Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Nick Wedd
In message [EMAIL PROTECTED], Russ Williams [EMAIL PROTECTED] writes A couple of technical nitpick questions: On Jan 23, 2008 5:57 AM, David Fotland [EMAIL PROTECTED] wrote: Since the komi contains a half point, there should be almost no ties, How should there be almost no ties, instead of

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Don Dailey
This bias was clear in 7x7 - I don't expect to see it here but I will check when there are enough games at the upper levels. - Don David Fotland wrote: Since the komi contains a half point, there should be almost no ties, and between two perfect players, one color will always win by half a

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Christoph Birk
On Wed, 23 Jan 2008, Don Dailey wrote: This bias was clear in 7x7 - I don't expect to see it here but I will check when there are enough games at the upper levels. I beg you ... add Mogo_14 to the study, please. Christoph ___ computer-go mailing

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Don Dailey
Just cool it. We intend to add 3 more mogo levels soon. - Don Christoph Birk wrote: On Wed, 23 Jan 2008, Don Dailey wrote: This bias was clear in 7x7 - I don't expect to see it here but I will check when there are enough games at the upper levels. I beg you ... add Mogo_14 to the

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread terry mcintyre
May I suggest a fundamental limit to the utility of this scalability study? We are comparing three programs to each other, IIRC - Fatman, Mogo, and Gnugo. All three are known to have certain odd little quirks. The two MC programs, in particular, are known to be deficient when addressing certain

Re: [computer-go] scalability study - how close to perfection?

2008-01-23 Thread Darren Cook
... it would explain the scaling curve flattening out. Though the curve can also be flattened/made-curvier by changing the base of the x-axis. Currently it is log-2. Proportional to actual playouts would make it appear flatter. No, that would make it appear more curved if I

[computer-go] scalability study - how close to perfection?

2008-01-22 Thread David Fotland
Since the komi contains a half point, there should be almost no ties, and between two perfect players, one color will always win by half a point. In your scalability study, as the number of playouts goes up, is there a bias toward one color winning more than half the games? If so, it would show

Re: [computer-go] scalability study - how close to perfection?

2008-01-22 Thread Darren Cook
... it would explain the scaling curve flattening out. Though the curve can also be flattened/made-curvier by changing the base of the x-axis. Currently it is log-2. Proportional to actual playouts would make it appear flatter. Darren ___

Re: [computer-go] scalability study - how close to perfection?

2008-01-22 Thread Russ Williams
A couple of technical nitpick questions: On Jan 23, 2008 5:57 AM, David Fotland [EMAIL PROTECTED] wrote: Since the komi contains a half point, there should be almost no ties, How should there be almost no ties, instead of no ties, with the half point in the komi? (Or are you thinking of