On Mon, Feb 16, 2009 at 9:57 AM, Jason House jason.james.ho...@gmail.comwrote:
I took a serious look at Fuego a few months back. The code appeared to use
modern C++ libraries, but also showed its age/lineage. If I remember right,
the Fuego source comes with 3 projects that all depend on each
Does Fuego make use of multiple cores? Does it require some switch setting to
do so?
How do I control the time used by Fuego?
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Hi!
Just FYI, someone might find interesting that latest SVN of Fuego
still does not seem to be on par with Mogo public release 1 (not that it
would claim to be - I was just curious where do they stand against each
other).
I ran 86 19x19 games with both on the same hardware (single core of
I ran 86 19x19 games with both on the same hardware (single core of
A64 X2 6000+, 2G RAM) with 20 minutes S.D. each, the rate is MoGo win
83.3% (+-4.1).
How did you set the time to 20 minutes S.D.? MoGo doesn't update the
clock if you don't send time_left, and Fuego does.
--
Yamato
On Mon, Feb 16, 2009 at 10:27:51AM +0900, Yamato wrote:
I ran 86 19x19 games with both on the same hardware (single core of
A64 X2 6000+, 2G RAM) with 20 minutes S.D. each, the rate is MoGo win
83.3% (+-4.1).
How did you set the time to 20 minutes S.D.? MoGo doesn't update the
clock if
So Fuego is still about 200-250 ELO below the strongest programs on
19x19. However, it is by far the strongest open source program existing
on both 19x19 and 9x9, and one of the strongest programs overall on 9x9.
...
had hoped that making Fuego available under an open source license
would