Re: [computer-go] Re: libgoboard v0.97 released

2007-01-23 Thread Łukasz Lew
On 1/22/07, David Doshay [EMAIL PROTECTED] wrote: Randomization of seed may not be a good idea. For some experiments it is better to know the starting seed and keep it the same, for others, like play against humans, randomization is probably preferable. I would suggest having a runtime flag

Re: [computer-go] Re: libgoboard v0.97 released

2007-01-23 Thread Heikki Levanto
On Mon, Jan 22, 2007 at 06:48:34PM +0100, ?ukasz Lew wrote: Few interesting things has happened so I decided to announce new version: Hi, I just downloaded it and had a quick look. I am running on a Debian/etch system, dual-core AMD-64. Make finished fine, and the program seems to run.

Re: [computer-go] Re: libgoboard v0.97 released

2007-01-23 Thread Heikki Levanto
On Tue, Jan 23, 2007 at 10:35:08PM +0100, Heikki Levanto wrote: I just downloaded it and had a quick look. Perfect timing - while I was writing my mail, you released 0.98 That works much more better. Now I get something like playout_benchmark 100 = Initial board: komi 7 A B C D E

[computer-go] Re: libgoboard v0.97 released

2007-01-22 Thread Łukasz Lew
Direct link: http://www.mimuw.edu.pl/~lew/download.php?file_no=8 Łukasz On 1/22/07, Łukasz Lew [EMAIL PROTECTED] wrote: Hi, Few interesting things has happened so I decided to announce new version: - bug-fix: komi was too big (1 point) so program as white tended to loose by 0.5 point -

Re: [computer-go] Re: libgoboard v0.97 released

2007-01-22 Thread Łukasz Lew
On 1/22/07, Vlad Dumitrescu [EMAIL PROTECTED] wrote: Hello Lukasz, On 1/22/07, Łukasz Lew [EMAIL PROTECTED] wrote: Few interesting things has happened so I decided to announce new version: I have a few observations: * in order to make libgoboard compile under cygwin I had to rename const

Re: [computer-go] Re: libgoboard v0.97 released

2007-01-22 Thread David Doshay
Randomization of seed may not be a good idea. For some experiments it is better to know the starting seed and keep it the same, for others, like play against humans, randomization is probably preferable. I would suggest having a runtime flag that can be set either way. Cheers, David On