RE: [computer-go] Rated bots on KGS

2009-11-19 Thread Harry Fearnley
Mark (et al) So a bot which appears on KGS, gets rated as 25k, plays hundreds of games, and then improves to 15k, is going to do a lot of damage to the rating system. What happens when all those beginners that start at 25k improve, many of them well beyond 15k? I often wonder if

Searching for Go pages -- WAS RE: [computer-go] Go Programming Language

2009-11-12 Thread Harry Fearnley
Aldric (et al) Perhaps it is time to switch to the Korean name, baduk? My money is on weiqi - it's what many people agreed to use on Twitter already, and it is the original name of the game.. I have looked into this in some detail! ;-) In order of specificity (fewer false positives when

Re: [computer-go] Double/Triple Ko situation

2009-08-06 Thread Harry Fearnley
Darren Cook wrote: The largest nakade shape is the rabbity six. My wild guess would be to outlaw self-atari for groups of 7+ stones. The fun thing about computer go is how hard it is to make hard and fast rules: http://senseis.xmp.net/?BiggestKnownEyeSpaceForWhichThereIsANakade Outlawing

[computer-go] COGS bug in Ko detection?

2009-04-15 Thread Harry Fearnley
[computer-go] COGS bug in Ko detection? === Sorry to jump into this thread -- I have only just joined the compgo mailing list since Nick Wedd told me that my work on Hanezeki had been mentioned here ... In reply to Terry McIntyre terrymcint...@yahoo.com