To be fair in commercial issues. For Android phone, Lauri Paatero published new
AI and good SGF-editor called Hactar. The AI is server based so it needs an
Internet connection to play.
For iPhone and iPad, top AI is Rémi's CrazyStone (called Champion Go). I have
hard time to beat it.
Wow, this is starting to look like a serious and useful computer analyzing
tool like they have in Chess! It may still lack somewhat super grand master
accuracy, but it should be definitely worthy for spotting obvious blunders
and getting general sense what is happening on board.
I wonder if it is
My apologize, I trusted too much that GnuGo's score estimator would have
handled Chinese rules. So end result was not w+½ but b+½, because black
filled the last dame.
It looks like that indeed mirror go in handicap games is a problem for
gobots. I think that if it is abusive then it should be
I think that the main problem was not winning or losing a mirrored game but
the blunder in late endgame by playing suicidal move. Perhaps Zen was
losing the game, so this was the reason for the blunder. But if Zen was
winning, then it was serious bug and it had nothing to do with the
mirroring
strategy that Yamato and we don’t want to
spend time with. For this game, you should be strong enough to judge Zen
was winning or not.
Aja
*From:* Jouni Valkonen jounivalko...@gmail.com
*Sent:* Monday, January 16, 2012 5:33 PM
*To:* Aja Huang ajahu...@gmail.com ; computer-go@dvandva.org
hallo,
I think that this match was huge success, although humanity lost. It
attracted about 300 spectators into each game.
Therefore it would be nice if these kind of gobot challenges would return
at least every now and then. Once in one or two months, best of three
matches and with slow time
do_not_re...@itunes.com
Date: Jan 10, 2012 4:37 AM
Subject: Your receipt No.149027514692
To: jounivalko...@gmail.com
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*Billed To:*
jounivalko...@gmail.com
Jouni Valkonen
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Wow, this is great. I believe it is the greatest gobot challenge game since
gobots learned to beat pros at 9×9 board. Does we have Tromp's blitz games
against CS and ZenD for a reference?
I think that the most interesting thing will be, who really will benefit
more for the longer thinking times.
On 8 January 2012 14:27, Rémi Coulom remi.cou...@free.fr wrote:
On 7 janv. 2012, at 21:07, Jouni Valkonen wrote:
6d for MC-gobot seems a bit optimistic, I would bet €5 that it won't
happen in 2012. 6d's are ridiculously strong. I calculated that in January,
out of 56 games against 5d's CS
Jeff, it does not matter what ten humans does with the games, because they
are insignificant compared to bulk mass of games that gobots are playing.
therefore CS's it has no relevance for the rating system. Also 6 months is
very very short time, and when old games are starting to expire, KGS
Hallo,
That would be nice, and indeed it is in effect. I just paid the congress
fee, so I will come to Bonn.
Who is your canditate? I will allow remote computer, if the gobot is
hardware depended, that is: it is running on super computer or utilizes
distributive calculation such as Pachi. Or has
On 3 January 2012 13:25, Petr Baudis pa...@ucw.cz wrote:
On Tue, Jan 03, 2012 at 08:42:31AM +0100, Robert Jasiek wrote:
but almost as bad to set computer-friendly conditions all the time.
Do you have any precise idea in mind that would allow reasonable number
of (strong) people to play a
That would be great idea. it would be interesting to watch. Although with
slow thinking times, I feel sad for the gobots, because they do not have a
chance against any of those. Anyway, this kind of matches would be great to
watch, because there might be surprises, still.
–Jouni
On 3
Most of the random go games are around 500 moves long. As there are on
average 10-360 possibilities for branching, there we can easily calculate
total number of games. If we know the math. Note that longer than 500 move
games are rare and they can be ignored.
My Tessa will give you fair
Oh, I made a mistake. Total length of typical game is very long in go,
because Tessa has one programmed rule as an exeption to randomness. That
is, she does not fill her own eyes. Without this limitation, typical go
game length is practically unlimited.
On Dec 14, 2011 7:45 AM, Jouni Valkonen
higher, perhaps your simulation is filling eyes.
Álvaro.
On Thu, Dec 8, 2011 at 5:28 PM, Jouni Valkonen jounivalko...@gmail.com
wrote:
Sorry, but I forgot the link...
http://valkonen.kapsi.fi/tessa.php
–Jouni
On 9 December 2011 00:27, Jouni Valkonen jounivalko...@gmail.com wrote:
I
Ok, I now boosted the algorithm and I pushed the playout time down to
200 milliseconds, while I increased the depth. I still need to program
the kou rule and fix some of the status recognition bugs. It tends to
remove undead groups occasionally.
–Jouni
On 9 December 2011 10:37, Jouni
Thank you for your theoretical ideas. I will look them and see if I
can improve my algorithm.
However, I fixed a bug from the algorithm so that SGF records now are
working properly. And I improved the kou recognition ability. It still
cannot fill the kou, but at least it can try to avoid taking
Hallo,
I started to study Java in school, and I would like to learn it by
writing a Monte Carlo gobot algorithm as learning project. It does not
need to be sophisticated, but is there any documentation about the
very crude and basic principles of Monte Carlo search algorithm?
I already found
that it will be at least ten fold faster when I translate it
into Java.
–Jouni
On 8 December 2011 11:24, Jouni Valkonen jounivalko...@gmail.com wrote:
Hallo,
I started to study Java in school, and I would like to learn it by
writing a Monte Carlo gobot algorithm as learning project. It does not
need
Sorry, but I forgot the link...
http://valkonen.kapsi.fi/tessa.php
–Jouni
On 9 December 2011 00:27, Jouni Valkonen jounivalko...@gmail.com wrote:
I wrote version 1.0 from Tessa the Gobot. It still has limited playing
functionality, but it can calculate one (1) playout in ca. two seconds
Ingo wrote: »The ranks you mention are from KGS. Is there something like a
KGS World Championship, let it be with or without prize money? Winning such
an online championship might be easier for a bot then winning over the
board.»
Is it allowed for gobots to participate to online Kgs tournaments?
You can use New Zeland rules. They are the same as Chinese rules, expect
that komi is 7 points and suicide is allowed.
—Jouni
On Aug 7, 2011 9:50 PM, Nick Wedd n...@maproom.co.uk wrote:
The August 2011 KGS computer Go tournament will be on Sunday August
14th, starting at 08:00 UTC and ending at
Hideki: « # Using some feedback mechanism to keep WR around 50% (used in
FudoGo and pachi?) is an another issue. »
This might be interesting if it can be applied to even games. So that
dynamic komi is adjusted, that the winratio is always slightly positive.
This way gobot would think that it is
To: computer-go computer...@computer-go.org
Sent: Tuesday, June 14, 2011 8:41 PM
Subject: [Computer-go] another Shodan Challenge?
-- Forwarded message --
From: Jouni Valkonen jounivalko...@gmail.com
Date: Tue, Jun 14, 2011 at 1:25 PM
Subject: Re: [Computer-go] another Shodan
Stefan, that is common misconception. There is perhaps not even single
public game between human and strong computer with slow champion level time
controls. Therefore you cannot derive gobot's strenght from its blitz
strenght. Unlike gobots humans are cunning because they can plan, count and
read
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