Re: [computer-go] CGOS 19x19 down?

2007-12-11 Thread Olivier Teytaud
It looks like the server is down again. It's too bad since there were so many strong programs connected. I hope it comes back up soon. I have tried to solve that, but this is seemingly due to a general failure of the network there (or no more electricity perhaps...), what is beyond what I can

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread Erik van der Werf
On Dec 11, 2007 4:00 AM, Don Dailey [EMAIL PROTECTED] wrote: Erik van der Werf wrote: On Dec 10, 2007 6:48 PM, Don Dailey [EMAIL PROTECTED] wrote: In Go however, even if the fundamental game is unchanged you may be playing illegal moves if you are not aware of the superko situation.

[computer-go] Go++ in gogui

2007-12-11 Thread Ben Lambrechts
Hi, Does someone know what the arguments of Go++ are to start it with gogui? --mode gtp and -gtp are not working. Ben ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Microsoft Research Lectures: Akihiro Kishimoto

2007-12-11 Thread Jacques Basaldúa
David Stern wrote: Akihiro's talk has finally been put online at: http://content.digitalwell.washington.edu/msr/external_release_talks_12_05_2005/15004/lecture.htm Good lecture. Is there a link to a binary (or source code) somewhere ? I can't find any TsumeGo Explorer website. At

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread Don Dailey
There is some question about how you define a position (a board state, or a board configuration i.e. SSK or PSK) but you can nitpick if you want and say that superko has nothing to do with positions repeating but I think when a position repeats it's superko. And when you say it's

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread Erik van der Werf
On Dec 11, 2007 2:18 PM, Don Dailey [EMAIL PROTECTED] wrote: There is some question about how you define a position (a board state, or a board configuration i.e. SSK or PSK) but you can nitpick if you want and say that superko has nothing to do with positions repeating but I think when

Re: [computer-go] Go++ in gogui

2007-12-11 Thread Chris Fant
Are you sure it has a public GTP interface? On Dec 11, 2007 6:53 AM, Ben Lambrechts [EMAIL PROTECTED] wrote: Hi, Does someone know what the arguments of Go++ are to start it with gogui? --mode gtp and -gtp are not working. Ben ___ computer-go

Re: [computer-go] Go++ in gogui

2007-12-11 Thread Ben Lambrechts
No, but I hope so, because I find the interface of gogui better than the one of Go++. Are you sure it has a public GTP interface? Hi, Does someone know what the arguments of Go++ are to start it with gogui? --mode gtp and -gtp are not working. Ben

[computer-go] How does MC do with ladders?

2007-12-11 Thread Mark Boon
Question: how do MC programs perform with a long ladder on the board? My understandig of MC is limited but thinking about it, a crucial long ladder would automatically make the chances of any playout winning 50-50, regardless of the actual outcome of the ladder. If this is the case then:

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Robert Jasiek
Mark Boon wrote: Question: how do MC programs perform with a long ladder on the board? Mogo makes the 20k mistake to push an intrusion of ladder shape into the own territory like tooth paste. I do not know if this is caused by reading ladder-like, by juding the adjacent life wrongly (in a

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Magnus Persson
Since Valkyria is slow anyway, I can have it read ladders in the simulations. The ladder code is really fast and a little buggy, but works often enough to not cause major problems. I never tested the benefits of the ladder code it just appeared to be much stronger. -Magnus Quoting Rémi

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Robert Jasiek
Rémi Coulom wrote: I don't understand what you mean by push an intrusion of ladder shape into the own territory like tooth paste. The game below is a 9 stone handicap game between me and Mogo. It is my second game against Mogo, after a 7x7 test to understand the GUI and a first even game

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread Gunnar Farnebäck
Nick Wedd wrote: Sorry, but I can't take this seriously. If your board update routine fails, just fix it. As long as you trust the controller to send legal moves, it's well defined how the board will look. The same board update logic can be used for all rulesets. If you don't agree about the

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread terry mcintyre
Ladders are not hard, especially if one is permitted to place stones on the (virtual) board to trace the flow. A 20 kyu human can follow the logic. Don, you describe some subtle choices of playing one's opponent, and compare them to MC programs, but you are a fairly strong chess player. If you

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread terry mcintyre
Perhaps servers should have test suites and regression tests for participants. These would enable bugs to be worked out before engaging in tournament play. Terry McIntyre [EMAIL PROTECTED] They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Don Dailey
Raymond Wold wrote: On Tue, 2007-12-11 at 11:42 -0500, Don Dailey wrote: In fact, this illustrates a wonderful strength of these programs. Only it's not strength to ignore a move to your benefit, Who suggested that it was? The strength of MC programs is how they deal with

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Don Dailey
terry mcintyre wrote: Ladders are not hard, especially if one is permitted to place stones on the (virtual) board to trace the flow. A 20 kyu human can follow the logic. Don, you describe some subtle choices of playing one's opponent, and compare them to MC programs, but you are a fairly

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread terry mcintyre
At this point, it has to be said that _all_ computer go programs suck at 19xc19 go. MC programs happen to suck less, especially on small boards. On the other hand, we do have some very strong special-purpose go programs. There are several very strong tsumego/life-and-death programs and at least

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread Christoph Birk
It looks like my (3k AGA) CGOS rating (tast-3k) is converging around 2000 ELO. That gives us a zero-point but we need at least one more rated player (better more) to get the scale. If you would like to use my GUI please contact me by private email at ccbirk at gmail dot com. Christoph

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Don Dailey
Hi Petri, I happen to think that MC is the most human like approach currently being tried. The reason I say that is that humans DO estimate their winning chances and tally methods, where you simply tally up features/weights (regardless of how sophisticated) is not how strong humans think

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread Don Dailey
Are you playing on CGOS? Did you actually build your own GUI for this? I don't want people playing on CGOS as a general rule except under controlled circumstance for this purpose, but not just for fun. I discovered that it's easy to use gtpadapter from gogui and play on CGOS. The only

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Petri Pitkanen
2007/12/11, terry mcintyre [EMAIL PROTECTED]: With Go, there are many situations which can be read out precisely, provided that one has the proper tools - ladders, the ability to distinguish between one and two eyes; the ability to reduce eyespaces to a single eye with an appropriate

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread Christoph Birk
On Tue, 11 Dec 2007, Don Dailey wrote: Are you playing on CGOS? Did you actually build your own GUI for this? As I wrote in a previous email, I re-used my 'myCtest' program but replaced the 'genmove' command with a simple GUI. Just took me a few hours. I don't want people playing on CGOS

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Eric Boesch
Make sure that you use the -19 argument when starting 19x19 Mogo, and restart GoGui (in order to restart Mogo indirectly) after you change the settings. Somewhat confusingly, Mogo does not automatically play 19x19 style just because it receives a request for 19x19 board. Poor ladder handling and

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Raymond Wold
On Tue, 2007-12-11 at 13:45 -0500, Don Dailey wrote: Do you know of an approach that evaluates go positions perfectly?You are attacking the fact that MC programs have errors in their probability estimates but completely ignoring the fact that SO DOES EVERY OTHER EVALUATION FUNCTION. I

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Sanghyeon Seo
2007/12/12, Raymond Wold [EMAIL PROTECTED]: Are you saying that there is absolutely no way to combine such with an MC program to make it better? Not just that no one has done it (I don't know if anyone has) but that it is impossible? Are you saying that attempts to do so are wasted? If you

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Chris Fant
Since Valkyria is slow anyway, I can have it read ladders in the simulations. The ladder code is really fast and a little buggy, but works often enough to not cause major problems. I never tested the benefits of the ladder code it just appeared to be much stronger. -Magnus What do you do

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Don Dailey
Raymond, Playing a strong game of go is a combination of many factors, not just reading ladders.You could probably isolate out any particular skill and write some code that does it pretty well. But the question will always be: How well does it actually play the game? As has been stated

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Don Dailey
I have had this experience many times: 1. You see a move that sucks. 2. You identify the problem and engineer a solution. 3. The solution indeed works - it cures the problem. 4. The program plays worse than it did before. By the way, you are being modest, Antigo is not bad on

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread Don Dailey
Christoph, Let me know when you are finished, what name you are playing under and I will do the bayeselo thing to get a better figure. Also, I can throw out any games that were irregular if you can identify them, such as if a match started when you were not looking or your interface got

RE: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread David Fotland
I think AGA and KGS are pretty close. AGA is a real rating system in that ratings are earned in sanctioned tournaments so they are not disrupted by casual games. http://www.usgo.org/ratings/default.html European ratings (also from tournaments) are perhaps 2 stones tougher. Many think they

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-11 Thread Michael Alford
I have lurked here for a long time, I find this newsletter very interesting, because I play Go, I am not a programmer. I agree with everything Mr Foltand had to say, but would like to add a small bit about IGS ranks. A few years ago, IGS changed its ranking system so as to anchor from the top,

Re: [computer-go] Slugo Games at the Cotsen Tournament

2007-12-11 Thread David Doshay
SlugGo crashed twice, lost by 72 in an even game to a 6 Dan, and won 1 and lost 1 to 10 kyu players. My estimate is that it was behind in both games in which it crashed. Cheers, David On 11, Dec 2007, at 11:41 AM, Mark Schreiber wrote: What happened in the Slugo games at the Cotsen

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Russ Williams
On Dec 11, 2007 8:53 PM, Don Dailey [EMAIL PROTECTED] wrote: The play-out portion is a crude approximation for imagination. We basically look at a board and imagine the final position.The MC play-outs kill the dead groups in a reasonably accurate (but fuzzy) way and put the flesh on the

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Petri Pitkanen
2007/12/11, Don Dailey [EMAIL PROTECTED]: Hi Petri, I happen to think that MC is the most human like approach currently being tried Ye in sense Alpha-Beta is human like. It one feature we do and takes it to extreme. And using different method of evaluation. . The reason I say that is that