Re: [computer-go] Older archives?

2009-05-04 Thread peter toth
Hi there! I don't know if it's going back to the beginnning, but there is some e-mail abot computer go, older than 6 years. ftp://ftp-igs.joyjoy.net/Go/computer/ And if it's not what you want, you can find Computer Go newsletter from 1986 to 1991 at http://www.daogo.org/ I hope it helps.

[computer-go] Re: Monte Carlo on GPU

2009-05-04 Thread Michael Williams
Michael Williams wrote: See the April 30 2009 posting: http://www.tobiaspreis.de/ The CUDA SDK also comes with a sample called Monte-Carlo Option Pricing ___ computer-go mailing list computer-go@computer-go.org

[computer-go] Monte Carlo on GPU

2009-05-04 Thread Michael Williams
See the April 30 2009 posting: http://www.tobiaspreis.de/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Older archives?

2009-05-04 Thread Ben Shoemaker
Here's a link to the archives of the computer go mailing list from 1993 - 2003 all in one file: (available in zip, 7-zip and uncompressed) http://www.mediafire.com/?sharekey=5e8b5601844d16558d78a0e5552916099b61fa34587d11e9c95965eaa7bc68bc Ben Shoemaker. - Original Message From:

Re: [computer-go] Re: Monte Carlo on GPU

2009-05-04 Thread Gian-Carlo Pascutto
Michael Williams wrote: Michael Williams wrote: See the April 30 2009 posting: http://www.tobiaspreis.de/ The CUDA SDK also comes with a sample called Monte-Carlo Option Pricing I don't think there is much more relevance to Go than it also uses random numbers somewhere. -- GCP

Re: [computer-go] Older archives?

2009-05-04 Thread Ben Shoemaker
And just in case, here are some alternate links to the same files: * MailArchive04052003.txt http://www.filefactory.com/file/agf0d17/n/MailArchive04052003_txt * MailArchive04052003.zip http://www.filefactory.com/file/agf0dh4/n/MailArchive04052003_zip *

Re: [computer-go] Monte-Carlo Simulation Balancing

2009-05-04 Thread David Silver
Hi, We used alpha=0.1. There may well be a better setting of alpha, but this appeared to work nicely in our experiments. -Dave On 3-May-09, at 2:01 AM, elife wrote: Hi Dave, In your experiments what's the constant value alpha you set? Thanks. 2009/5/1 David Silver

[computer-go] Fuego technical report

2009-05-04 Thread Martin Mueller
Our technical report describing the Fuego framework is now available on http://www.cs.ualberta.ca/research/techreports/2009/TR09-08.php I will probably make at least one more revision, so all feedback and suggestions are welcome. Thank you Martin

[computer-go] Re: Fuego technical report

2009-05-04 Thread Ingo Althöfer
Hi Martin, thanks for the information and the report. In the abstract you write ...Fuego includes a Go engine with a playing strength that is competitive with the top programs in 9x9 Go, ... I want to support this claim. Over the weekend I had the fun to watch some free 9x9 games of Fuego on

[computer-go] Choosing moves in playouts.

2009-05-04 Thread Isaac Deutsch
Hello, I'm about to work on heavy playouts, and I'm not sure how to choose a move during the playout. I intend to have weights for various features. I thought about 3 versions: 1. In a position, calculate all the weights and the total weight. Then, play one move i with the probability

Re: [computer-go] Choosing moves in playouts.

2009-05-04 Thread Álvaro Begué
You have the most control with option 1. You can implement this fast by keeping the sum of the weights for each row and for the total board. You then roll a number between 0 and total_weight, and advance through the rows subtracting the probability of each row until you would cross 0, then go

Re: [computer-go] Incorporating a prior estimate

2009-05-04 Thread Sylvain Gelly
2009/5/1 Brian Sheppard sheppar...@aol.com: In reading Sylvain Gelly's thesis, it seemed that incorporating a prior estimate of winning percentage is very important to the practical strength of Mogo. E.g., with 1 trials, Mogo achieved 2110 rating on CGOS, whereas my program attempts to

Re: [computer-go] Choosing moves in playouts.

2009-05-04 Thread Bill Spight
Dear Isaac, I'm about to work on heavy playouts, and I'm not sure how to choose a move during the playout. I intend to have weights for various features. I thought about 3 versions: 1. In a position, calculate all the weights and the total weight. Then, play one move i with the

Re: [computer-go] Fuego technical report

2009-05-04 Thread Jason House
Overall, it's a good read. Nitpicks: • The scalability graphs need to be clearer. Maybe add a caption or change the single-threaded label? I looked at the graphs first and took a bit to figure out why single-threaded outperformed all else. • The RAVE section wasn't all too clear. I think