In message
[EMAIL PROTECTED], Russ
Williams [EMAIL PROTECTED] writes
A couple of technical nitpick questions:
On Jan 23, 2008 5:57 AM, David Fotland [EMAIL PROTECTED] wrote:
Since the komi contains a half point, there should be almost no ties,
How should there be almost no ties, instead of
This bias was clear in 7x7 - I don't expect to see it here but I will
check when there are enough games at the upper levels.
- Don
David Fotland wrote:
Since the komi contains a half point, there should be almost no ties, and
between two perfect players, one color will always win by half a
On Wed, 23 Jan 2008, Don Dailey wrote:
This bias was clear in 7x7 - I don't expect to see it here but I will
check when there are enough games at the upper levels.
I beg you ... add Mogo_14 to the study, please.
Christoph
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Just cool it. We intend to add 3 more mogo levels soon.
- Don
Christoph Birk wrote:
On Wed, 23 Jan 2008, Don Dailey wrote:
This bias was clear in 7x7 - I don't expect to see it here but I will
check when there are enough games at the upper levels.
I beg you ... add Mogo_14 to the
May I suggest a fundamental limit to the utility of this scalability study?
We are comparing three programs to each other, IIRC - Fatman, Mogo, and Gnugo.
All three are known to have certain odd little quirks. The two MC programs, in
particular, are
known to be deficient when addressing certain
... it would explain the scaling curve flattening out.
Though the curve can also be flattened/made-curvier by changing the base
of the x-axis. Currently it is log-2. Proportional to actual playouts
would make it appear flatter.
No, that would make it appear more curved if I
Since the komi contains a half point, there should be almost no ties, and
between two perfect players, one color will always win by half a point.
In your scalability study, as the number of playouts goes up, is there a
bias toward one color winning more than half the games?
If so, it would show
... it would explain the scaling curve flattening out.
Though the curve can also be flattened/made-curvier by changing the base
of the x-axis. Currently it is log-2. Proportional to actual playouts
would make it appear flatter.
Darren
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A couple of technical nitpick questions:
On Jan 23, 2008 5:57 AM, David Fotland [EMAIL PROTECTED] wrote:
Since the komi contains a half point, there should be almost no ties,
How should there be almost no ties, instead of no ties, with the
half point in the komi? (Or are you thinking of