On 10.09.2015 08:24, David Fotland wrote:
I would say rather, that expert systems are dead in Go because many smart and
talented people, including professional experts, worked diligently for two
decades on this approach and none were able to get stronger than about 5 kyu.
This is a strong
I'm very much looking forward to your sharing your progress with us.
Perhaps you could give some more concrete examples of what you have done
already; i.e. where you have moved from the messy human
linguistic/cognitive "principles" to something much more formal?
On Thu, Sep 10, 2015 at 2:23 AM,
On 10.09.2015 10:29, Jim O'Flaherty wrote:
Perhaps you could give some more concrete examples of what you have done
already; i.e. where you have moved from the messy human
linguistic/cognitive "principles" to something much more formal?
In my principles (or other theory), the degree of
Awesome! Tysvm for replying and posting the link.
On Thu, Sep 10, 2015 at 4:26 AM, Robert Jasiek wrote:
> On 10.09.2015 10:29, Jim O'Flaherty wrote:
>
>> Perhaps you could give some more concrete examples of what you have done
>> already; i.e. where you have moved from the
Of
Petri Pitkanen
Sent: Wednesday, September 09, 2015 12:53 AM
To: computer-go
Subject: Re: [Computer-go] re comments on Life and Death
David said "estimate final score" which implies that all relevant things are
factored in, merely the unit of estimation is territory. Just lik
No, simple radiation is not the best, although some programs (including mine)
started with something like this. I think the best approach was Reiss' Go4++,
where territory was modelled using connectivity. If a new stone can be
connected to a living group of the same color, then this point
David said "estimate final score" which implies that all relevant things
are factored in, merely the unit of estimation is territory. Just like in
chess there are several things factored in - other than material - and all
are estimated as pawns.
I guess expert systems really are a dead end in
On 09.09.2015 07:42, David Fotland wrote:
I classify groups instead. Each classification is treated differently when
estimating territory, when generating candidate moves, etc.
This is reasonable.
The territory counts depend on the strength of the nearby groups.
Whether this is good
On 09.09.2015 09:53, Petri Pitkanen wrote:
Too many contradicting heurestics
The mid-term problem is not mutual contradiction of heuristics because
their careful study can remove the contradictions and establish a
hierarchy of principles. Only the problem of great number of principles
to be
I'm not convinced that it's reducible (as in reductionism) to get to a
rational (i.e. highly influenced by deterministic math) set of principles
to describe Go (which appears to be a precondition to getting it mapped
into your expert system). In fact, I don't think it can currently be done
for a
On 09.09.2015 16:45, Jim O'Flaherty wrote:
I'm not convinced that it's reducible
I am convinced it is,...
[...] to [...] a [...] set of principles
...where the principles need some dynamic input, such as reading, when
necessary.
I don't think it can currently be done for a static Go
I agree that group strength can't be a single number. That's why I classify
groups instead. Each classification is treated differently when estimating
territory, when generating candidate moves, etc. The territory counts depend
on the strength of the nearby groups.
Monte Carlo has a big
ber 04, 2015 12:34 AM
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] re comments on Life and Death
>
> On 04.09.2015 07:25, David Fotland wrote:
> > group strength and connection information
>
> For this to work, group strength and connection status must
t; Behalf Of Robert Jasiek
> Sent: Friday, September 04, 2015 10:29 AM
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] re comments on Life and Death
>
> On 04.09.2015 17:55, Stefan Kaitschick wrote:
> >It is just too far removed from MC concepts to be productively
&
On 05.09.2015 08:00, David Fotland wrote:
Completely agree that connections and group strength estimates are key to
strength, and are very difficult to get right.
From the POV of humans, I have described connection meaningfully. The
remaining problem is the variety of application in
Robert, David Fotland has paid his dues on "truly intelligent" go programs.
Maybe more than anybody else.
I find your critique a little painful. Don't blame David, that the "stupid"
monte carlo works so much better.
___
Computer-go mailing list
Probably you've got this question multiple times, but I'd still like to ask.
Why not implement your ideas as a computer program? In my opinion
programming languages are much better in expressing logical, computational
ideas than natural languages. You can also "see" how well your ideas work.
> Robert, David Fotland has...
> I find your critique a little painful.
I don't think Robert was critiquing - he was asking for David's
definition of group strength and connection strength.
> the "stupid" monte carlo works so much better.
Does it? I thought "stupid" monte carlo (i.e. light
On 04.09.2015 16:54, Minjae Kim wrote:
Why not implement your ideas as a computer program?
- I lack time.
- Developing my ideas has consumed decades.
- I know that there are gaps in my ideas that I need to research in when
I will have the additional time: some ideas are formulated for
On 04.09.2015 17:55, Stefan Kaitschick wrote:
It is just too far removed from MC concepts to be productively
integrated into an MC system. And no matter what, MC has to be the starting
point
No. It is also possible to construct it the other way round. Start with
an expert system. Whenever
, 2015 8:55 AM
To: computer-go@computer-go.org
Subject: Re: [Computer-go] re comments on Life and Death
So far I have not criticised but asked questions. I am a great fan of the
expert system approach because a) I have studied go knowledge a lot and see, in
principle, light at the end
No. Since MF's search is so highly pruned, and directly by the expert system
move generator, it scales poorly with computer power. If I went back to the
pure MFGO engine and added the modern ELO based pattern from Remi's approach, I
think it would be a couple of stones stronger, but still
I disagree with the assertion MC must be the starting point. It appears to
have stagnated into a local optima; i.e. it's going to take something
different to dislodge MC, just like it took MC to dislodge the traditional
approaches preceding MC's introduction a decade ago. Ultimately, I think it
So far I have not criticised but asked questions. I am a great fan of the
expert system approach because a) I have studied go knowledge a lot and
see, in principle, light at the end of the tunnel, b) I think that "MC +
expert system" or "only expert system" can be better than MC if the expert
Learned rules from pure stats might be good guiding posts, but the pure
checking of millions of board positions is always going to be necessary.
My $0.02,
s.
On Sep 4, 2015 3:49 PM, "Jim O'Flaherty" wrote:
> I disagree with the assertion MC must be the starting
Convolution neural networks seem to be all the rave (no pun intended)
right now. To me they do seem more intuitive in recreating the process
of a human being recognizing patterns and getting a general feel of the
game, and then focusing on only a few sequences. Maybe they are limited
by the
On 04.09.2015 07:25, David Fotland wrote:
group strength and connection information
For this to work, group strength and connection status must be a)
assessed meaningfully and b) applied meaningfully within a broader
conceptual framework. What were your definitions for group strength and
>
> Plans, evaluation functions, ect failed for over 20 years to produce true
> (amateur) dan level programs.
>
True. However, the failure of a few efforts to make progress in a
direction does not imply that the direction is a dead end. I will be
addressing this issue in a future video in the
] On Behalf Of
djhbrown .
Sent: Thursday, September 03, 2015 5:48 AM
To: computer-go@computer-go.org
Subject: [Computer-go] re comments on Life and Death
Plans, evaluation functions, ect failed for over 20 years to produce true
(amateur) dan level programs.
True. However, the failure of a few
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