Hi,
On 14.03.2014 00:58, Artem Marchenko wrote:
P.S.
Actually harbour FAQ tells to put at least my cache files to
$XDG_CACHE_HOME subdir that is /var/log/harbour-myapp . So I guess
having /var/log unwritable is a bug then
see https://harbour.jolla.com/faq#2.14.0
If $XDG_CACHE_HOME is either
I cannot use the %ghost directive as I don't know the names of the data
files that will be created during runtime, can I use the %ghost directive
with wildcards?. Also the folder I store my data files according to this
link https://harbour.jolla.com/faq#2.14.0 is $XDG_DATA_HOME/MyGameName
when I
I've checked the link and as I understand it doesn't take wildcards, so if
I don't know beforehand the names of the files that will be created at
runtime then I'm in big trouble.
Also the folder I store my data files according to this link
https://harbour.jolla.com/faq#2.14.0 is
Hi,
On 14.03.2014 02:10, Victor Mataré wrote:
Ugh sorry, didn't read far enough:
https://github.com/sailfish-sdk/sdk-harbour-rpmvalidator/blob/master/allowed_libraries.conf
Question answered. Have nice day ;-)
yes, it was a mistake to not add it to the allowed_requires, sorry.
Is now fixed.
Thank you, a big burden has been lifted.
I can now start debugging the game on the actual device since the emulator
doesn't support landscape mode.
On 14 March 2014 12:53, Thomas Perl th.p...@gmail.com wrote:
On 14 Mar 2014, at 11:37, Ove Kåven o...@arcticnet.no wrote:
Den 13. mars 2014
Den 14. mars 2014 19:37, skrev Iosif Hamlatzis:
ssize_t chars = readlink(/proc/self/exe,full_path,PATH_MAX);
The usual (portable) way to find the executable name is to use argv[0],
not to read /proc/self/exe. (If it's a relative path, then you may need
to search for it in the PATH or