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> *Lähettäjä:* devel-boun...@lists.sailfishos.org [mailto:
> devel-boun...@lists.sailfishos.org] *Puolesta *Luca Donaggio
> *Lähetetty:* 26. toukokuuta 2016 13:59
> *Vastaanottaja:* Sailfish OS Developers <devel@lists.sailfishos.org>
> *Aihe:
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-sf/releases/
>
> -Coley.
>
> On 5 January 2016 at 12:54, Luca Donaggio <donag...@gmail.com> wrote:
>
>> Yes, please, porting Stellarium will be so sweet ;-) !
>>
>> On Tue, Jan 5, 2016 at 1:19 PM, David van rijn <davidvanr...@gmail.com>
>>
;> >
>> > light+love
>> > Mike (Debian Developer and Jolla fan)
>>
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Lähetetty Jollastani
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way to include a 128x128 px launcher icon in my projects?
Are there any plans to automate this process in a future SDK release?
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section in yaml/spec
>
> -- Исходное сообщение --
> От: "Luca Donaggio" <donag...@gmail.com>
> Кому: "Sailfish OS Developers" <devel@lists.sailfishos.org>
> Отправлено: 20.10.2015 14:53:55
> Тема: [SailfishDevel] SailfishOS SDK 1510 an
for it right now) can test their
app and make adjustments to support a different form factor / more screen
real estate / etc.
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and it's still there after the new SDK update! C'mon guys, it
shouldn't be so hard ... ;-)
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, please send a mail to devel-unsubscribe@lists.
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at 8:07 PM, Gunnar Sletta gunnar.sle...@jolla.com
wrote:
On 11 Feb 2015, at 10:46, Luca Donaggio donag...@gmail.com wrote:
Thank you Gunnar!
I completely misunderstood the layer property of the Item element! I
thought its purpouse was to apply an effect (or a texture) to an Item
before
: true; layer.smooth:
true” on the gradientSource and then use it directly in the ShaderEffect.
That should do what you want and comes without consequence.
cheers,
Gunnar
On 10 Feb 2015, at 11:54, Luca Donaggio donag...@gmail.com wrote:
Thanks Andrey.
I'll report this on TJC as well
Anybody is willing to try my test code and confirm or deny my finding?
On Fri, Feb 6, 2015 at 2:12 PM, Luca Donaggio donag...@gmail.com wrote:
The following code works fine in Emulator, changing the gradient of the
Rectangle correctly updates the nested ShaderEffectSource and it is
reflected
: gradientSource.gradient =
gradientSource.gradients[1]
}
}
}
}
Is it a bug?
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of the old documentation (indexed for use
with Emacs and helm-dash), so I'm fine, but others might not be fine.
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.
On Thu, Nov 20, 2014 at 11:19 AM, Luca Donaggio donag...@gmail.com
wrote:
CPU architectures are different, too: tablet having a 64bit Intel SoC,
while
phone uses a 32bit ARM.
Currently every app in the Store is an ARM binary, so at least they all
need
to be re-compiled for x86 and re
Thanks a lot Andrey, that did the trick!
On Thu, Oct 23, 2014 at 11:55 AM, Andrey Kozhevnikov coderusin...@gmail.com
wrote:
You shouldn't put DialogHeader in column with margins, it should be in
Flickable top or ListView header and have parent.width
23.10.2014 15:47, Luca Donaggio пишет
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(myFlickable.quickScroll === undefined) to check if the
quick scroll functionality is available.
Cheers,
Joona
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*Sent:* 10 June 2014 17:30
version = 1.0.7.16 / system fast-scroll available: do nothing
else: enable custom fast-scroll
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Thanks Andrey, that's what I was looking for!
On Tue, Jun 10, 2014 at 4:32 PM, Andrey Kozhevnikov coderusin...@gmail.com
wrote:
check
https://github.com/veskuh/Tweetian/commit/3d50e172455cf94f2dd8064f7078ff94fc430f9d
10.06.2014 20:30, Luca Donaggio пишет:
Hi all,
recent update
Thanks Jonni!
On Tue, Jun 10, 2014 at 4:33 PM, Jonni Nakari jo...@egarden.fi wrote:
On 10.06.2014 17:30, Luca Donaggio wrote:
This way I can avoid cluttering my app UI with elements which basically
duplicate the same functionality:
CODeRUS and veskuh recently added something like
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-unsubscribe@lists.
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Thanks a lot Juha, I'll give the latest .prf a try!
On Tue, Apr 22, 2014 at 4:10 PM, Juha Kallioinen
juha.kallioi...@jolla.comwrote:
On 22.04.2014 16:47, Luca Donaggio wrote:
Did I hit a bug with the newly added translations support?
This two lines in .pro (I just changed the lang code
?
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or write it up in http://together.jolla.comand tag
your issue with 'sdk'.
Happy hacking,
Jolla SDK Team.
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Team.
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the access permissions look very strange. I suspect that all the
js files should have rights like -rwxr-xr-x
Chris
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) for Jolla Harbour?
Thx,
Zoltan
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the GLSL code understood by the
emulator and a real device?
Thanks,
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On Thu, Apr 10, 2014 at 12:05 PM, Luca Donaggio donag...@gmail.com wrote:
Hi,
Is ShaderEffect QML element supposed to work on device (I'm on 1.0.4.20)?
I'm always getting this error (content of log property):
QOpenGLShader::compile(Fragment): failed
*** Problematic Fragment shader source
'.
(Sooner now I know other people are playing with it)
David
On 10/04/14 12:50, Luca Donaggio wrote:
I replied myself:
the problem was with this syntax in my fragment shader code:
vec2(-0.75f, -0.5f)
it's legal inside the emulator but *not on real device*.
Of course, all
Label { text: i }
}
}
}
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to understand this conceptually!
Ragnar
a) give the flickable a valid geometry, and
b) specify the content size. -- J-P Nurmi
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}
}
}
}
}
}
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Donaggio wrote:
Can someone point me to the documentation for Format and Formatter
objects (QML)?
I'm not able to find it anywhere - well, it could be it's just under my
nose and I'm still not able to see it ;-)
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...@gmail.comwrote:
did you added depends for your autostart rule on some system service?
otherwise it wont start :)
On 03.02.2014 16:01, Luca Donaggio wrote:
I'm fighting with the same issue: starting your dbus-using daemon with
systemctl-user start does work (ie, you'll be able to connect
a
higher level interface for long lived processes.
Salman
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detect such event from C++ side (my app is run as a daemon
actually, so no qml involved)? Is there some DBus signal I can listen to?
Thanks,
Luca Donaggio
On Wed, Jan 15, 2014 at 9:26 AM, Jonni Rainisto jonni.raini...@jolla.comwrote:
Hi,
For the love of ***, dont use libiphb every 5 seconds
/qmactivity.h
And for display on/off signal is displayStateChanged:
https://github.com/nemomobile/qmsystem/blob/master/system/qmdisplaystate.h
Br, Jonni
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(so it would be on handsfree mode) is ok.
Switching off the loud-speaker results in no audio again. Phone reboot is
needed to resolve.
I can confirm this very same behaviour on 1.0.1.12 too. Switching on and
off the loud-speaker button sometimes is sufficient - no reboot is needed.
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