Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Erik van der Werf
On 7/26/07, Darren Cook [EMAIL PROTECTED] wrote: A couple of months back I wrote an article on why I believe UCT with random playouts (as opposed to heavy playouts) will never give a strong computer go program. I've finally got it finished, edited and published:

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Darren Cook
What I am calling random playouts for the purposes of this article give all legal moves equal weight and randomly chooses one of them, and this process is used for both players all the way to the end of the game. I get the impression that this also includes filling single point eyes. Is

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Chris Fant
On 7/26/07, Darren Cook [EMAIL PROTECTED] wrote: The statement will never give a strong computer go program. is rather devoid of meaning. You either should define strong ... OK, I'll add something. By strong I mean dan level. In that case, the statement seems downright wrong. We know

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Darren Cook
The statement will never give a strong computer go program. is rather devoid of meaning. You either should define strong ... OK, I'll add something. By strong I mean dan level. I definitely agree that once you've played a few thousand uniformly random games, there is little to be gained by

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Don Dailey
On Thu, 2007-07-26 at 05:21 -0700, steve uurtamo wrote: The way to think about a play-out policy is to ask, how good would it be given an infinite number of simulations? The answer for uniform random is, not very. really? Again it depends on your definition of good. My main

Re: [computer-go] The Problem With Random Playouts

2007-07-26 Thread Don Dailey
On Thu, 2007-07-26 at 21:43 +0900, Darren Cook wrote: The statement will never give a strong computer go program. is rather devoid of meaning. You either should define strong ... OK, I'll add something. By strong I mean dan level. I definitely agree that once you've played a few

Re: [computer-go] The Problem With Random Playouts

2007-07-25 Thread Don Dailey
Nice article, I love reading articles like that. I didn't see anything there I clearly disagreed with although I was expecting to see this. I think the difference between heavy and light (uniform random) play-outs is fairly fixed. In other words heavy may be some fixed number of ELO points

[computer-go] The Problem With Random Playouts

2007-07-25 Thread Darren Cook
A couple of months back I wrote an article on why I believe UCT with random playouts (as opposed to heavy playouts) will never give a strong computer go program. I've finally got it finished, edited and published: http://dcook.org/compgo/article_the_problem_with_random_playouts.html I'd be

Re: [computer-go] The problem with random playouts

2007-04-27 Thread Magnus Persson
Quoting Darren Cook [EMAIL PROTECTED]: My conclusion is that random playouts will never produce a very strong player (within realistic resource limits); I now see why heavy playouts performed so much better in Don's experiments. I also suspect the playout style may need to be modified for

Re: [computer-go] The problem with random playouts

2007-04-27 Thread Darren Cook
Valkyria uses to methods to bias playouts towards better moves. Thanks for the reply Magnus. You said it will always try to react to the last move, and only if no reaction needed will it choose a random move. It sounds like that is something you only want late in the game, so is that what you

Re: [computer-go] The problem with random playouts

2007-04-27 Thread compgo123
PROTECTED] To: computer-go@computer-go.org Sent: Thu, 26 Apr 2007 7:25 PM Subject: [computer-go] The problem with random playouts I've attached a 9x9 game; a complex game that ended in a 2.5pt win for white (at 5.5pt komi). When I run random playouts on the terminal position (at 6.5pt komi, so actually

[computer-go] The problem with random playouts

2007-04-26 Thread Darren Cook
I've attached a 9x9 game; a complex game that ended in a 2.5pt win for white (at 5.5pt komi). When I run random playouts on the terminal position (at 6.5pt komi, so actually W+3.5) the results are surprising. With 20 playouts black wins 9. When I increase to 1000 playouts black wins 564. I