Re: [SailfishDevel] Bacon2D for sailfishOS

2015-04-04 Thread Martin Windolph
Hi, are you sure you don’t have other errors in your project? I’m using Bacon2D in a new game project for Windows/Android/SailfishOS and it worked out of the box. I’m using the static version of Bacon2D. If I exit the game I get the message: bash: line 1: 4185 Terminated DISPLAY=:0.0

Re: [SailfishDevel] Updates to resource policy implementation in QtMultimedia (update8)

2014-07-03 Thread Martin Windolph
Hi, thanks! That really sounds like I can update my game (Morzyn) in the near future to activate sound again. But I have a question regarding volume behavior: You wrote: Unless volume or category is explicitly set for the classes, all follow system media volume (changed with the hardware

Re: [SailfishDevel] porting QML app to non sailfishos archs

2014-05-26 Thread Martin Windolph
Hi, my way was the opposite. I had an app for Windows and then went for Android. As Sailfish OS came out, I ported it to Sailfish OS. The porting afford to Sailfish OS was a lot higher than for Android. So you are fine when using basic QtQuick 2.0 there without any Silica (I use separate pro

Re: [SailfishDevel] App splashscreens on Sailfish

2014-01-21 Thread Martin Windolph
Hi, I don't know if there's something official by Silica, but I got a harbour rejection for long loading times a while ago. I did the following: On my initialPage, I just show some splash image (anchors.fill: parent) and I include a Loader item that overlaps that (also anchors.fill: parent).

Re: [SailfishDevel] QML Timer stops running

2014-01-16 Thread Martin Windolph
Hi, to avoid trial and error with Harbour for you: I don’t think you will make it into Harbour with this Audio Workaround :-( This is a part of my last rejection reason: “It seems that there are problems in audio usage. […] Also audio usage is blocking suspend when I press Power button .”

Re: [SailfishDevel] Harbour QA process...

2014-01-10 Thread Martin Windolph
Hi, another point for me is a possibility to contact the tester. A prior rejection reason for an update of my game Morzyn was a missing menu button (that was absolutely ok, because it leads to bad usability, so I included one), my last rejection reason was battery consumption when minimizing

Re: [SailfishDevel] Harbour QA process...

2014-01-10 Thread Martin Windolph
@lists.sailfishos.org Subject: Re: [SailfishDevel] Harbour QA process... Hi, On 10.01.2014 11:01, Martin Windolph wrote: Hi, another point for me is a possibility to contact the tester. A prior rejection reason for an update of my game Morzyn was a missing menu button (that was absolutely ok

Re: [SailfishDevel] Icon issues again

2013-12-03 Thread Martin Windolph
device. So maybe qa tester made a mistake re, Jonni From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org] on behalf of Martin Windolph [mar...@yoktobit.de] Sent: Tuesday, December 03, 2013 12:12 AM To: Sailfish OS Developers Subject: [SailfishDevel] Icon

Re: [SailfishDevel] App rejected, missing libc.so.6

2013-11-13 Thread Martin Windolph
of Martin Windolph [mar...@yoktobit.de] Sent: Tuesday, November 12, 2013 11:13 PM To: Sailfish OS Developers Subject: [SailfishDevel] App rejected, missing libc.so.6 Hi, my game, submitted to Jolla Harbour yesterday, just got rejected for the following reasons: The Installation brought