Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-22 Thread Brandon J. Van Every
Luigi Calori wrote: for this assembly, cvs.exe, tar, gzip and similar stuff are required, they are usually available under Linux but not under windows, so I had to collect them... cmake -E tar [options] can create a tarball for you. Easier than worrying about where the hell a tar or gzip

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Brandon J. Van Every
E. Wing wrote: Anyway, I would really like to improve this current Makefile scheme if possible so it is more a one step build without the user having to intervene with setting environment paths or 'installing'. Is that even technically possible in the underlying build dependencies? For

Re: [CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread Mike Jackson
It is probably possible as long as the directory structure is adhered to.. that is the big thing.. Then we can just build in the paths to the CMake files. Not the best solution, but would work. Mike On 8/21/06, Brandon J. Van Every [EMAIL PROTECTED] wrote: E. Wing wrote: Anyway, I would

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread E. Wing
Anyway, I would really like to improve this current Makefile scheme if possible so it is more a one step build without the user having to intervene with setting environment paths or 'installing'. Is that even technically possible in the underlying build dependencies? Yes, I believe this is

[CMake] Re: OpenSceneGraph and CMake

2006-08-21 Thread E. Wing
But that's OSG. Says nothing about OpenThreads and Producer. I'm saying, write a CMake script that installs OpenThreads and Producer in a way they're expected to be installed. There's really no value in CMakeifying a build that the library maintainers themselves aren't going to support. All