Hi!
On Tue, Nov 17, 2015 at 07:05:34AM -0500, Álvaro Begué wrote:
> If anyone knows of a program that can actually use something like expected
> score in the UCT move selection formula, that's probably what I need. I
> might end up modifying Pachi to do this, but it sounds daunting.
That's
Is the last requirement equivalent to dynamic komi?
On Tue, Nov 17, 2015 at 9:49 AM, Darren Cook wrote:
> > I am trying to create a database of games to do some machine-learning
> > experiments. My requirements are:
> > * that all games be played by the same strong engine on
> I am trying to create a database of games to do some machine-learning
> experiments. My requirements are:
> * that all games be played by the same strong engine on both sides,
> * that all games be played to the bitter end (so everything on the board
> is alive at the end), and
> * that both
Thanks for your answer.
Unfortunately Pachi doesn't seem to really try to maximize score, even with
these settings: Once one side has won by a large enough margin, it will
stop trying to kill small groups and I am precisely trying to generate a
database to learn about life and death. Perhaps I
The non-mcts levels of Many Faces try to maximize score, with some bias toward
safety when ahead. The non-MCTS version uses dynamic komi to avoid giving up
points in the endgame, but this is not in the version 12 released engine.
David
From: Computer-go
After reading the relevant code, I realized that val_scale=1.0 should do
precisely what I wanted. I have tested it a bit, and so far so good.
Thanks!
Álvaro.
On Tue, Nov 17, 2015 at 7:12 AM, Petr Baudis wrote:
> Hi!
>
> On Tue, Nov 17, 2015 at 07:05:34AM -0500, Álvaro Begué
Thank you everybody.
I came home yesterday.
I couldn't access google or gmail in Beijing.
In five stone game, I had set wrong parameter for DolBaram.
I think DolBaram has more chance to win in 5 stone game.
When I tested with pro. player in Korea.
Dolbaram lose somtimes in 4 stone and never
>
> I am trying to create a database of games to do some machine-learning
> experiments. My requirements are:
> * that all games be played by the same strong engine on both sides,
> * that all games be played to the bitter end (so everything on the board
> is alive at the end), and
> * that
Attempting to maximize the score is not compatible with being a strong engine.
If you want a dan level engine it is maximizing win-probability.
David
> -Original Message-
> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
> Darren Cook
> Sent: Tuesday,
Unless you can solve the position, maximizing the score involves risk.
Strong players tend to avoid unnecessary risk.
Erik
Op 17 nov. 2015 21:06 schreef "Álvaro Begué" :
> I wouldn't say they are "not compatible", since the move that maximizes
> score is always in the top
I wouldn't say they are "not compatible", since the move that maximizes
score is always in the top class (win>draw>loss) for any setting of komi.
You probably mean it in a practical sense, in that MCTS engines are
stronger when maximizing win probability.
I am more interested in attempting to
> Attempting to maximize the score is not compatible with being a
> strong engine. If you want a dan level engine it is maximizing
> win-probability.
If you narrow it down such that komi 25.5, 27.5, and 29.5 give a black
win with 63% to 67% probability, but komi 31.5 jumps to black only
winning
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