There are many tests of normality that might be well suited. The
Kolmogorov-Smirnov test
(http://en.wikipedia.org/wiki/Kolmogorov%E2%80%93Smirnov_test) for instance
should be
easy to compute in terms of the function erf().
None of those are good tests for the specific requirement here. To
Kahn Jonas jonas.k...@math.u-psud.fr
... and that's not interesting: We want to focus on the multimodularity.
So just count the number and depths of peaks.
Jonas is right.
Identifying peaks and their volumes is indeed rather easy.
For the long run I see a plan with two stages. Stage (ii)
__
From: Ingo Althöfer 3-hirn-ver...@gmx.de
David Fotland was so kind to point on an inaccuracy in my description
on Crazy Shadows:
http://www.althofer.de/crazy-shadows.html
The x-axis gives the outcome of the random games played. Typically
it ranges from about +150 to
How much [effort] to determine whether there are multiple peaks?
The Shapiro-Wilk test can give you a probability of how non-normal the
distribution is:
http://en.wikipedia.org/wiki/Shapiro%E2%80%93Wilk_test
As an R example, here is some test data:
set.seed(7);
data -
There are many tests of normality that might be well suited. The
Kolmogorov-Smirnov test (
http://en.wikipedia.org/wiki/Kolmogorov%E2%80%93Smirnov_test) for instance
should be easy to compute in terms of the function erf().
On Mon, Dec 10, 2012 at 7:07 PM, Darren Cook dar...@dcook.org wrote:
From: Darren Cook dar...@dcook.org
How much [effort] to determine whether there are multiple peaks?
snippage
Now the tough question: How can this information be used to improve move
selection?
One approach, not at all sophisticated, is better time management: spend
less time
Hi Aja,
2012/12/4 Aja Huang ajahu...@gmail.com:
Thanks. But if W plays B9 instead of C9, seems there is no ko?
You are right. (although B9 is a Kikasare...)
I'm thinking that Zen might be confused with the ko if B plays at B2. In
that case, B has too many ko threats at the top-left corner
Hi Hiroshi,
good point.
I did not try all of the sic games, but only number 1.
Both ManyFaces and CrazyStone evaluated the final position
more or less positively for Zen's side. So, they also
have problems to understand what is going on there.
Ingo.
Original-Nachricht
In game 3 (Zen as W vs. So 8p), I don't understand why Zen didn't simply
extend at G8 (move 24). That would be an easy win if Zen lived a group at
that corner.
Aja
2012/12/2 Hiroshi Yamashita y...@bd.mbn.or.jp
Hi,
Zen lost six games against pros in 9x9 on November 25.
Each three pros played
It doesn't look that easy to me. Have you tried playing it against Erica?
Erik
On Sun, Dec 2, 2012 at 3:02 PM, Aja Huang ajahu...@gmail.com wrote:
In game 3 (Zen as W vs. So 8p), I don't understand why Zen didn't simply
extend at G8 (move 24). That would be an easy win if Zen lived a group at
2012/12/2 Erik van der Werf erikvanderw...@gmail.com
It doesn't look that easy to me. Have you tried playing it against Erica?
No, I haven't set up Erica in this laptop.
Another question: how about W H4 instead of H2 for move 28? The corner
looks completely alive to me. Even if B has a
Datum: Sun, 2 Dec 2012 15:03:32 +
Von: Aja Huang ajahu...@gmail.com
...
These 9x9 games, Zen vs. pros, show that LD, like semeai, is still far
from an unsolved problem in MCTS.
Indeed. It want to use the opportunity to mention again my
website on Crazy Shadows:
it right saves having to do it twice.
From: Ingo Althöfer 3-hirn-ver...@gmx.de
To: computer-go@dvandva.org
Sent: Sunday, December 2, 2012 10:19 AM
Subject: Re: [Computer-go] Zen resignation positions
Datum: Sun, 2 Dec 2012 15:03:32 +
Von: Aja Huang ajahu
Hi Aja,
Of course, H4 is by far better than H2. But there's still Ko at the
upper left corner from B,
that is, C8, D8, A8, C9, A6, B5, B9. The Pro left this Ko
intentionally, and Zen got mixed up.
-- Masa
2012/12/3 Aja Huang ajahu...@gmail.com:
2012/12/2 Erik van der Werf
Hi Aja,
Of course, H4 is by far better than H2. But there's still Ko at the
upper left corner from B,
that is, C8, D8, A8, C9, A6, B5, B9. The Pro left this Ko
intentionally, and Zen got mixed up.
I believe Zen didn't mix-up. Increasing (potential) Ko positions
increases branch factor a lot
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