Re: [computer-go] http://senseis.xmp.net/?KGSWishlist and http://senseis.xmp.net/?KGSWishlist2

2006-12-06 Thread Robert Jasiek
it alone and hope that everybody helps in making the contents useful again. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: Fw: [computer-go] Re: Interesting problem

2007-01-04 Thread Robert Jasiek
steve uurtamo wrote: there's simply nothing more irritating than someone attempting an unreasonable invasion at the end of a game in order to try to turn a loss into a win. I try this during the opening, the middle game, and the endgame. The only difference is in YOUR perception. -- robert

Re: Fw: [computer-go] Re: Interesting problem

2007-01-05 Thread Robert Jasiek
make the same mistakes again, first read http://home.snafu.de/jasiek/wagcmod.html -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Interesting problem

2007-01-05 Thread Robert Jasiek
are not obvious, I also try some ko threats myself. It may win you a game occasionally but it won't make your program play any better. Winning more games is better play. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: KGS does a fine job with unfilled dame. Any server that violates the rules during scoring does not do a fine job. KGS violates whichever Japanese rules. -- robert ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Dave Dyer wrote: all the rules arguments in Go are really only applicable to incredibly marginal, bordering on imaginary situations. Traditional Territory Scoring rules fail in the most ordinary (!) positions of EACH game, see http://home.snafu.de/jasiek/j1989c.html What you claim is false

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: I mean that the resulting marking of who's territories is who's matches what I would have done if I stopped at that point and scored the game. Occasionally, KGS fails here. See rec.games.go or elsewhere for details. I don't see a way that the game would have come out to

Re: [computer-go] Why are different rule sets?

2007-07-12 Thread Robert Jasiek
Jason House wrote: If both players miss it because it's a more complex vulnerability, then they miss it and the score corresponds to their expectations. Players miss it mostly when being too lazy to make a positional judgement shortly before the end and to verify whether KGS marks the right

[computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Robert Jasiek
strength against humans. When will we see the strong programs entering real world tournaments? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek
, until the program rank is well known, it may be suitable to let a simgle human (the more humans the better) play until the handicap becomes stable. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman

Re: [computer-go] New engine? From a Chess programmer perspective.

2007-12-04 Thread Robert Jasiek
Dan level. Is there some summary of those tests, which is more profound than anecdotes? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Robert Jasiek
David Doshay wrote: When tournament organizers allow and encourage it! Some (local) European tournaments would allow it. (Some have already done it.) Encourage - not yet :) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] erm...

2007-12-04 Thread Robert Jasiek
Don Dailey wrote: you can still judge the quality of your opponent by looking at his 19x19 KGS ranking. Rather by looking at his real world ranking. A human real world rank may be off by 1 while a human KGS rank may be off by 6 ranks. -- robert jasiek

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Robert Jasiek
. According to Terry Benson: Natural Situational Superko -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Robert Jasiek
(in a nakade there are often more death than life sequences even if a simple vital point makes life), or by the short but wrong pattern database. The UCT programmers should tell us. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Robert Jasiek
]) *** -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] Some Games against MoGo

2007-12-12 Thread Robert Jasiek
[gd]BL[252.0];W[he]WL[227.0];B[gc]BL[251.0];W[fb]WL[222.0] ;B[hf]BL[249.0];W[cf]WL[208.0];B[cb]BL[240.0];W[ca]WL[203.0];B[ba]BL[231.0]; W[aa]WL[188.0];B[fc]BL[227.0]) *** -- robert jasiek

[computer-go] Some Mogo 13x13 Games

2007-12-16 Thread Robert Jasiek
]BL[163.0];W[ld]WL[87.0] ;B[ib]BL[157.0];W[hb]WL[83.0];B[ja]BL[155.0];W[id]WL[78.0];B[ie]BL[151.0]; W[he]WL[71.0];B[hd]BL[149.0];W[ij]WL[64.0];B[gd]BL[144.0]) *** -- robert jasiek

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Robert Jasiek
it is artificial.) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Please have your bot resign, for your own good

2008-01-03 Thread Robert Jasiek
definition one chooses. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Suicide question

2008-01-17 Thread Robert Jasiek
to implement. If you really want to discuss this, tell us, so that we can refer to the results of earlier discussion / research... -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer

Re: [computer-go] Suicide question

2008-01-17 Thread Robert Jasiek
Song wrote: If the GO rules standardized on one ruleset that forbid suicide, At that time, do you still disscuss suicide and use it in game evaluation ? Research is free; it does not need to impose itself unnecessary restrictions. So - yes. -- robert jasiek

Re: [computer-go] komi for 13x13

2008-02-19 Thread Robert Jasiek
Don Dailey wrote: What should the komi be for 13x13 Go? 8.5. Reason: In European Championships this leads to 0.5 games the most frequently. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Robert Jasiek
How well does the nakade improvement perform on 13x13? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MoGo/professional challenge

2008-03-21 Thread Robert Jasiek
Olivier Teytaud wrote: Previous records against Guo Juan, as far as I know: - 1/3 wins with komi 7.5 - 9/14 wins with komi 0.5 (mogo black, i.e. komi in favor of mogo) Has the program become that much stronger on 9x9 recently? (Compared to the version was trying?) -- robert

Re: [computer-go] semeai

2008-09-05 Thread Robert Jasiek
for MC playouts it seems though that the programs should get nakade right first before bothering about semeais. Therefore currently I think that static semeai evaluation is more useful for classical expert system programs. -- robert jasiek

Re: [computer-go] semeai

2008-09-06 Thread Robert Jasiek
cases.) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
and be happy afterwards. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
the removal of dead stones, these counting methods do NOT destroy the position: - point by point counting - point by point half counting - some algorithmic virtual counting like flood-filling -- robert jasiek ___ computer-go mailing list computer-go@computer

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
to prevent cheating during the counting or the necessiety to reconfirm if the counting is performed faster than one can follow it visually. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread Robert Jasiek
not recall an opponent that would have objected. Some of my opponents do it, too. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Robert Jasiek
rather than for computer go. Does someone here know of other (documented) attempts to solve 6x6 Go? Didn't Erik van der Werf do it under his rules? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Robert Jasiek
to enable yourself to define particular shapes in the first place so that you won't overlook any of your potentially hated disgusting shapes... BTW, positional superko IS accepted in some human rulesets like Chinese, Simplified Ing, or World Mind Sports Games 2008. -- robert jasiek

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Robert Jasiek
-flaws can be removed, triple-kos are not fought, and triple-kos can be removed (one side is dead!). Fine in theory but nobody likes my very efficient invention :( Maybe you? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Robert Jasiek
-tie rule - 3 ending passes -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Ending games by two passes

2008-10-24 Thread Robert Jasiek
. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Extra komi for Handicap stone compensation on KGS

2009-03-28 Thread Robert Jasiek
is misleading. As a consequence, when you let programs (or humans in tournaments) play on KGS, you should first agree on the rules interpretation and on how to handle KGS scoring mistakes in this context. -- robert jasiek ___ computer-go mailing list computer

Re: [computer-go] Rules for remote play at the Computer Olympiad

2009-04-03 Thread Robert Jasiek
are improper. One always must have a logfile Good. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Robert Jasiek
the minimal number of conditions. Elegant. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Robert Jasiek
elegant Why? Elegant in which sense? Why is that sense more relevant than other aspects? And how do you compare situational superko and natural situational superko with respect to elegance? -- robert jasiek ___ computer-go mailing list computer-go

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Robert Jasiek
. Not being an expert is not a good excuse for not providing reasons, either. Also you emphasize rationale, so we should exchange not just opinions but reasons. To offer an on-topic reason: positional superko requires less storage and execution time than situational superko. -- robert jasiek

Re: [computer-go] COGS bug in Ko detection?

2009-04-14 Thread Robert Jasiek
by ugly corner cases? It does not require ko rules. E.g., hane-sekis are also pretty ugly. To avoid such, one needs at least a Passing is prohibited if an opposing string is on atari. rule (which must be made consistent with the used ko rule(s), e.g., by overriding them). -- robert jasiek

Re: [computer-go] 7x7 komi

2009-05-22 Thread Robert Jasiek
(about the made CG calculations), I would want to read it when I should have time. So far I have seen only Erik's preliminary draft, and that was not on the level of complete mathematical proofs about a solution. -- robert jasiek ___ computer-go mailing

Re: [computer-go] 7x7 komi

2009-05-22 Thread Robert Jasiek
is proven mathematically, e) the used computer environment is stated, f) there is a statement that the computation has been done successfully and g) it is possible to repeat the computation independently. -- robert jasiek ___ computer-go mailing list computer

Re: [computer-go] 7x7 komi

2009-05-23 Thread Robert Jasiek
and it drives me nuts. Right. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
inside a two-eye-formation.. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
still release your restrictions iteratively. Start with X=0, then X=1, then X=2,... -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: verifiable claims

2009-05-23 Thread Robert Jasiek
and rules?! Just because we are too proud to solve anything less than Go under complete ordinary rules immediately? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Heavier playouts

2009-08-13 Thread Robert Jasiek
David Fotland wrote: made the playouts slightly heavier by adding a few 2-liberty local rules. What does heavier mean here and could you please give an example of such a rule? Do you have an understanding why they make your program stronger? -- robert jasiek

Re: [computer-go] Heavier playouts

2009-08-14 Thread Robert Jasiek
by the concept 2-liberty local rule.) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Joseki Book

2009-11-09 Thread Robert Jasiek
Magnus Persson wrote: I think it may make more sense to break down the joseki into common local patterns Patterns are doubtful. Even the best shape can be dead. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http

Re: [computer-go] Joseki Book

2009-11-09 Thread Robert Jasiek
/ hopefully only / rather global (and therefore relatively thin) search. When you say two play, do you want to stop global search after exactly two moves? Wouldn't that be an exaggeration? -- robert jasiek ___ computer-go mailing list computer-go

Re: [computer-go] Re: Joseki Book

2009-11-10 Thread Robert Jasiek
: Can you give us a comment on Fuego's influence-oriented Joseki's in the KGS bot tournament on Sunday ? I am not sure which game that is; please send it to me / the list as SGF inline or attachment. Or do you mean all games of Fuego played on 11-08? -- robert jasiek

Re: [computer-go] Re: Joseki Book

2009-11-10 Thread Robert Jasiek
then combined with Local Move Selections and ladder conditions. *** BTW, I don't know. Who is Fuego's author? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Joseki Book

2009-11-10 Thread Robert Jasiek
Ingo Althöfer wrote: ... I do not mention some obvious mistakes. Are they later in the game(s), or also some in the openings? Also some during the opening. (Every dan player can point them out to you. Ask those that can distinguish sum-style from obvious mistakes.) -- robert jasiek

Re: [computer-go] Re: Joseki Book

2009-11-11 Thread Robert Jasiek
and to start counting the endgame at move 1, too, are helpful. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Joseki Book

2009-11-11 Thread Robert Jasiek
. a keima around tengen - and this had been known decades before me. I may choose wider shapes as well though. MC programs agree: They also prefer balanced stone distributions or Indirect Connections. -- robert jasiek ___ computer-go mailing list

Re: [computer-go] Re: Joseki Book

2009-11-11 Thread Robert Jasiek
into account as well. Furthermore the generation of the moves creates a difference from random because it is (or should be) embedded in a context of reasoning, planning or (MC programs) statistics. -- robert jasiek ___ computer-go mailing list

Re: [computer-go] Re: Joseki Book

2009-11-11 Thread Robert Jasiek
creates similar center shapes but by moving from the edges to the center while I tend to do the opposite much more often. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Hahn system tournament and MC bots

2009-11-22 Thread Robert Jasiek
Don Dailey wrote: this simplification of the rules Simplification? It does not even simplify strategy. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
for the score x, with resignation being not available and using some scoring method that has +-361 as its extreme scores. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] territory scoring rules

2009-11-23 Thread Robert Jasiek
of your programming work) is reduction to Area Scoring and then adjustment of at least the most frequent differences: http://home.snafu.de/jasiek/diffasts.html http://home.snafu.de/jasiek/asintro.pdf -- robert jasiek ___ computer-go mailing list computer

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
steve uurtamo wrote: maybe divided by ten? To punish programs or me for the ability of killing 70 stones dragons? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
a proof that playing for score is a significantly DIFFERENT strategy. Many, if not by far the most, human players have made this empirical proof, too. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
every game be close. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
many more follow-up decisions remain valid and thus still have to be considered. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
risk when killing 70 stones groups.) What I cannot decide is if it is really more challenging - I just know it's more challenging to do it perfectly. More challenging for whom? For God, it is equally boring. -- robert jasiek ___ computer-go

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
GoGod and GoDevil are objective technical terms referring to the game tree. They were defined roughly on rec.games.go quite some years ago but I do not recall the definition details by heart. They have nothing to do with psychology or probabilistic playing. -- robert jasiek

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
Don Dailey wrote: So why then did you start talking about knowing the opponetns strategy in hindsight? Because the Devil does know it. Not by psychology but by defined abstraction of the human player. -- robert jasiek ___ computer-go mailing list

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
of bad aji. A sure lose-a-won-game strategy;) -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Re: Hahn system tournament and MC bots

2009-11-23 Thread Robert Jasiek
Don Dailey wrote: What is happening here is that we keep shifting back and forth between contexts. Exactly, this I have tried to exhibit. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman

Re: [computer-go] territory scoring rules

2009-11-25 Thread Robert Jasiek
Robert Jasiek wrote: Types of Basic Kos http://home.snafu.de/jasiek/ko_types.pdf Version 6 is available. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Mathematical Go

2009-11-25 Thread Robert Jasiek
. The graphics is very good. And be sure to buy the hardcover edition - the softcover is a fraud (although it has the same, copied contents). -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman

Re: [computer-go] territory scoring rules

2009-11-29 Thread Robert Jasiek
| + + + # + white is alive (captured-1) and black is dead (captured-3) One of the strings is C1, the other is C2. Study some further sequences and you find out which. game ends with 2 or 3 passes (to include ko passes) No. Rather use three move types: play, pass, ko-pass. -- robert jasiek

Re: [computer-go] Mathematical Go

2009-11-29 Thread Robert Jasiek
missed them. Perhaps you use a different definition of science? -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 13x13 human vs computer

2010-01-10 Thread Robert Jasiek
on the strength of your used program. Maybe you should calibrate its strength by letting play a few test games before starting with the real competition. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org

Re: [computer-go] Request for reading material

2010-01-17 Thread Robert Jasiek
are familiar with these as well as basic programming paradigms (as dull as divide and conquer), you might wish to look for topics specific to artificial intelligence like, e.g., expert system. -- robert jasiek ___ computer-go mailing list computer-go@computer

Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Robert Jasiek
with handicaps you can observe winning probabilities empirically. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Robert Jasiek
was a bit farther by assuming a constant decrement and forming a sum. His was not a proof either because sizes of moves in the paths of the game tree need not decrease constantly. Rather than being proofs, such arguments are plausible approximations. -- robert jasiek

Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Robert Jasiek
and the parameter x relate the 1990ies' raw sketch along the idea Black passes, then instead White makes the first play to perfect play. Note that the miai value of the second play on the board in relation to komi is still unknown. -- robert jasiek Assume a 19x19 no-handicap game played by perfect players

Re: [Computer-go] Move Evaluation in Go Using Deep Convolutional Neural Networks

2014-12-20 Thread Robert Jasiek
as ordinary MC because some expert knowledge is necessary or must be approximated heuristically. Needless to say, keep the computational complexity of this expert knowledge low. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org

Re: [Computer-go] Move Evaluation in Go Using Deep Convolutional Neural Networks

2014-12-20 Thread Robert Jasiek
, but then we will not understand much in terms of go theory why the programs will excel. For getting much understanding of go theory from programs, human/program collaboration will be necessary anyway. -- robert jasiek ___ Computer-go mailing list Computer-go

Re: [Computer-go] Kassandra talking

2014-12-22 Thread Robert Jasiek
presuppositions) or is research in understanding it not advanced far enough? -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Number of Go positions computed modulo 2^64; source code available

2015-06-08 Thread Robert Jasiek
How much computation time do you expect to reveil the complete exact 19x19 number? Or is more research necessary before I may ask this? -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo

Re: [Computer-go] Komi 6.5/7.5

2015-11-04 Thread Robert Jasiek
more. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Komi 6.5/7.5

2015-11-06 Thread Robert Jasiek
On 06.11.2015 10:47, Aja Huang wrote: area scoring, in which case the score is almost always odd. Black wins: odd score White wins: even score -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman

Re: [Computer-go] re comments on Life and Death

2015-09-04 Thread Robert Jasiek
to 100, 10, 10 for the sake of expert system input, but even then the implementation task is huge (man-years). Not to mention semantic testing of processed data to get a "thinking" workload similar to my own thinking. -- robert jasiek ___ C

Re: [Computer-go] re comments on Life and Death

2015-09-04 Thread Robert Jasiek
that needs some "calculation" and basic counting or limited reading fail, MC can come in to do the calculation. E.g., an expert system can identify groups of likely connected strings, then MC can calculate if indeed (statistically) the connection is given. -- rob

Re: [Computer-go] re comments on Life and Death

2015-09-05 Thread Robert Jasiek
ups strength was the core concept feeding into the full board evaluation, which tried to estimate the score. But what WAS your group strength...?:) Score estimation of a given position should also depend on territory counts, not only on group strength etc. -- robert jas

Re: [Computer-go] re comments on Life and Death

2015-09-04 Thread Robert Jasiek
and connection status, for what purposes did you use them and how did you apply them? -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-10 Thread Robert Jasiek
as expert system knowledge. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-10 Thread Robert Jasiek
short overview http://home.snafu.de/jasiek/RobertJasiekGoTheoryResearch.html -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-09 Thread Robert Jasiek
.) -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-09 Thread Robert Jasiek
to be coded and maybe of the complexity of time remain. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-09 Thread Robert Jasiek
; quiescience has been familiar to CG for a long time.) I wish you the best of luck producing the set of principles. Luck is useless. What has helped me was careful analytical study of my own (often methodical) thinking. -- robert jasiek ___ Computer-go

Re: [Computer-go] Using gogui to visualize a CNN for move prediction

2016-01-09 Thread Robert Jasiek
-alive from either player's perspective, allowing UNDEFINED where necessary. For the sake of simplicity, n, m > 2 or < -2 you can replace by 2 or -2. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/m

Re: [Computer-go] Go Aesthetics

2016-01-11 Thread Robert Jasiek
Is playing bad moves good for aesthetics? No? Then why call it aesthetics? Call it perfect / good play. The most "beautiful" stone is bad if it is dead. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://compu

Re: [Computer-go] History of influence concepts in go

2016-01-10 Thread Robert Jasiek
values if the task is to assess current positions rather than final scoring positions, in which one value is sufficient. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Seki frequencies

2016-01-18 Thread Robert Jasiek
things as "attack a group for the same of making an additional 1 point in sente during this particular sequence". With histograms, you see nothing like this in the near future, I'd guess. Define 'fight'! (As you understand it for your study purpose.) -- robert jasiek

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