Hideki Kato wrote:
Mark Boon: [EMAIL PROTECTED]:
Opposed to removing 9x9.
In favor of adding 13x13 wthout removing 9x9.
Me too. If, however, limited two 9x9 and 13x13 might be better now as
19x19 is not so utilized, IMHO. It's just early this year many
programs started being
Denis fidaali wrote:
Hi there.
To my best knowledge, most people do use Gogui and gtp. This provides
interesting ways to see analysis results. But only in a flat way.
You'll find a tool for visualizing MC trees in gogui, on Guillaume's page:
http://www.cs.unimaas.nl/g.chaslot/
Rémi
David Fotland wrote:
I prefer keeping 9x9. We have 9x9 for quick testing of changes (because the
games are fast), and 19x19 for testing play on a full board. I don't think
13x13 adds anything. It's slower, so I would still use 9x9 for quick tests.
It's not a board size that anyone uses, so I
I am working on a plan to possibly be able to run 2 boardsizes on Dave
Dyers boardspace site. If this plan works out, obviously 9x9 is very
popular and we will keep it. The only questions is what should the
other board size be. It is starting to appear than 19x19 is the second
most popular
Dear list,
It appears the CGOS rankings page is stuck again -- is another restart
in order?
Thank you,
Seth
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On Jul 31, 2008, at 12:20 PM, Don Dailey [EMAIL PROTECTED] wrote:
I am working on a plan to possibly be able to run 2 boardsizes on Dave
Dyers boardspace site. If this plan works out, obviously 9x9 is
very
popular and we will keep it. The only questions is what should the
other board
On Thu, 2008-07-31 at 09:29 -0700, Seth Pellegrino wrote:
Dear list,
It appears the CGOS rankings page is stuck again -- is another restart
in order?
A fix is in order! I'm going to take a few minutes to see if I can
determine the problem and fix it. If I cannot find it right away I'll
We put up a 7x7 site a while back and I thought it would get heavy
traffic, but instead almost no interest.
- Don
On Thu, 2008-07-31 at 12:39 -0400, Jason House wrote:
On Jul 31, 2008, at 12:20 PM, Don Dailey [EMAIL PROTECTED] wrote:
I am working on a plan to possibly be able to run 2
On Jul 31, 2008, at 12:45 PM, Don Dailey [EMAIL PROTECTED] wrote:
We put up a 7x7 site a while back and I thought it would get heavy
traffic, but instead almost no interest.
I don't remember ever hearing about it. I'd use it for faster testing.
On Thu, 2008-07-31 at 12:39 -0400, Jason
7x7 is actually not very interesting for computers. I did some tests
with Lazarus, which is far weaker than many of the better programs and
the games are one-sided, depending on the komi either white or black
wins every game.
If you made the komi 9.0 probably all the games would end in a draw.
I played on that temporary 7x7 server and I think the better programs
came close at being almost unbeatable on 7x7 white and 9.5 komi
especially if one uses the known opening library. So it might quickly
get boring for most better programs.
Although losses with white might reveal some
On Thu, Jul 31, 2008 at 2:05 PM, Jason House
[EMAIL PROTECTED] wrote:
On Jul 30, 2008, at 6:55 PM, Don Dailey [EMAIL PROTECTED] wrote:
I think someone already has a website somewhere where they try to rank
bots based on KGS games.
I'm pretty sure the site stopped doing rankings when KGS
Ok, some news. I'm going to put a donate button on the CGOS website.
We are going to use any donations to help Dave Dyer upgrade his server
(and keep it upgraded) to give us the space we need. Many people have
generously agreed to donate various amounts and this is very much
appreciated, it
There is now a donate button on the web page for those wishing to help
out with the server costs.
http://cgos.boardspace.net/
- Don
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Yes, I liked that page too. It was a great effort and I don't think it
was so awful.
- Don
On Thu, 2008-07-31 at 16:23 -0400, [EMAIL PROTECTED] wrote:
That was a great page while it lasted! Sure it could have been tweaked
some more; probably the ultra-blitz games shouldn't be counted. The
I know we had this conversation recently, but I just can't seem to get
my head around writing a ladder reader. What, exactly, does the ladder
reader do?
Our approach was to read out ladders involving the last stone played.
In the playout (beyond the tree), if the attacker can capture by
On Thu, 2008-07-31 at 15:50 -0700, Peter Drake wrote:
I know we had this conversation recently, but I just can't seem to get
my head around writing a ladder reader. What, exactly, does the ladder
reader do?
Our approach was to read out ladders involving the last stone played.
In the
On 31-jul-08, at 19:50, Peter Drake wrote:
I know we had this conversation recently, but I just can't seem to
get my head around writing a ladder reader. What, exactly, does the
ladder reader do?
Our approach was to read out ladders involving the last stone
played. In the playout
I did a ladder reader once. Basically it's an alpha beta search where
you focus on one group only, and that group has limited liberties. If
it's strictly ladder reading, you only consider attacks that reduce the
liberty count of a specific string to 1 (atari moves in other words) and
defenses
On Fri, 2008-08-01 at 08:31 +0900, Darren Cook wrote:
Mark Boon: [EMAIL PROTECTED]:
Opposed to removing 9x9.
In favor of adding 13x13 wthout removing 9x9.
Hideki Kato wrote:
Me too. If, however, limited two 9x9 and 13x13 might be better now as
19x19 is not so utilized, IMHO.
On Jul 31, 2008, at 4:24 PM, Mark Boon wrote:
On 31-jul-08, at 19:50, Peter Drake wrote:
I know we had this conversation recently, but I just can't seem to
get my head around writing a ladder reader. What, exactly, does the
ladder reader do?
Our approach was to read out ladders
From: Peter Drake [EMAIL PROTECTED]
Our approach was to read out ladders involving the last stone played.
In the playout (beyond the tree), if the attacker can capture by
continuing a ladder, the attacker plays that move. If the defender can
escape by running, the defender plays that move.
Okay, let me see if I can sum this all up.
Let 2, capture, attacker stand for defending chain has 2
liberties, it will be captured if the ladder is played out, and it is
the attacker's turn.
Use the following rules to suggest moves:
1, capture, defender = defender plays ladder breaker,
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