Re: [Computer-go] New commercial Crazy Stone

2012-05-17 Thread Ingo Althöfer
Hello Remi,
 
 Because there was so much demand for analysis features, Unbalance
 reconsidered their plans, and after all made an English version with analysis
 features. It is even better than the Japanese version now, because it also 
 shows
 the histogram. You can see screenshots there:
 http://www.unbalance.co.jp/igo/eng/
 
 Rémi

Thanks for the information.

One question. On the website it is said
 To play Crazy Stone 2012, your PC must be connected to the Internet. 

How is this sentence meant?

Do I need internet connection for installing the program
or do I need internet connection every time when I want to play?

Regards, Ingo.

-- 
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belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
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Re: [Computer-go] A Regression test set for exploring some limitations of current MCTS programs in Go

2012-05-17 Thread Rémi Coulom
Now with the correct e-mail address.

On 17 mai 2012, at 16:43, Rémi Coulom wrote:

 I took a closer look at the games.
 
 19 is hanezeki:
 http://senseis.xmp.net/?Hanezeki
 I don't worry too much about that. Did this ever occur in a real game?
 
 I would recommend using non-integer komi for your tests, because they test 
 the ability of the program to deal with jigo at the same time as they test 
 seki. Dealing with jigo in the search is not an easy job: it is much more 
 difficult to get a consistent search, with proved convergence to optimal 
 play, when the outcome of the game is not binary. Completely greedy search 
 will solve any position with non-integer komi, but it is likely to fail with 
 integer komi (ie, get stuck on jigo when a stronger move can win but has a 
 low evaluation in the beginning of the search).
 
 Crazy Stone evaluates hanezeki correctly if komi is set to 7.5 instead of 7.0.

Sorry, that should be 6.5. With 6.5, Crazy Stone still fails. So hanezeki is 
still difficult.

Rémi

 
 case11 is strange. In the variation contained in the sgf, W loses by two 
 points. Aja, are you sure case11 is correct?
 
 Rémi
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Re: [Computer-go] A Regression test set for exploring some limitations of current MCTS programs in Go

2012-05-17 Thread Aja Huang
Hi Olivier,

Yes that's our plan. We will appreciate very much if you could participate
in our regression test and contribute Mogo's results. It will be
interesting to see Mogo's performance of these test cases on large
simulations like 1M, 2M, 4M or even 32M over a mega cluster/strong machine.

The version of Mogo I ran over the test was downloaded at

http://www.lri.fr/~teytaud/mogor

It's probably not a current version and I couldn't figure out how to get
Mogo's evaluation of a position.

Best regards,
Aja

2012/5/17 Olivier Teytaud olivier.teyt...@lri.fr

 If you run tests twice, you get nearly the same results ?
 Aja: you'll publish results with varying numbers of simulations for MC
 bots ?
 Olivier

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Re: [Computer-go] A Regression test set for exploring some limitations of current MCTS programs in Go

2012-05-17 Thread Aja Huang
Hi Rémi,

Yes, you are right. Case11 is not correct. I have fixed it. Case19 is
Hanezeki that might never occur in real games. The purpose of this search
is to explore some limitations of current MC Go programs so Martin asked me
to design the most difficult seki cases on the earth. Then I just did it.

As for komi 7.0, thanks for your suggestion. We will discuss it and
announce our decision.

Best regards,
Aja

2012/5/17 Rémi Coulom remi.cou...@free.fr

 Now with the correct e-mail address.

 On 17 mai 2012, at 16:43, Rémi Coulom wrote:

  I took a closer look at the games.
 
  19 is hanezeki:
  http://senseis.xmp.net/?Hanezeki
  I don't worry too much about that. Did this ever occur in a real game?
 
  I would recommend using non-integer komi for your tests, because they
 test the ability of the program to deal with jigo at the same time as they
 test seki. Dealing with jigo in the search is not an easy job: it is much
 more difficult to get a consistent search, with proved convergence to
 optimal play, when the outcome of the game is not binary. Completely greedy
 search will solve any position with non-integer komi, but it is likely to
 fail with integer komi (ie, get stuck on jigo when a stronger move can win
 but has a low evaluation in the beginning of the search).
 
  Crazy Stone evaluates hanezeki correctly if komi is set to 7.5 instead
 of 7.0.

 Sorry, that should be 6.5. With 6.5, Crazy Stone still fails. So hanezeki
 is still difficult.

 Rémi

 
  case11 is strange. In the variation contained in the sgf, W loses by two
 points. Aja, are you sure case11 is correct?
 
  Rémi
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Re: [Computer-go] Another funny kind of seki

2012-05-17 Thread Aja Huang
Thanks, it is indeed a very interesting seki. In case13 the seki at the
bottom-left corner is also formed in a big eye but of a different shape.

Aja


 You'll find in attachment an interesting case of seki that maybe you don't
 have in your database. The White string in A11 has 3 liberties, but W must
 not play in any of them, because then A8 and A10 are miai for kill. Black
 can play in any of them, but search will not play there, because that would
 make W obviously alive. That position occured in a game that Crazy Stone
 lost against gnugo.

 Rémi



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