Re: [SailfishDevel] ListView , Image with large height and EGL errors

2019-06-01 Thread AL13N
So, Image itself isn't doing the texture rendering? but the closest container does it? but, how would it explain that the problem doesn't occur if i put multiple such images in a single delegate? and even in the example that has the problem, the Image is not directly the delegate, but there's

Re: [SailfishDevel] ListView , Image with large height and EGL errors

2019-06-01 Thread Sander van Grieken
ListView probably doesn't split its surface into multiple textures if the texture size is exceeded. A computer probably has a larger texture size, but you'll probably run into the same issue on even larger images. grtz, Sander On vrijdag 31 mei 2019 01:57:52 CEST AL13N wrote: > I have a

Re: [SailfishDevel] ListView , Image with large height and EGL errors (AL13N)

2019-06-01 Thread AL13N
I have a qml only app... i found out experimentally that the limit is at 4096 for Y; but only in a ListView; if i do regular images, then there is no such limit... (which seems weird) Slava Monich schreef op 2019-05-31 23:18: Those who don't like the idea of hardcoding 3264 (or any other

Re: [SailfishDevel] ListView , Image with large height and EGL errors (AL13N)

2019-05-31 Thread Slava Monich
Those who don't like the idea of hardcoding 3264 (or any other number) in their code, can query GL_MAX_TEXTURE_SIZE instead: https://github.com/monich/harbour-foilpics/blob/master/src/FoilPicsImageProvider.cpp#L57 Cheers, -Slava when i use Image with big images, i use code like this:|

Re: [SailfishDevel] ListView , Image with large height and EGL errors

2019-05-31 Thread David Llewellyn-Jones
On 31/05/2019 02:57, AL13N wrote: > I have a ListView with an ListItem delegate and an Image in it; > > when i have 2 images with a large height on it next to each other, after > scrolling to it, i get an EGL Texture error . Hey AL13N, Unless someone else already knows the answer, could you

Re: [SailfishDevel] ListView , Image with large height and EGL errors (AL13N)

2019-05-31 Thread AL13N
I actually did: width: parent.width asynchronous: true cache: false sourceSize.width: width for this thing; the height it still like 8000 pixels high, even with width == the jolla1 pixel width. thing is, i get black for those long images, and an EGL Texture error. short ones are done fine.

Re: [SailfishDevel] ListView , Image with large height and EGL errors (AL13N)

2019-05-31 Thread Dmitriy Sedov
when i use Image with big images, i use code like this:| Image { onSourceSizeChanged: { if( sourceSize.width > 3264 ) sourceSize.width = 3264 if( sourceSize.height > 3264 ) sourceSize.height = 3264 } cache:

[SailfishDevel] ListView , Image with large height and EGL errors

2019-05-30 Thread AL13N
I have a ListView with an ListItem delegate and an Image in it; when i have 2 images with a large height on it next to each other, after scrolling to it, i get an EGL Texture error . doing this on a computer does not show this error. if you do a ListView with a ListItem and it has those 3