Hi everyone,
I’m trying to generate a Windows Phone 8.1 project from CMake, I was expecting
the Tests/VSWinStorePhone folder to be a good template to start with, but I’m a
bit confused with the result I get.
I was expecting to get pretty much the same result as a project created with
the
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The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=15731
==
Reported By:Marco Foco
Assigned To:
Hey all,
i've been wondering why CMake (3.3.+) yells at me if i want to add link
libraries to an OBJECT target.
Consider the scenario
find_package(package_with_bar_target)
add_library(foo OBJECT ${foo_src})
# Would like to write
# target_link_libraries(foo bar)
# But have to use
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Hi,
I'm thinking about a solution to use separate projects as source
archives and include it into the main cmake build.
I looks like ExternalProject_Add() can handle this. However, there seems
to be no standard way to use shared C/C++ libraries in an external
project. Is there a basic example
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Hi Pierre,
For the ARM version, I believe you will need to specify the CPU architecture
explicitly, because CMake is not going to generate a “fat”/multi-arch solution
in the manner that it does for Xcode. What I do for WinPhone is to pass
arguments like this:
-DCMAKE_SYSTEM_NAME=WindowsPhone
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Hey all,
sorry for the late reply but that indeed fixes the issue!
thanks Brad.
On 28.08.2015 17:15, Brad King wrote:
On 08/27/2015 03:24 AM, Daniel Wirtz wrote:
CMake 3.3.0.
[snip]
after checking, the @CMakeFiles/VerifyFortranC.dir/linklibs.rsp does not
contain the "-lgfortran" library
On 09/03/2015 03:19 PM, Gilles Khouzam wrote:
> Perhaps the default selection (at least for Store apps since that's
> the one that requires the flag) should be the newest SDK less than
> the version of the host System.
Yes, I think that makes sense.
Thanks,
-Brad
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On 09/04/2015 05:33 PM, Ben Webb wrote:
> Modules/UseSWIG.cmake | 10 ++
> 1 file changed, 6 insertions(+), 4 deletions(-)
Applied, thanks:
FindSWIG: Do not generate erroneous outputs with -noproxy
http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=96a8890c
-Brad
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On 09/02/2015 03:34 PM, James Johnston wrote:
> useful if the Visual Studio generators in CMake were refactored somewhat
Even without the C# motivation I think factoring out a "MSBuild" generator
infrastructure internally will be useful. Currently we call it "VS 10"
because it happened to be the
On 09/03/2015 05:16 AM, Paul Romano wrote:
> Brad- here's a new patch based off of 8ea7611 that uses the new
> NAMES_PER_DIR option of find_program as well adds the HDF5_PREFER_PARALLEL
Thanks. Please unset() the _NAMES variables when finished so that
they are not exposed publicly. Also please
On Sun, Sep 6, 2015 at 11:35 AM, Simon Richter
wrote:
> Hi,
>
> three small improvements for FindwxWidgets.cmake. I've already sent these
> in May, and I've incorporated all but one of the comments I've got so far.
>
> The last remaining issue, ignoring wx-config with
Hi,
Here's the patch to add generator expressions to the install command
DESTINATION option.
Let me know if that's good to go.
>@@ -216,6 +216,7 @@ void
>cmScriptGenerator::GenerateScriptActionsPerConfig(std::ostream& os,
> i != this->ConfigurationTypes->end(); ++i)
> {
>
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On 09/06/2015 12:35 PM, Simon Richter wrote:
> three small improvements for FindwxWidgets.cmake. I've already sent these
> in May, and I've incorporated all but one of the comments I've got so far.
Thanks. I've applied and merged to 'next' for testing:
FindwxWidgets: allow specifying required
On 09/06/2015 01:43 AM, Geoffrey Viola wrote:
> Attached is a patch for some minor improvements for the GHS MULTI generator.
Thanks. The commit message mentions a few different changes. I tried
to split the changes into individual commits:
GHS: Find latest 'int' directory
On 09/07/2015 10:36 PM, Geoffrey Viola wrote:
> I setup a new server to run the nightly ctest test suite.
> It's named "builder.asi"
Thanks. I've added it to the "Nightly Expected" section of the dashboard.
-Brad
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Please keep messages on-topic and check the
Steve,
The topic merged here:
Merge topic 'use-generator-target'
http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=6e5953e9
regressed handling of the buildsystem-aware properties.
I fixed some of the problems and added test cases. Please
see these commits:
cmTarget: Fix buildsystem
>From what I can tell, the search order is still preserved as expected.
[chuck.atkins@hal9000 testdir]$ cat TestFindProgram.cmake
set(CMAKE_PREFIX_PATH
"/FOODIR_CMAKE_PREFIX_PATH1;/FOODIR_CMAKE_PREFIX_PATH2"
CACHE STRING "" FORCE)
set(CMAKE_PROGRAM_PATH
On 09/03/2015 03:51 AM, CHEVRIER, Marc wrote:
> 1. Build phase. Under find_program.BUG/build, use CMakeLists.txt to prepare
> runtime part
> 2. Test phase. Under find_program.BUG/runtime, use CMakeLists.txt to show the
> bug.
Thanks, Marc.
Chuck, this was regressed by your changes in CMake
>
> The only exception to that (which I am aware of) is if you are on a CRAY
> system where the MPI (and BLAS and LAPACK) are baked into the compiler
> wrappers (cc, ftn, etc). In those situations, you actually do not want to
> run find_package(MPI) or it will throw errors.
>
Not true. The
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Hi Folks,
The feature freeze in 'master' for CMake 3.4 will be on Oct 1, 2015.
I will announce a freeze in 'next' sometime in the preceding week so
that we can get any remaining dashboard trouble cleaned up.
Please schedule any planned topics accordingly. Any major or disruptive
changes should
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Thanks Brad.
As I've been writing this code, I was looking for the build number and came
across the code in cmGlobalGenerator that sets the CMAKE_HOST_SYSTEM_VERSION.
Even though GetVersionEx is deprecated, it is the right way to get the system
version, loading ntdll and getting RtlGetVersion
I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
I have to can manually add my "shaders" folder to xcode > cmd+4 > Build
Phases > + New Copy Files Phase > Destination = Resources, + to add my
"shaders" folder. This allows me to have XCode copy my GLSL "shaders"
folder
Actually I guess I found the answer here...
https://stackoverflow.com/questions/30430968/add-xcode-build-phase-via-cmake
On Thu, Sep 10, 2015 at 1:09 AM, Peter List wrote:
> I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
> I have to can manually
_VERSION_MINOR 3)
-set(CMake_VERSION_PATCH 20150909)
+set(CMake_VERSION_PATCH 20150910)
#set(CMake_VERSION_RC 1)
---
Summary of changes:
Source/CMakeVersion.cmake |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
hooks/
> Please check that this breakdown is correct
Nice job. It is correct.
> For future changes please try to send them as patch series broken down like
> this. (The only reason I did so much squashing of the original GHS support
> was because it was brand new.)
That's good to know
Geoffrey
In case it helps someone else, here's what I have:
# after link, add exe
file(GLOB SRC_LIST shaders/* main.cpp)
if(${IsIOS})
set_source_files_properties(shaders PROPERTIES MACOSX_PACKAGE_LOCATION
Resources)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${SRC_LIST} shaders)
else()
On Tue, Sep 8, 2015 at 7:57 PM, Dmitry Marakasov wrote:
>
> Hi!
>
> FreeBSD project use userspace qemu emulation to cross-build packages
> for some architectures, namely arm. This worked great for most
> packages, however ones using cmake tend to fail randomly.
> Relevant excerpt:
>
> ---
>
2015-09-03 22:00 GMT+02:00 Роман Донченко :
> By using a function to do it instead of a macro. Deprecate the old macro,
> but keep it for backwards compatibility. Remove existing workarounds for this
> problem and add a test.
Applied with minor changes to next for testing:
That's good to know -- it looks like that capability was added 3 months after
we wrote our CMakeLists.txt and we had to skip the find_package if we used a
cray. That was 2011 and we never looked back at it because it worked.
I guess I can go ahead and update that!
Tim
- Original
Hi, Dear Developers!
Want to advertise a development environment that I am developing.
The emergence of this environment would be impossible without two fundamental
technologies incorporated in it.
Firstly is CMake, which you can use to build very much!
Secondly - this is a new set of tools for
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The following issue has been SUBMITTED.
==
http://www.cmake.org/Bug/view.php?id=15732
==
Reported By:Zach Mullen
Assigned To:
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* Michael Enright (michael.enri...@gmail.com) wrote:
> > Relevant excerpt:
> >
> > ---
> >
> >
> > Process terminated due to timeout
> >
> >
> >
> > The question is obvious: where is this timeout defined, what value
> > is it set to exactly and is it tunable?
> >
>
> When you build manually
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