension) on Linux is linking and
running fine but on OS X, the same cmake configuration file builds
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