Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-05 Thread Vincent Diepeveen
Actually in computerchess it happens just sometimes and just by 1 team it has been done very clearly and that team is not from Europe yet from Middle East / Asia. The odds of an Asian cheating, someone who hardly makes enough cash to even pay for some basic things, are quite bigger than that

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-04 Thread steve uurtamo
Moreover, this is a really complicated issue. There has been some extensive statistical work on human cheating in chess done by Ken Regan at the University at Buffalo. However, this relies heavily upon the fact that computers dominate human play by a wide margin. The same is not the case in go.

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-04 Thread Don Dailey
On Sat, 2009-04-04 at 06:14 -0400, steve uurtamo wrote: Moreover, this is a really complicated issue. Yes, and I think cheating will always be possible. It's like cryptography, nothing is ever unbreakable. I was quite appalled at how often it happened in computer chess when I was active

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-03 Thread Vincent Diepeveen
Hi, I see there has been some discussion in this list about cheating remote. In computerchess this toleration has grown out of hand. Setting the rules clear and sharp there in computer-go might avoid for the future a lot of problems. There is a very simple manner to avoid cheating in go. But

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-03 Thread Robert Jasiek
Vincent Diepeveen wrote: If a program under no circumstance can reproduce a specific move and that for several occasions, then that's very clear proof of course. [...] Statistics prove everything here. No. Rather it proves that the program cheats OR that the methods of detecting cheating

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-04 Thread David Fotland
02, 2009 1:20 PM To: computer-go@computer-go.org Subject: Re: [computer-go] Rules for remote play at the Computer Olympiad About the thinking process log. Enabling debugging options can result in serious performance loss. In my system only the admin thread can do such things as tree

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Rémi Coulom
Nick Wedd wrote: I would like to se the time measurement done in the client. I find it odd that cheat-proof client-side time is now standard for chess servers, but too difficult for any Go server to implement. In case of big network lag, client-side time may make the game too long. The

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Jacques Basaldúa
About the thinking process log. Enabling debugging options can result in serious performance loss. In my system only the admin thread can do such things as tree dumps and that makes all other pawn threads idle. I don't think such preventive measures are justified. In case of doubt, it should

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Nick Wedd
In message 262b2f900902010529r2ddec4afq31705bd9ccfda...@mail.gmail.com, Erik van der Werf erikvanderw...@gmail.com writes snip Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Nick Wedd
In message 4985a9b2.7090...@univ-lille3.fr, Rémi Coulom remi.cou...@univ-lille3.fr writes Erik van der Werf wrote: Hi Remi, There is a simpler solution: do not allow remote play at all. I would be in favor of this solution. But this has no chance to make unanimity. Even with a strong

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-02 Thread Erik van der Werf
On Mon, Feb 2, 2009 at 11:25 AM, Nick Wedd n...@maproom.co.uk wrote: 1.) A neural net cannot explain its thinking process because it does not have any. I have used artificial neural nets a lot in my go programs; it is trivial to display predictions, but understanding them is of course not

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Rémi Coulom
Erik van der Werf wrote: Hi Remi, There is a simpler solution: do not allow remote play at all. I would be in favor of this solution. But this has no chance to make unanimity. Even with a strong majority in favor of that rule, Jaap would probably not accept it, anyways. As for

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Mark Boon
On Feb 1, 2009, at 11:29 AM, Erik van der Werf wrote: Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of what is happening. Especially for remote play I think this is needed

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
On Sun, Feb 1, 2009 at 2:54 PM, Rémi Coulom remi.cou...@univ-lille3.fr wrote: Erik van der Werf wrote: Hi Remi, There is a simpler solution: do not allow remote play at all. I would be in favor of this solution. But this has no chance to make unanimity. Even with a strong majority in

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Rémi Coulom
Erik van der Werf wrote: For a 3-round playoff I would propose that the third game uses komi bidding (one operator is given the right to choose the komi, and the other then chooses whether to play Black or White). An alternative is to play 4 rounds and use board-points as a tie-breaker.

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
Hi Remi, There is a simpler solution: do not allow remote play at all. Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of what is happening. Especially for remote play I think this

[computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Rémi Coulom
Hi, During the Computer Olympiad in Beijing, some remote participants had problem connecting to their remote machines, which created many unpleasant incidents. In order to avoid these problems in the next Olympiad, I believe we need better rules for remote play. Here is what I suggest: -

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread Erik van der Werf
On Sun, Feb 1, 2009 at 3:03 PM, Mark Boon tesujisoftw...@gmail.com wrote: On Feb 1, 2009, at 11:29 AM, Erik van der Werf wrote: Something else for the discussion. I would like to have a rule about mandatory displaying the thinking process of the program so that both operators have an idea of

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Rémi Coulom Sent: Sunday, February 01, 2009 2:19 AM To: computer-go Subject: [computer-go] Rules for remote play at the Computer Olympiad Hi, During the Computer Olympiad in Beijing, some remote participants

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I like having something mandatory, so we don’t need to ask for it. Many Faces did not have this, because the backend and the GUI only communicated moves. But the backend was creating a log file and it would be easy to display the log with regular updates in a different window. To prevent

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Erik van der Werf Sent: Sunday, February 01, 2009 6:26 AM To: computer-go Subject: Re: [computer-go] Rules for remote play at the Computer Olympiad On Sun, Feb 1, 2009 at 3:03 PM, Mark Boon tesujisoftw...@gmail.com wrote: On Feb 1