Re: [Computer-go] What's a good playout speed?

2015-01-14 Thread valkyria
Hi all, I am working on a successor to Valkyria written in C++. I agree with Petr here. I am still tweaking the basic engine and I have still lot to fix. With a sloppy implementation initially I have 20 kpps for 9x9 and 4.5 kpps for 19x19. When the basic stuff is running I will build feature

Re: [Computer-go] alternative for cgos

2015-01-14 Thread Chris LaRose
And I'm now excited about possibly reusing the baduk.io's Docker infrastructure for the EGC2015 Computer Go tournament I'm planning, where bots will run on equal hardware too - it'd make the logistics quite easier for many competitors. That's great to hear! If you need any help, let me

Re: [Computer-go] alternative for cgos

2015-01-14 Thread folkert
Very cool! What I would like: - a networked protocol so that you can also run them from your own computer - with clients that talk the usual gtp protocol - the program interfacing between the server and the client-engine in something like c/c++/python and open source so that one can more

Re: [Computer-go] CGOS back online

2015-01-14 Thread folkert
Hi, I've connected a couple of programs but nothing happens. They login and that's about it. On Wed, Jan 14, 2015 at 04:14:31AM -0500, Joshua Shriver wrote: CGOS is back on boardspace.net and running. Please feel free to try and connect like you use to and let me know. I'll be monitoring it.

Re: [Computer-go] CGOS back online

2015-01-14 Thread Christoph Birk
On Jan 14, 2015, at 7:30 AM, folkert folk...@vanheusden.com wrote: I've connected a couple of programs but nothing happens. They login and that's about it. Same here. http://cgos.boardspace.net/9x9/standings.html was updated last about 2 years ago. Christoph

Re: [Computer-go] alternative for cgos

2015-01-14 Thread hughperkins2
Starting and stopping containers is so fast that I can afford to only start bots immediately after its opponent plays, request a single move, and terminate it. Thats interesting. And impressive.  ___ Computer-go mailing list

Re: [Computer-go] alternative for cgos

2015-01-14 Thread Marc Landgraf
I'm not convinced about that concept, tbh. People put a lot of work to optimize their bots, include GPU usage and figure out, how to use Pondering the best way. And then you want those programmers to remove those features and put work into making their bots run on your system, just to level the

[Computer-go] Teaching Deep Convolutional Neural Networks to Play Game X

2015-01-14 Thread Ingo Althöfer
HI, did someone think about the question for which other games these Deep Convolutional NN may be helpful? For instance, from the portfolio of turnbased server littlegolem.net ? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org

[Computer-go] CGOS back online

2015-01-14 Thread Joshua Shriver
CGOS is back on boardspace.net and running. Please feel free to try and connect like you use to and let me know. I'll be monitoring it. It's just as it was when it was taken down after Mr. Daileys passing. I'm grateful for Dave Dyer for hosting it in the past, and for keeping a clean copy of

Re: [Computer-go] CGOS back online

2015-01-14 Thread Urban Hafner
Great! Thank you Joshua. For me personally that will be a great help as testing if my new bot works is so much easier on CGOS than during a KGS tournament. :) Urban On Wed, Jan 14, 2015 at 10:14 AM, Joshua Shriver jshri...@gmail.com wrote: CGOS is back on boardspace.net and running. Please

Re: [Computer-go] CGOS back online

2015-01-14 Thread Urban Hafner
BTW, which GTP commands are required for a bot to play on CGOS? The basic commands are probably not quite enough, right? At least time_left and time_settings should be implemented if I remember it correctly. Urban On Wed, Jan 14, 2015 at 10:43 AM, Urban Hafner cont...@urbanhafner.com wrote:

Re: [Computer-go] alternative for cgos

2015-01-14 Thread Petr Baudis
On Wed, Jan 14, 2015 at 09:25:28AM +0100, Marc Landgraf wrote: I'm not convinced about that concept, tbh. People put a lot of work to optimize their bots, include GPU usage and figure out, how to use Pondering the best way. And then you want those programmers to remove those features and put

Re: [Computer-go] What's a good playout speed?

2015-01-14 Thread Jason House
Housebot was probably on the low end with 10kpps on 9x9. Libego was probably the highest with 100kpps. I attribute some of the difference to compiler maturity (D vs. C++). I don't know how rust will perform. On Jan 14, 2015 3:14 AM, Urban Hafner cont...@urbanhafner.com wrote: Hey everyone, I'm

Re: [Computer-go] What's a good playout speed?

2015-01-14 Thread Petr Baudis
On Wed, Jan 14, 2015 at 01:26:44PM +0100, Urban Hafner wrote: Hey Jason, thanks. Rust is probably not very well optimised, yet. It hasn't even reached 1.0 and there are still many language changes happening. But I attribute the slowness to the fact that I'm not used to writing code in

Re: [Computer-go] What's a good playout speed?

2015-01-14 Thread Urban Hafner
On Wed, Jan 14, 2015 at 1:32 PM, Petr Baudis pa...@ucw.cz wrote: Note that the mistake I did with Pachi is that I worked hard to optimize the Go board (playout) code with minimal functionality to perform a playout correct by the rules, only then discovering how much other information I need