The strong pachi is really strong! What hardware is it running on?
Can you say how it differs from the vanilla pachi?
It's exactly the same software. The only difference is that is
running on 23 cores. I am amazed at how well MCTS scales on 19x19.
Looking forward to desktop machines with
Hello Don,
several very good points by you!
Does anyone have data based on several thousands games
that attempts to measure the effect of dynamic komi?
I would like to see results that are statistically meaningful.
I had eight handplayed (4 + 4) games on 19x19 with very
high
Jean-loup Gailly wrote:
The strong pachi is really strong! What hardware is it running on?
Can you say how it differs from the vanilla pachi?
It's exactly the same software. The only difference is that is
running on 23 cores. I am amazed at how well MCTS scales on 19x19.
Looking forward to
On Thu, Feb 18, 2010 at 10:30:56AM +0100, Jean-loup Gailly wrote:
It's exactly the same software. The only difference is that is
running on 23 cores. I am amazed at how well MCTS scales on 19x19.
It would be interesting to know how well Pachi scales on KGS against
ranked humans vs a
What is your 23 core hardware?
It's actually 24 cores but I'm leaving 1 core free for the OS and other
background tasks. The chips are commercially available, search for
6 cores or 24 cores on your favorite search engine.
Jean-loup
___
computer-go
It would be interesting to know how well Pachi scales on KGS against
ranked humans vs a single core version.
Yes it would be interesting but it's a bit difficult to run this experiment.
The software and its parameters is constantly changing. We can't
create a new kgs bot for every new version
On Thu, Feb 18, 2010 at 02:57:32PM +0100, Jean-loup Gailly wrote:
Yes it would be interesting but it's a bit difficult to run this
experiment.
The software and its parameters is constantly changing. We can't
create a new kgs bot for every new version or parameter change,
it
On Thu, Feb 18, 2010 at 7:28 AM, Ingo Althöfer 3-hirn-ver...@gmx.dewrote:
Hello Don,
several very good points by you!
Does anyone have data based on several thousands games
that attempts to measure the effect of dynamic komi?
I would like to see results that are statistically
Don Dailey wrote:
Ingo Althofer:
I had eight handplayed (4 + 4) games on 19x19 with very
high handicap, where the version with dynamic komi (rule 42)
gained a 3-1 score and the version with static komi
performed 0-4 versus the same opponent. This is evidence
in the 95% region that the
On Wed, Feb 17, 2010 at 05:29:36PM -0500, Don Dailey wrote:
Does anyone have data based on several thousands games that attempts to
measure the effect of dynamic komi?I would like to see results that are
statistically meaningful. We need to see a few thousand games played
against a
I'm not being critical of anything that has already been presented, I just
have not seen it myself and I've been pretty busy working on chess so my
focus is not currently on this.
But I look forward to reading the paper if it's public. (I'm not going to
buy the paper.)
Don
2010/2/18 Petr
Hello Petr,
thx for the diagram.
A few question for clarification:
Does RAVE mean pachi-with-RAVE?
Does RAVE-linkomi mean pachi-with-RAVE-linkomi?
Did all three bots (GNUGO, RAVE, RAVE-linkomi) have the same (weak)
opponent in these experiments?
Who was this common opponent?
Was this on 19x19?
Hi!
On Thu, Feb 18, 2010 at 05:43:58PM +0100, Ingo Althöfer wrote:
thx for the diagram.
A few question for clarification:
Does RAVE mean pachi-with-RAVE?
Yes.
Does RAVE-linkomi mean pachi-with-RAVE-linkomi?
Yes.
Did all three bots (GNUGO, RAVE, RAVE-linkomi) have the same (weak)
Ingo,
I'm not a proper statistician, but I believe there's a crucial second step
that's missing in your analysis of significance. Even if this were the only
computer-go test that you personally had ever conducted, we would nevertheless
need to take into account all of the other tests being
Is this 23 cores SMP working on the same tree, or four by 6-cores? I'm
running a cluster of four 4-core 2.3 GHz machines, using MPI to share the
core of the trees a few times a second.
The results between zen-1c, mfgo-16c and pachi-23c are interesting.
Zen wins about 60% against many
Hello Dave,
I'm not a proper statistician, but I believe there's a
crucial second step that's missing in your analysis of
significance.
You are right in the sense that I was not precise enough
in my statement. Here comes a new attempt.
I have three players A, B, C.
A plays four times
Hi!
On Thu, Feb 18, 2010 at 01:28:51PM +0100, Ingo Althöfer wrote:
Does anyone have data based on several thousands games
that attempts to measure the effect of dynamic komi?
I would like to see results that are statistically meaningful.
I had eight handplayed (4 + 4) games
Petr Baudis asked:
I'm confused. What do you mean by This is evidence in the 95%
region? 3/4 has confidence interval from 19% to 99%, 0/4 has confidence
interval from 0% to 60%.
Assume for simplicity that both A and B have a 50 % winning chance
for each single game against C.
The cases with
2010/2/18 dhillism...@netscape.net
Ingo,
I'm not a proper statistician, but I believe there's a crucial second step
that's missing in your analysis of significance. Even if this were the only
computer-go test that you personally had ever conducted, we would
nevertheless need to take into
On Thu, Feb 18, 2010 at 07:39:21PM +0100, Ingo Althöfer wrote:
Petr Baudis asked:
I'm confused. What do you mean by This is evidence in the 95%
region? 3/4 has confidence interval from 19% to 99%, 0/4 has confidence
interval from 0% to 60%.
Assume for simplicity that both A and B have a
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